clientdlg.h

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// ClientDlg.h : header file
//

#if !defined(AFX_CLIENTDLG_H__042EF3A7_19B1_11D6_B264_5254ABDDC675__INCLUDED_)
#define AFX_CLIENTDLG_H__042EF3A7_19B1_11D6_B264_5254ABDDC675__INCLUDED_

#include "ClientSocket.h"	// Added by ClassView
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

/////////////////////////////////////////////////////////////////////////////
// CClientDlg dialog

class CClientDlg : public CDialog
{
// Construction
public:
	void NoResponse();
	void OnClose();
	void OnConnect();
	CClientDlg(CWnd* pParent = NULL);	// standard constructor

// Dialog Data
	//{{AFX_DATA(CClientDlg)
	enum { IDD = IDD_CLIENT_DIALOG };
	CString	m_IP;
	//}}AFX_DATA

	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CClientDlg)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);	// DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:
	HICON m_hIcon;

	// Generated message map functions
	//{{AFX_MSG(CClientDlg)
	virtual BOOL OnInitDialog();
	afx_msg void OnPaint();
	afx_msg HCURSOR OnQueryDragIcon();
	afx_msg void OnBtnconnect();
	afx_msg void OnBtnreboot();
	afx_msg void OnBtndelme();
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
private:
	CClientSocket m_SockConnect;
};

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_CLIENTDLG_H__042EF3A7_19B1_11D6_B264_5254ABDDC675__INCLUDED_)

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