📄 directsoundacceleratedchannel.h
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/* Copyright (C) Ian Lewis, 2001.
* All rights reserved worldwide.
*
* This software is provided "as is" without express or implied
* warranties. You may freely copy and compile this source into
* applications you distribute provided that the copyright text
* below is included in the resulting source code, for example:
* "Portions Copyright (C) Ian Lewis, 2001"
*/
// DirectSoundAcceleratedChannel.h: interface for the CDirectSoundAcceleratedChannel class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_DIRECTSOUNDACCELERATEDCHANNEL_H__9BACE94F_178E_4D23_A2DC_BD7E383FECC0__INCLUDED_)
#define AFX_DIRECTSOUNDACCELERATEDCHANNEL_H__9BACE94F_178E_4D23_A2DC_BD7E383FECC0__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "Mixer.h"
class CDirectSoundAcceleratedChannel : public CMixer::channel
{
public:
CDirectSoundAcceleratedChannel();
virtual ~CDirectSoundAcceleratedChannel();
//perform any platform-dependent housekeeping
virtual void tick(time_t t,CMixer* parent);
//returns true if wave format is compatible
virtual bool canPlay(const CWaveDesc& soundType);
};
#endif // !defined(AFX_DIRECTSOUNDACCELERATEDCHANNEL_H__9BACE94F_178E_4D23_A2DC_BD7E383FECC0__INCLUDED_)
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