📄 光源移动1.cpp
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#include<windows.h>
#include<GL/gl.h>
#include<GL/glu.h>
#include<GL/glaux.h>
#pragma comment(lib,"opengl32")
#pragma comment(lib,"glu32")
#pragma comment(lib,"glaux")
void Init(void);
void CALLBACK MoveLight(AUX_EVENTREC* event);
void CALLBACK Paint(void);
void CALLBACK Resize(GLsizei w,GLsizei h);
static int spin=0;
void CALLBACK MoveLight(AUX_EVENTREC* event)
{
spin=(spin+30)%360;
}
void Init(void)
{
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
glDepthFunc(GL_LESS);
glEnable(GL_DEPTH_TEST);
}
void CALLBACK Paint(void)
{
GLfloat position[]={0.0,0.0,1.5,1.0};
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef(0.0,0.0,-5.0);
glPushMatrix();
glRotated((GLdouble)spin,1.0,0.0,0.0);
glRotated(0.0,1.0,0.0,0.0);
glLightfv(GL_LIGHT0,GL_POSITION,position);
glTranslated(0.0,0.0,1.5);
glDisable(GL_LIGHTING);
glColor3f(0.0,1.0,1.0);
auxWireCube(0.1);
glEnable(GL_LIGHTING);
glPopMatrix();
auxSolidTorus(0.275,0.85);
glPopMatrix();
glFlush();
}
void CALLBACK Resize(GLsizei w,GLsizei h)
{
if(!h)return;
glViewport(0,0,w,h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(40.0,(GLfloat)w/(GLfloat)h,1.0,20.0);
glMatrixMode(GL_MODELVIEW);
}
void main(void)
{
auxInitDisplayMode(AUX_SINGLE|AUX_RGB|AUX_DEPTH16);
auxInitPosition(0,0,500,500);
auxInitWindow("光源移动");
Init();
auxMouseFunc(AUX_LEFTBUTTON,AUX_MOUSEDOWN,MoveLight);
auxReshapeFunc(Resize);
auxMainLoop(Paint);
}
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