📄 变换.cpp
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#include <windows.h>
#include <GL\gl.h>
#include <GL\glu.h>
#include <GL\glaux.h>
#pragma comment(lib,"opengl32")
#pragma comment(lib,"glu32")
#pragma comment(lib,"glaux")
void Init(void);
void CALLBACK Resize(GLsizei w,GLsizei h);
void CALLBACK Paint(void);
void draw_triangle(void);
void Init(void)
{ //初始化窗口环境
glShadeModel(GL_FLAT);
}
void CALLBACK Resize(GLsizei w,GLsizei h)
{
//调整窗口尺寸的事件响应函数
if(!h)return;
glViewport(0,0,w,h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
if(w<=h)glOrtho(-50.0,50.0,-50.0*(GLfloat)h/(GLfloat)w,
50.0*(GLfloat)h/(GLfloat)w,-1.0,1.0);
else glOrtho(-50.0*(GLfloat)w/(GLfloat)h,50.*(GLfloat)w
/(GLfloat)h,-50.,50.,-1.,1.);
glMatrixMode(GL_MODELVIEW);
}
void CALLBACK Paint(void)
{
glClearColor(0.0,0.0,0.0,1.0);
glClear(GL_COLOR_BUFFER_BIT);
glLoadIdentity();
glColor3f(1.0,1.0,1.0);
draw_triangle(); //载入三角函数
glEnable(GL_LINE_STIPPLE);
glLineStipple(1,0xf0f0); //定义虚线模式
glLoadIdentity();
glTranslatef(-20.0,0.0,0.0); //偏移
draw_triangle(); //载入三角函数
glLineStipple(1,0xf00f); //定义虚线模式
glLoadIdentity();
glScalef(1.5,0.5,1.0); //变换尺寸
draw_triangle();
glLineStipple(1,0x8888); //定义虚线模式
glLoadIdentity();
glRotatef(90.0,0.0,0.0,1.0); //翻转
draw_triangle(); //载入三角函数
glDisable(GL_LINE_STIPPLE);
glFlush();
}
void draw_triangle(void)
{
glBegin(GL_LINE_LOOP);
glVertex2f(0.0,25.0);
glVertex2f(25.0,-25.0);
glVertex2f(-25.0,-25.0);
glEnd();
}
int main(int argc,char** argv)
{
auxInitDisplayMode(AUX_SINGLE|AUX_RGBA);
auxInitPosition(0,0,500,500);
auxInitWindow("绘制简单几何图形");
Init();
auxReshapeFunc(Resize);
auxMainLoop(Paint);
return(0);
}
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