📄 显示列表.cpp
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#include<windows.h>
#include<GL/gl.h>
#include<GL/glu.h>
#include<GL/glaux.h>
#pragma comment(lib,"opengl32")
#pragma comment(lib,"glu32")
#pragma comment(lib,"glaux")
void Init(void);
void drawLine(void);
void CALLBACK Paint(void);
void CALLBACK Resize(GLsizei w,GLsizei h);
GLuint listName;
void Init(void)
{
GLfloat color_vector[3]={1.0,0.0,0.0};
listName=glGenLists(1);
glNewList(listName,GL_COMPILE);
glPushAttrib(GL_CURRENT_BIT);
glColor3fv(color_vector);
glBegin(GL_TRIANGLES);
glVertex2f(0.0,0.0);
glVertex2f(1.0,0.0);
glVertex2f(0.0,1.0);
glEnd();
glTranslatef(1.5,0.0,0.0);
glPopAttrib();
glEndList();
glShadeModel(GL_FLAT);
}
void drawLine(void)
{
glBegin(GL_LINES);
glVertex2f(0.0,0.5);
glVertex2f(15.0,0.5);
glEnd();
}
void CALLBACK Paint(void)
{
GLuint i;
GLfloat new_color[3]={0.0,1.0,0.0};
glClear(GL_COLOR_BUFFER_BIT);
glColor3fv(new_color);
glPushMatrix();
for(i=0;i<10;i++)
glCallList(listName);
glPopMatrix();
drawLine();
glFlush();
}
void CALLBACK Resize(GLsizei w,GLsizei h)
{
if(!h)return;
glViewport(0,0,w,h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
if(w<=h)
gluOrtho2D(0.0,2.0,-0.5*(GLfloat)h/(GLfloat)w,
1.5*(GLfloat)h/(GLfloat)w);
else
gluOrtho2D(0.0,2.0*(GLfloat)w/(GLfloat)h,-0.5,1.5);
glMatrixMode(GL_MODELVIEW);
}
int main(int argc,char** argv)
{
auxInitDisplayMode(AUX_SINGLE|AUX_RGB);
auxInitPosition(0,0,400,50);
auxInitWindow("Paint List");
Init();
auxReshapeFunc(Resize);
auxMainLoop(Paint);
return(0);
}
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