📄 voice.h
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/* Copyright (C) Scott Patterson, 2001.
* All rights reserved worldwide.
*
* This software is provided "as is" without express or implied
* warranties. You may freely copy and compile this source into
* applications you distribute provided that the copyright text
* below is included in the resulting source code, for example:
* "Portions Copyright (C) Scott Patterson, 2001"
*/
// Voice.h
#ifndef VOICE_H
#define VOICE_H
#include "Def.h"
#include "csynutil.h"
typedef int SynthVolume_t;
typedef int SynthPitch_t;
typedef int SynthPan_t;
typedef int SynthEffect_t;
class Track_t;
class Voice_t {
public:
bool m_bActive; // this voice is playing
int m_nReleaseTick; // when active, 0 means note on, 1 means note off
Track_t *m_pOwner;
char m_nKey;
char m_nVelocity;
int m_nVoiceArchitectureType;
CSynVoice m_SynVoice;
};
typedef std::vector< Voice_t > VoiceVector_t;
typedef std::vector< VoiceVector_t > VoiceVectorVector_t;
typedef std::list< Voice_t * > VoicePtrList_t;
typedef std::vector< VoicePtrList_t > VoicePtrListVector_t;
#endif
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