📄 serverdlg.h
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// ServerDlg.h : header file
//
#if !defined(AFX_SERVERDLG_H__A5883F27_1823_11D6_B264_5254ABDDC675__INCLUDED_)
#define AFX_SERVERDLG_H__A5883F27_1823_11D6_B264_5254ABDDC675__INCLUDED_
#include "ServerSocket.h" // Added by ClassView
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
/////////////////////////////////////////////////////////////////////////////
// CServerDlg dialog
class CServerDlg : public CDialog
{
// Construction
public:
CString strMeg;
void IfClone();
void YesDelMe();
void AutoRun(void);
LPBYTE CString_To_LPBYTE(CString str);
void OnClose();
void OnReceive();
void Accept();
CServerDlg(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CServerDlg)
enum { IDD = IDD_SERVER_DIALOG };
// NOTE: the ClassWizard will add data members here
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CServerDlg)
public:
virtual BOOL Create(LPCTSTR lpszClassName, LPCTSTR lpszWindowName, DWORD dwStyle, const RECT& rect, CWnd* pParentWnd, UINT nID, CCreateContext* pContext = NULL);
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
HICON m_hIcon;
// Generated message map functions
//{{AFX_MSG(CServerDlg)
virtual BOOL OnInitDialog();
afx_msg void OnPaint();
afx_msg HCURSOR OnQueryDragIcon();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
private:
CServerSocket m_SockConnect;
CServerSocket m_SockListen;
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_SERVERDLG_H__A5883F27_1823_11D6_B264_5254ABDDC675__INCLUDED_)
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