📄 多边形图案填充.cpp
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#include<windows.h>
#include<GL/gl.h>
#include<GL/glu.h>
#include<GL/glaux.h>
#pragma comment(lib,"opengl32")
#pragma comment(lib,"glu32")
#pragma comment(lib,"glaux")
void Init(void);
void CALLBACK Display(void);
void Init(void)
{
//clear background to black
glClearColor(1.0,1.0,1.0,0.0);
glShadeModel(GL_FLAT);
}
void CALLBACK Display(void)
{
//定义32*32的位图数据
GLubyte fly[]={0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00
,0x03,0x08,0x01,0xc0,0x06,0xc0,0x03,0x60
,0x04,0x60,0x06,0x20,0x04,0x30,0x0c,0x20
,0x04,0x18,0x18,0x20,0x04,0x0c,0x30,0x20
,0x04,0x06,0x60,0x20,0x44,0x03,0xc0,0x22
,0x44,0x01,0x80,0x22,0x44,0x01,0x80,0x22
,0x44,0x01,0x80,0x22,0x44,0x01,0x80,0x22
,0x44,0x01,0x80,0x22,0x44,0x01,0x80,0x22
,0x66,0x01,0x80,0x66,0x33,0x01,0x80,0xcc
,0x19,0x81,0x81,0x98,0x0c,0xc1,0x83,0x30
,0x07,0xe1,0x87,0xe0,0x03,0x3f,0xfc,0xc0
,0x03,0x31,0x8c,0xc0,0x03,0x33,0xcc,0xc0
,0x06,0x64,0x26,0x60,0x0c,0xcc,0x33,0x30
,0x18,0xcc,0x33,0x18,0x10,0xc4,0x23,0x08
,0x10,0x63,0xc6,0x08,0x10,0x30,0x0c,0x08
,0x10,0x18,0x18,0x08,0x10,0x00,0x00,0x08
};
GLubyte half[]={0xff,0xff,0xff,0xff,0x55,0x55,0x55,0x55
,0xff,0xff,0xff,0xff,0x55,0x55,0x55,0x55
,0xff,0xff,0xff,0xff,0x55,0x55,0x55,0x55
,0xff,0xff,0xff,0xff,0x55,0x55,0x55,0x55
,0xff,0xff,0xff,0xff,0x55,0x55,0x55,0x55
,0xff,0xff,0xff,0xff,0x55,0x55,0x55,0x55
,0xff,0xff,0xff,0xff,0x55,0x55,0x55,0x55
,0xff,0xff,0xff,0xff,0x55,0x55,0x55,0x55
,0xff,0xff,0xff,0xff,0x55,0x55,0x55,0x55
,0xff,0xff,0xff,0xff,0x55,0x55,0x55,0x55
,0xff,0xff,0xff,0xff,0x55,0x55,0x55,0x55
,0xff,0xff,0xff,0xff,0x55,0x55,0x55,0x55
,0xff,0xff,0xff,0xff,0x55,0x55,0x55,0x55
,0xff,0xff,0xff,0xff,0x55,0x55,0x55,0x55
,0xff,0xff,0xff,0xff,0x55,0x55,0x55,0x55
,0xff,0xff,0xff,0xff,0x55,0x55,0x55,0x55
};
glClear(GL_COLOR_BUFFER_BIT);
glColor3f(0.0,0.0,0.0);
//绘制一个纯黑的矩形
glRectf(25.0,25.0,125.0,125.0);
//绘制两个图案填充的矩形
glEnable(GL_POLYGON_STIPPLE);
glPolygonStipple(fly);
glRectf(125.0,25.0,225.0,125.0);
glPolygonStipple(half);
glRectf(225.0,25.0,325.0,125.0);
glDisable(GL_POLYGON_STIPPLE);
glFlush();
}
int main(int argc,char** argv)
{
auxInitDisplayMode(AUX_SINGLE|AUX_RGB);
auxInitPosition(0,0,350,150);
auxInitWindow("Polygon Stippling");
Init();
auxMainLoop(Display);
return(0);
}
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