📄 wavedesc.h
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/* Copyright (C) Ian Lewis, 2001.
* All rights reserved worldwide.
*
* This software is provided "as is" without express or implied
* warranties. You may freely copy and compile this source into
* applications you distribute provided that the copyright text
* below is included in the resulting source code, for example:
* "Portions Copyright (C) Ian Lewis, 2001"
*/
// WaveDesc.h: interface for the CWaveDesc class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_WAVEDESC_H__D7648BFA_EFA9_4BA9_8F04_CD7F129C6658__INCLUDED_)
#define AFX_WAVEDESC_H__D7648BFA_EFA9_4BA9_8F04_CD7F129C6658__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
/*
WaveType
Definitions for different types of data storage
*/
typedef enum
{
WAVE_TYPE_PCM,
WAVE_TYPE_ADPCM,
WAVE_TYPE_MP3
}WaveType;
/*
CWaveDesc
Holds a description of audio source material
that is used by several other classes to
classify and prioritize audio data.
*/
struct CWaveDesc
{
unsigned int bitsPerSample;
unsigned int bytesPerSample;//bytes per (uncompressed) sample
unsigned int nChannels;//number of distinct audio data channels, e.g. 2 for stereo, 6 for AC3
unsigned int cif;//channel interleave factor, e.g. Redbook stereo audio has
//an interleave of 1 because the data alternates channels
//every other sample. A certain console platform has an interleave
//factor of 256 because the data is stored as 256 left samples
//followed by 256 right samples.
unsigned int sampleRate;
unsigned int nSamples;//length of data in samples
unsigned int nBytes;//length of data in bytes. This is not necessarily
//nSamples * bytesPerSample, because the wave may be compressed
bool littleEndian;
bool isSigned;
int priority;
};
#endif // !defined(AFX_WAVEDESC_H__D7648BFA_EFA9_4BA9_8F04_CD7F129C6658__INCLUDED_)
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