📄 光照明暗处理.cpp
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#include<windows.h>
#include<GL\gl.h>
#include<GL\glu.h>
#include<GL\glaux.h>
#pragma comment(lib,"opengl32")
#pragma comment(lib,"glu32")
#pragma comment(lib,"glaux")
void Init(void);
void triangle(void);
void CALLBACK Paint(void);
void CALLBACK Resize(GLsizei w,GLsizei h);
void Init(void)
{
glShadeModel(GL_SMOOTH); //指定明暗处理方式
}
void triangle(void)
{
glBegin(GL_TRIANGLES);
glColor3f(1.0,0.0,0.0);
glVertex2f(5.0,5.0);
glColor3f(0.0,1.0,0.0);
glVertex2f(25.0,5.0);
glColor3f(0.0,0.0,1.0);
glVertex2f(5.0,25.0);
glEnd();
}
void CALLBACK Paint(void)
{
glClear(GL_COLOR_BUFFER_BIT);
triangle();
glFlush();
}
void CALLBACK Resize(GLsizei w,GLsizei h)
{
if(!h)return;
glViewport(0,0,w,h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
if(w<=h)
gluOrtho2D(0.0,30.0,0.0,30.0*(GLfloat)h/(GLfloat)w);
else
gluOrtho2D(0.0,30.0*(GLfloat)w/(GLfloat)h,0.0,30.0);
glMatrixMode(GL_MODELVIEW);
}
int main(int argc,char** argv)
{
auxInitDisplayMode(AUX_SINGLE|AUX_RGB);
auxInitPosition(0,0,500,500);
auxInitWindow("光滑明暗处理");
Init();
auxReshapeFunc(Resize);
auxMainLoop(Paint);
return(0);
}
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