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📄 s5x532.h

📁 6410BSP3
💻 H
📖 第 1 页 / 共 2 页
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        {0x0b,0x00},
        {0x0c,0x00},
        {0x0d,0x00},   // GB Shading of RGB Shading
        {0x0e,0x00},
        {0x0f,0x00},
        {0x10,0x00},
        {0x11,0x00},   // B Shading of RGB Shading
        {0x12,0x00},
        {0x13,0x00},
        {0x14,0x00},
        
                        /// Y Shading
        {0x2d,0xd0},    //e0    //d6    //e0    
        {0x2e,0xb0},    //c0    //aa    //c0
        {0x2f,0xa0},        //95    //a0
        {0x30,0x88},        //86    //88    //80
        {0x31,0x88},        //86    //88    //80
        {0x32,0xa0},        //95    //a0
        {0x33,0xb0},    //c0    //aa    //c0
        {0x34,0xd0},    //e0    //d6    //e0
        
        {0x35,0xd0},    //e0
        {0x36,0xb0},    //ba    //a6
        {0x37,0x98},    //94    //90
        {0x38,0x88},    //80
        {0x39,0x88},    //80
        {0x3a,0x98},    //94    //90
        {0x3b,0xb0},    //ba    //a6
        {0x3c,0xd0},    //e0
        
                    ////////////////////////////////////////////////
                    // page 7
        {0xec,0x07},
        {0x11,0xfe},   // GGain_Offset
        {0x17,0x40},    // lower AWB Ggain because G is stronger than R/B
                        //s1742    // modify AWB Ggain to make <1.46> =0x40(x1)
                    
        {0x3c,0x00},    //adjust AWB internal window boundary to decrease skin color tracking
        
                        // to dectect 50Hz flicker in 25Mhz 7.5fps
        {0x60,0x10},    // adjust flicker thres
        {0x62,0x11},    // adjust edge detection boundary
        {0x63,0x04},    
        
        {0x69,0x10},    // for mirror
        {0x70,0x80},   // BLC Off
                    
                        // AE weight
        {0x80,0x10},    //40
        {0x81,0x00},    //10
        {0x82,0x01},    //10
        {0x83,0x02},    //10
        {0x84,0x02},    //30
        
                        ///////////////////////////////
                        // control start position(hsync hblank )
                        // to remove broken pixel width on left side 
        {0xec,0x01},
        {0x78,0x3d},    // HBLK START
        {0x82,0x3d},    // HS656 START

        {0xec,0x03},
        {0x5e,0x3d},
        {0x68,0x3d},
        
        {0xec,0x04},
//        {0x0e,0x3d},
//        {0x18,0x3d},
        {0x36,0x3d},
        {0x40,0x3d},                    
                        ////////////////////////////
                        // Control Gain
        {0xec,0x00},
        {0x78,0x60},    //Total gain x4 (Only Analog x4)
        {0x2d,0x5a},    //Frame AE start
        {0x82,0x5A},    //Color Suppress AGC Min
        
                        ////////////////////////////
                        // Control BPRM
                        // CIS BPR always off
        {0xec,0x00},
        {0x7e,0x87},    //Color Suppress On, Y gain On, Digital clamp On, DBPRM On
        {0x86,0x01},    //DBPR AGC MIN
        {0x87,0x00},    //DBPRM THRES. MIN
                        //s8710    //DBPRM THRES. MIN.. optimize between BPR and Pseudo color
        {0xec,0x07},
        {0x21,0x90},    //50    //DBPRM THRES. MAX
        {0x22,0x20},    //DBPR AGC MAX
                    
                        ////////////////////////////
                        // improve AE speed
        {0xec,0x00},
        {0x92,0x80},    //AE ratio high
        {0xec,0x07},
        {0x10,0x30},    // AGC predict ON
                        
                        //*********************************************************
                        // If you change MCLK or Frame rate, you change below register
                        //*********************************************************
                        /////////////////////////////
                        ///Adjust Global Gain 
        {0xec,0x02},
        {0x1f,0x0f},    // if MCLK is 25Mhz
        
                        /////////////////////////////
                        ///Flicker setting
        {0xec,0x00},
        {0x72,0x7d},    // if MCLK is 25Mhz
        
                        /////////////////////////////
                        // Adjust Vblank depth
                        /// Make 25Mhz 7.5fps 
        {0xec,0x02},
        {0x17,0x00},
        {0x18,0x8c},
        
        {0xec,0x04},
        {0x01,0x00},
        {0x02,0x8c},
                        //*********************************************************
                        
                        /////////////////////////////
                        ///Flicker setting
        {0xec,0x00},
        {0x74,0x18},  // Auto Flicker start 60hz for 7.5fps
        
                    /////////////////////////////
                    // Frame AE 
        {0xec,0x00},
        {0x73,0x11},    // frame 1/2
        
                        /////////////////////// 1213 setting
        {0xec,0x01},  //sdtv
        {0x19,0x4d},
        {0x1a,0x96},
        {0x1b,0x1d},
        {0x4a,0x41},
        {0x48,0xea},
        {0x47,0x41},
        {0x49,0xf5},
        
        {0xec,0x00},
        {0x44,0x2e},
        {0x45,0x2c},
        
        {0x5f,0x18},
        
        {0xec,0x07},
        {0x21,0x9c},
        {0x22,0x58},
        
        {0xec,0x00},   //  bpr
        {0x87,0x00},
        {0x86,0x48},
        
        {0xec,0x01},
        {0x8b,0x23},  // Full YC
        
        {0x35,0xff},  //Y gamma
        {0x5c,0xff},  //C gamma

        
        {0xec,0x00},  //Bally adatpion
        {0x74,0x04},  // Auto Flicker start 60hz for 7.5fps
        {0x73,0x51},    
//        {0x72,0x78},    //MCLK 24Mhz
//        {0x72,0xA0},    //MCLK 32Mhz
        {0x72,0xF0},    //MCLK 48Mhz
        {0xec,0x04},
        {0x01,0x05},        //4fps
        {0x02,0x8c},

/*
        {0xec,0x03},
        {0x57,0x03},
        {0x58,0x09},
        {0x5b,0x02},
        {0x5c,0x84},
        {0x5f,0x02},
        {0x60,0x84},
        {0x69,0x02},
        {0x6a,0x84},
        {0x63,0x02},
        {0x64,0x04},
        {0x6d,0x02},
        {0x6e,0x04},
        {0x65,0x02},
        {0x66,0x10},
        {0x6f,0x02},
        {0x70,0x10},
        {0xec,0x03},
        {0x5e,0x38},
        {0x52,0x48},  //30fps
*/
        {0xec,0x02},
        {0x02,0x0d},  //9bit
        {0x1f,0x07},  //global gain 
        {0xec,0x07},
        {0x63,0x0a},

/*
        {0xec,0x03},
        {0x56,0x04},    // 04->05  05->04
        
        {0xec,0x04},
        {0x06,0x05},    // 04->05
*/        
        {0xec,0x07},    //bpr by pyo
        {0x21,0x9c},
        {0x22,0x58},
        {0xec,0x00},
        {0x87,0x00},
        {0x86,0x48},    //bpr by pyo
        
        {0x02,0x30},
        {0xec,0x01},
        {0x21,0x40},
        {0x22,0x40},
        {0x23,0x00},
        {0x24,0x00},        
        {0xec,0x00},
        {0x6d,0x00},
        {0x6c,0xf0},
        {0x86,0x10},
        {0xec,0x07},
        {0x9d,0x10},
        {0xec,0x00},
        {0x75,0x05},
        {0x96,0x06},
        {0x78,0x68},
        {0x66,0x02},
        {0x94,0x03},
        {0x97,0x03},


#if (MEGAPIXEL_CAMMODE==0)
    /* Only for VGA Mode */
        {0xec,0x07},    //bpr by pyo
        {0x21,0x9c},
        {0x22,0x58},
        {0xec,0x00},
        {0x87,0x00},
        {0x86,0x48},    //bpr by pyo
        
        {0xec,0x02},
        {0x02,0x0d},  //9bit
        {0x1f,0x07},  //global gain 

        {0xec,0x01},
        {0x21,0x40},
        {0x22,0x40},
        {0x23,0x00},
        {0x24,0x00},
                
        {0xec,0x00},
        {0x7b,0x00},
        {0x73,0x51},
        {0x02,0x01},
//        {0x02,0x30},
#else
        {0xec,0x07},    
        {0x21,0x90},    
        {0x22,0x60},    
        {0xec,0x00},    
        {0x87,0x00},    
        {0x86,0x20},    
        
        {0xec,0x02},
        {0x02,0x0f}, 
        {0x1f,0x0f},
         {0xec,0x01},
        {0x21,0x50},
        {0x22,0x50},
        {0x23,0x10},
        {0x24,0x10},

        {0xec,0x00},
//        {0x7b,0xff},
        {0x73,0x00},
        {0x02,0x00},
#endif
};

#endif

#endif // _S5X532_H_

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