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📄 glcontext.h

📁 6410BSP3
💻 H
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//// Copyright (c) Samsung Electronics. Co. LTD.  All rights reserved.///*++THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OFANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TOTHE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR APARTICULAR PURPOSE.*/#ifndef __GLCONTEXT_H__#define __GLCONTEXT_H__#ifdef __cplusplusextern "C" {#endif#ifdef GLES11_BUILD#include <GLES/gl.h>#else#include <GLES2/gl2.h>#endif#ifndef GLES_NO_CONTEXT #define GLES_NO_CONTEXT 0#endif#include <COMMON/framebuffer.h>typedef struct{    AddressBase     colorAddr;    AddressBase     depthStencilAddr; //Address of depth buffer    GLuint         width; //Width of Framebuffer surface    GLuint        height; //Height of Framebuffer surface    PxFmt         nativeColorFormat; //Pixel format of Framebuffer surface    PxFmt        nativeDepthStencilFormat; //Depth buffer format    GLuint        flipped; // 0 is rendering origin is top left, 1 if its bottom left    }GLESSurfaceData;//Initializes the 3D HW and the pool memory//returns    GL_TRUE/GL_FALSE on success/failure//GLboolean GLES2Initdriver(void);    //depreciated//Attaches the framebuffer (surface) to the current GL contextGLboolean GLES11SetSurfaceData(GLESSurfaceData * surfdata);GLboolean GLES2SetSurfaceData(GLESSurfaceData * surfdata);//Notifies the GL library that a swap buffer is performed. //returns  GL_FALSE is no valid surface is bound to the context.//GLboolean GLES2SwapBuffer(void);    //depreciated//Creates the GLES 2.0 graphics contextGLESContext GLES11CreateContext(GLESContext sharedctx, GLuint hDriver);GLESContext GLES2CreateContext(GLESContext sharedctx, GLuint hDriver);//Sets the context pointed to by ctx as the current context for//  the current threadGLESContext GLES11SetContext(GLESContext ctx);GLESContext GLES2SetContext(GLESContext ctx);//Destroys the graphics contextGLboolean GLES11DestroyContext(GLESContext ctx);GLboolean GLES2DestroyContext(GLESContext ctx);//De initializes the driver. This frees up the pool memory. //Should be done when no more GL contexts are active.//GLboolean GLES2DeInitdriver(void);   //depreciated//used for defining  externally managed texture. right now only level 0 is supported.void GLES11BindTexImage( const GLESSurfaceData* pSurfData , GLenum target, GLint level , GLuint isMipmapped);void GLES2BindTexImage( const GLESSurfaceData* pSurfData , GLenum target, GLint level , GLuint isMipmapped);//used to release the externally managed texture.void GLES11ReleaseTexImage(const GLESSurfaceData* pSurfData );void GLES2ReleaseTexImage(const GLESSurfaceData* pSurfData );#ifdef __cplusplus}#endif#endif //__GLCONTEXT_H__

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