📄 动画.cpp
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#include<windows.h>
#include<GL/gl.h>
#include<GL/glu.h>
#include<GL/glaux.h>
#pragma comment(lib,"opengl32")
#pragma comment(lib,"glu32")
#pragma comment(lib,"glaux")
void Init(void);
void CALLBACK SpinDisplay(void);
void CALLBACK StartIdleFunc(AUX_EVENTREC *event);
void CALLBACK StopIdleFunc(AUX_EVENTREC *event);
void CALLBACK Resize(GLsizei w,GLsizei h);
void CALLBACK Paint(void);
static GLfloat spin=0.0;
void CALLBACK Paint(void)
{
glClear(GL_COLOR_BUFFER_BIT);
glPushMatrix();
glRotatef(spin,0.0,0.0,1.0);
glRectf(-25.0,-25.0,25.0,25.0);
glPopMatrix();
glFlush();
auxSwapBuffers();
}
void CALLBACK SpinDisplay(void)
{
spin=spin+2.0;
if(spin>360.0)
spin=spin-360;
Paint();
}
void CALLBACK StartIdleFunc(AUX_EVENTREC* event)
{
auxIdleFunc(SpinDisplay);
}
void CALLBACK StopIdleFunc(AUX_EVENTREC* event)
{
auxIdleFunc(0);
}
void Init(void)
{
glClearColor(1.0,1.0,1.0,1.0);
glColor3f(0.0,0.0,0.0);
glShadeModel(GL_FLAT);
}
void CALLBACK Resize(GLsizei w,GLsizei h)
{
if(!h)return;
glViewport(0,0,w,h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
if(w<=h)
glOrtho(-50.0,50.0,-50.0*(GLfloat)h/(GLfloat)w,
50.0*(GLfloat)w/(GLfloat)h,-1.0,1.0);
else
glOrtho(-50.0*(GLfloat)w/(GLfloat)h,
50.0*(GLfloat)w/(GLfloat)h,-50.0,50.0,-1.0,1.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}
int main(int argc,char** argv)
{
auxInitDisplayMode(AUX_DOUBLE|AUX_RGB);
auxInitPosition(0,0,500,500);
auxInitWindow("旋转的方形");
Init();
auxReshapeFunc(Resize);
auxIdleFunc(SpinDisplay);
auxMouseFunc(AUX_LEFTBUTTON,AUX_MOUSEDOWN,StartIdleFunc);
auxMouseFunc(AUX_RIGHTBUTTON,AUX_MOUSEDOWN,StopIdleFunc);
auxMainLoop(Paint);
return(0);
}
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