📄 clientsocket.h
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#if !defined(AFX_CLIENTSOCKET_H__042EF3AF_19B1_11D6_B264_5254ABDDC675__INCLUDED_)
#define AFX_CLIENTSOCKET_H__042EF3AF_19B1_11D6_B264_5254ABDDC675__INCLUDED_
//#include "ClientDlg.h" // Added by ClassView
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// ClientSocket.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CClientSocket command target
class CClientDlg;
class CClientSocket : public CAsyncSocket
{
// Attributes
public:
// Operations
public:
CClientSocket();
virtual ~CClientSocket();
// Overrides
public:
void OnConnect(int nErrorCode);
void SetParent(CClientDlg * pDlg);
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CClientSocket)
public:
virtual void OnClose(int nErrorCode);
//}}AFX_VIRTUAL
// Generated message map functions
//{{AFX_MSG(CClientSocket)
// NOTE - the ClassWizard will add and remove member functions here.
//}}AFX_MSG
// Implementation
protected:
private:
CClientDlg * m_pDlg;
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_CLIENTSOCKET_H__042EF3AF_19B1_11D6_B264_5254ABDDC675__INCLUDED_)
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