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📄 gamecanvas.java.bak

📁 GOGOGO游戏源码
💻 BAK
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        case 0: // '\0'
            waiter = 1;
            mode = 70;
            textmode = 71;
            red = 250;
            green = 250;
            blue = 250; 
			//不调用drawSprites() 因为sprites[][0]还都是-1
            break;

        case 70: // 'F'//画渐变效果
            if(red > 0)
            {
                red = red - 25;
                green = green - 25;
                blue = blue - 25;
		  //red = red - 5;
                //green = green - 5;
                //blue = blue - 5;
				
                tileimagebuffer.setColor(red, green, blue);
                tileimagebuffer.fillRect(0, 0, screenX, screenY);
            } else
            {
                mode = 71;
                textmode = 71;
				//System.out.println(iecom);0
                setSpritePos(iecom, 21, 56);//设置sprites[0][2] [0][3]为21和56
                showSprite(iecom);//将sprites[][0]设置为1;
            }
            break;

        case 71: // 'G'
            if(red < 250)
            {
                red = red + 25;
                green = green + 25;
                blue = blue + 25;
                tileimagebuffer.setColor(red, green, blue);
                tileimagebuffer.fillRect(21, 56, 85, 16);
                waiter = 30;
            } else
            {
                hideSprite(iecom);//将sprites[][0]设置为0;
                bobgfx[0] = null;//注意释放缓存
                System.gc();//释放内存 好
                mode = 72;
                textmode = 0;
            }
            break;

        case 72: // 'H'
            resetdata();
            hideSprite(logo);
            bobgfx[1] = null;
            System.gc();
            LoadIcons("icons1.png");
            LoadLevel("cover.NOK");
			//System.out.println(1);
            MakeSprites();
			//System.out.println(11);
			
            DrawIcons(0);
            try
            {
                bobgfx[1] = Image.createImage("/logo.png");
            }
            catch(Exception exception) { }
            mode = 10;
            textmode = 10;
            setSpritePos(logo, 14, -60);
            showSprite(logo);
            waiter = 10;
            titelwaiter = 200;
            if(musicopt == "YES")
                PlaySound(0);
            break;

        case 10: // '\n'
            if(keypressed == -6)
            {
                faderdir = 1;
                faderypos = 0;
                mode = 11;
                level = 0;
            }
            if(keypressed == -7)
            {
                mode = 800;
                textmode = 800;
                hideSprite(logo);
            }
            if(getSpriteYpos(logo) < 20)
                setSpritePos(logo, getSpriteXpos(logo), getSpriteYpos(logo) + 2);
            titelscroll();
            break;

        case 11: // '\013'
            if(faderypos == 68)
            {
                hideSprite(logo);
                bobgfx[1] = null;
                System.gc();
                faderdir = 2;
                levelok = -40;
                mode = 20;
                textmode = 20;
                GetLevelInfo(level);
                DrawIcons(0);
            }
            break;

        case 12: // '\f'
            if(faderypos == 68 && lives > 0)
            {
                for(i = 0; i < anzahlsprites; i++)
                    if(sprites[i][7] >= 200 && sprites[i][7] < 300)
                        ReborneEnemy(i);

                playerXpos = lastplayerxpos;
                playerYpos = lastplayerypos;
                scrollX = lastscrollx;
                scrollY = lastscrolly;
                Scroll(4, 0);
                DrawIcons(0);
                tileimagebuffer.setClip(0, 0, 128, 128);
                tileimagebuffer.drawImage(offimage, softxpos, softypos, 20);
                playerhit = 0;
                playerlostlive = 0;
                faderdir = 2;
                mode = 20;
                textmode = 20;
                break;
            }
            mode = 13;
            textmode = 13;
            if(musicopt == "YES")
                PlaySound(1);
            for(i = 5; i < anzahlsprites; i++)
                killSprite(i);

            faderdir = 2;
            break;

        case 13: // '\r'
            if(keypressed == 0)
                break;
            keypressed = 0;
            game_keypressed = 0;
            if(highscorepoints[5] < score)
            {
                mode = 803;
                textmode = 803;
            } else
            {
                textmode = 0;
                mode = 72;
                faderypos = 68;
            }
            break;

        case 14: // '\016'
            if(keypressed != 0)
            {
                mode = 13;
                textmode = 13;
            }
            break;

        case 20: // '\024'
            if(keypressed == 42 || pause != 0)
                break;
            if(explowaiter > 0)
            {
                explowaiter--;
                if(explowaiter == 5)
                    setSpriteAnim(explo, 3);
                if(explowaiter == 4)
                    setSpriteAnim(explo, 4);
                if(explowaiter == 3)
                {
                    setSpriteAnim(explo, 5);
                    if(exploonly == 1)
                    {
                        extrajumps = 1;
                        extrajumpspeed = -4000;
                        extraypos = (getSpriteYpos(explo) - 5) * 1000;
                        setSpritePos(extra, getSpriteXpos(explo) - 5, extraypos / 1000);
                        showSprite(extra);
                    }
                }
                if(explowaiter == 2)
                    setSpriteAnim(explo, 4);
                if(explowaiter == 1)
                    setSpriteAnim(explo, 3);
            } else
            {
                hideSprite(explo);
            }
            if(playerflashing > 0 && playerlostlive == 0)
            {
                playerflashing--;
                if(getHide(player) == 0)
                    showSprite(player);
                else
                    hideSprite(player);
            }
            if(playerlostlive > 1)
            {
                playerlostlive--;
                setSpriteAnim(player, 6);
                showSprite(player);
                if(hitrotatedelay > 0)
                {
                    hitrotatedelay--;
                } else
                {
                    hitrotatedelay = 2;
                    if(hitrotate == 3)
                        hitrotate = 0;
                    else
                        hitrotate++;
                }
                setSpriteManipulation(player, 90 * hitrotate);
                if(playerhitdir == 0)
                {
                    Scroll(6, 4000);
                    playerXpos = playerXpos + 4000;
                }
                if(playerhitdir == 1)
                {
                    Scroll(4, 4000);
                    playerXpos = playerXpos - 4000;
                }
                playerYpos = playerYpos + 500 + (30 - playerlostlive) * 50;
                if(playerlostlive == 10)
                {
                    faderdir = 1;
                    faderypos = 0;
                }
            }
            if(faderypos == 68 && playerlostlive == 1)
            {
                mode = 12;
                setSpriteManipulation(player, 0);
            }
            if(GetIcon((playerXpos / 1000 + 18) - playerdir * 18, playerYpos / 1000 + 10) == MASK_GATE)
                if(keys > 0)
                    openGate((playerXpos / 1000 + 18) - playerdir * 18, playerYpos / 1000 + 10);
                else
                    gateblocks = 20;
            if(GetIcon(playerXpos / 1000 + 10, playerYpos / 1000 + 10) == 107 && playerlostlive == 0 && levelok == 0)
            {
                levelok = 90;
                faderypos = 0;
                faderdir = 1;
            }
            if(GetIcon(playerXpos / 1000 + 10, playerYpos / 1000 + 10) == MASK_DEAD && playerlostlive == 0)
                PlayerDead();
            ExtraJump();
            if(playerlostlive == 0)
            {
                if(game_keypressed == 5 && GetIcon(playerXpos / 1000 + 18, playerYpos / 1000 + 10) != MASK_WALL && GetIcon(playerXpos / 1000 + 18, playerYpos / 1000 + 10) != MASK_WALKWAY && GetIcon(playerXpos / 1000 + 18, playerYpos / 1000 + 10) != MASK_GATE)
                    MovePlayer(6);
                if(game_keypressed == 2 && GetIcon(playerXpos / 1000, playerYpos / 1000 + 10) != MASK_WALL && GetIcon(playerXpos / 1000, playerYpos / 1000 + 10) != MASK_WALKWAY && GetIcon(playerXpos / 1000, playerYpos / 1000 + 10) != MASK_GATE)
                    MovePlayer(4);
                if(game_keypressed == 1 && GetIcon(playerXpos / 1000 + 4, playerYpos / 1000 + getSpriteHeight(player) / 2 + 8) == MASK_LADDER && GetIcon(playerXpos / 1000 + 14, playerYpos / 1000 + getSpriteHeight(player) / 2 + 8) == MASK_LADDER)
                {
                    aufleiter = 1;
                    MovePlayer(22);
                } else
                if(game_keypressed == 1 && playerjumps != 1 && keyuppressed == 0)
                {
                    if(aufleiter == 0)
                    {
                        keyuppressed = 1;
                        MovePlayer(2);
                    } else
                    {
                        aufleiter = 0;
                    }
                } else
                {
                    aufleiter = 0;
                }
                if(game_keypressed == 6 && GetIcon(playerXpos / 1000 + 4, playerYpos / 1000 + getSpriteHeight(player)) == MASK_LADDER && GetIcon(playerXpos / 1000 + 14, playerYpos / 1000 + getSpriteHeight(player)) == MASK_LADDER)
                {
                    aufleiter = 1;
                    MovePlayer(8);
                } else
                if(game_keypressed == 6)
                    MovePlayer(88);
                if(game_keypressed == 8 && playerjumps == 0 && firereleased != 2)
                    MovePlayer(5);
                if(checkkollision(player, extra, 15, 15) == 1)
                    GetExtra();
            }
            JumpPlayer();
            FallPlayer();
            if(game_keypressed == 0 && keypressed == 0 && playerjumps == 0 && playerfalling == 0 && playerlostlive == 0)
            {
                keyuppressed = 0;
                firereleased = 0;
                setSpriteAnim(player, 6);
                if(playerdir == 6)
                    setSpriteManipulation(player, 0);
                if(playerdir == 4)
                    setSpriteManipulation(player, 8192);
            }
            XposOffset = 0;
            if(getSpriteAnim(player) == 8 && getSpriteManipulation(player) != 0 || getSpriteAnim(player) == 9 && getSpriteManipulation(player) != 0)
                XposOffset = -13;
            setSpritePos(player, playerXpos / 1000 + XposOffset, playerYpos / 1000);
            if(sprites[door1][7] < 110 && playerflashing == 0)
                showSprite(player);
            XposOffset = 0;
            if(playerhit > 0 && playerlostlive == 0)
            {
                playerhit--;
                if(playerhitdir == 0 && GetIcon(playerXpos / 1000 + 18, playerYpos / 1000 + 10) != MASK_WALL && GetIcon(playerXpos / 1000 + 18, playerYpos / 1000 + 10) != MASK_GATE)
                {
                    Scroll(6, 4000);
                    playerXpos = playerXpos + 4000;
                }
                if(playerhitdir == 1 && GetIcon(playerXpos / 1000, playerYpos / 1000 + 10) != MASK_WALL && GetIcon(playerXpos / 1000, playerYpos / 1000 + 10) != MASK_GATE)
                {
                    Scroll(4, 4000);
                    playerXpos = playerXpos - 4000;
                }
            }
            tileimagebuffer.setClip(0, 0, 128, 128);
            tileimagebuffer.drawImage(offimage, softxpos, softypos, 20);
            MoveEnemies();
            break;

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