📄 track.h
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/* Copyright (C) Scott Patterson, 2001.
* All rights reserved worldwide.
*
* This software is provided "as is" without express or implied
* warranties. You may freely copy and compile this source into
* applications you distribute provided that the copyright text
* below is included in the resulting source code, for example:
* "Portions Copyright (C) Scott Patterson, 2001"
*/
// Track.h
#ifndef TRACK_H
#define TRACK_H
#include "Def.h"
#include "MusicTypes.h"
#include "Voice.h"
#include "TrackData.h"
class Sequence_t;
class InstrumentData_t;
class TrackState_t {
public:
Volume_t m_Volume;
PitchBend_t m_PitchBend; // unused in this demo
Pan_t m_Pan;
Effect_t m_Effect; // unused in this demo
PlayInit();
};
class TrackInterpolator_t {
public:
Volume_t m_VolumeStep;
};
class Track_t {
public:
bool m_bActive; // this track is playing
TrackState_t m_State;
TrackState_t m_TargetState; // interactive feature
TrackInterpolator_t m_Interpolator; // interactive feature
Sequence_t *m_pOwner;
TimeInt_t m_TimeElapsedInt;
EventDataPtrList_t::iterator m_iEDPLStart;
EventDataPtrList_t::iterator m_iEDPLEnd;
EventDataPtrList_t::iterator m_iEDPL; // the current event pending
InstrumentData_t *m_pInstrumentData;
VoicePtrList_t m_VoicePtrList;
};
typedef std::vector< Track_t > TrackVector_t;
typedef std::list< Track_t * > TrackPtrList_t;
#endif
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