audiobuffer.cpp
来自「游戏编程精粹2第六章源码」· C++ 代码 · 共 32 行
CPP
32 行
/* Copyright (C) Ian Lewis, 2001.
* All rights reserved worldwide.
*
* This software is provided "as is" without express or implied
* warranties. You may freely copy and compile this source into
* applications you distribute provided that the copyright text
* below is included in the resulting source code, for example:
* "Portions Copyright (C) Ian Lewis, 2001"
*/
// AudioBuffer.cpp: implementation of the CAudioBuffer class.
//
//////////////////////////////////////////////////////////////////////
#include "stdafx.h"
#include "LowLevelAPI.h"
#include "AudioBuffer.h"
#ifdef _DEBUG
#undef THIS_FILE
static char THIS_FILE[]=__FILE__;
#define new DEBUG_NEW
#endif
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
CAudioBuffer::CAudioBuffer(BYTE* dat, int len):data(data),length(len)
{
}
⌨️ 快捷键说明
复制代码Ctrl + C
搜索代码Ctrl + F
全屏模式F11
增大字号Ctrl + =
减小字号Ctrl + -
显示快捷键?