📄 一条曲线.cpp
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#include<windows.h>
#include<GL/gl.h>
#include<GL/glu.h>
#include<GL/glaux.h>
#pragma comment(lib,"opengl32")
#pragma comment(lib,"glu32")
#pragma comment(lib,"glaux")
void Init(void);
void CALLBACK Resize(GLsizei w,GLsizei h);
void CALLBACK Paint(void);
GLfloat ControlPnts[4][3]={
{-4.0,-4.0,0.0},
{-2.0,4.0,0.0},
{2.0,-4.0,0.0},
{4.0,4.0,4.0}
};
void Init(void)
{
glClearColor(0.0,0.0,0.0,1.0);
glMap1f(GL_MAP1_VERTEX_3,0.0,1.0,3,4,&ControlPnts[0][0]);
glEnable(GL_MAP1_VERTEX_3);
glShadeModel(GL_FLAT);
}
void CALLBACK Paint(void)
{
int i;
glClear(GL_COLOR_BUFFER_BIT);
glColor3f(1.0,1.0,1.0);
glBegin(GL_LINE_STRIP);
for(i=0;i<=30;i++)
glEvalCoord1f((GLfloat)i/30.0);
glEnd();
//The follwing code Paints the control points as dots.
glPointSize(5.0);
glColor3f(1.0,1.0,0.0);
glBegin(GL_POINTS);
for(i=0;i<4;i++)
glVertex3fv(&ControlPnts[i][0]);
glEnd();
glFlush();
}
void CALLBACK Resize(GLsizei w,GLsizei h)
{
if(!h)return;
glViewport(0,0,w,h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
if(w<=h)
glOrtho(-5.0,5.0,-5.0*(GLfloat)h/(GLfloat)w,
5.0*(GLfloat)h/(GLfloat)w,-5.0,5.0);
else
glOrtho(-5.0*(GLfloat)w/(GLfloat)h,
5.0*(GLfloat)w/(GLfloat)h,-5.0,5.0,-5.0,5.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}
int main(int argc,char** argv)
{
auxInitDisplayMode(AUX_SINGLE|AUX_RGB);
auxInitPosition(0,0,500,500);
auxInitWindow("Bezier Corves Using Evaluators");
Init();
auxReshapeFunc(Resize);
auxMainLoop(Paint);
return(0);
}
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