📄 directsoundacceleratedchannel.cpp
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/* Copyright (C) Ian Lewis, 2001.
* All rights reserved worldwide.
*
* This software is provided "as is" without express or implied
* warranties. You may freely copy and compile this source into
* applications you distribute provided that the copyright text
* below is included in the resulting source code, for example:
* "Portions Copyright (C) Ian Lewis, 2001"
*/
// DirectSoundAcceleratedChannel.cpp: implementation of the CDirectSoundAcceleratedChannel class.
//
//////////////////////////////////////////////////////////////////////
#include "stdafx.h"
#include "LowLevelAPI.h"
#include "DirectSoundAcceleratedChannel.h"
#ifdef _DEBUG
#undef THIS_FILE
static char THIS_FILE[]=__FILE__;
#define new DEBUG_NEW
#endif
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
CDirectSoundAcceleratedChannel::CDirectSoundAcceleratedChannel()
{
}
CDirectSoundAcceleratedChannel::~CDirectSoundAcceleratedChannel()
{
}
//perform any platform-dependent housekeeping
void CDirectSoundAcceleratedChannel::tick(time_t t,CMixer* parent)
{
}
//returns true if wave format is compatible
bool CDirectSoundAcceleratedChannel::canPlay(const CWaveDesc& soundType)
{
return false;
}
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