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📄 win32.h

📁 游戏编程精粹2第六章源码
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/* Copyright (C) Dante Treglia II, 2000.  * All rights reserved worldwide. * * This software is provided "as is" without express or implied * warranties. You may freely copy and compile this source into * applications you distribute provided that the copyright text * below is included in the resulting source code, for example: * "Portions Copyright (C) Dante Treglia II, 2000" */#ifndef _WIN32_H_#define _WIN32_H_//#ifdef __cplusplus//extern "C" {//#endif#define WIN32_LEAN_AND_MEAN#define WIN32_EXTRA_LEAN#include <windows.h>#include <windowsx.h>#include <mmsystem.h>#include <commdlg.h>#include <stdlib.h>#include <stdio.h>#include <strstrea.h>#include <fstream.h>#include <time.h>#include <assert.h>#include <gl/gl.h>#include <gl/glu.h>FLOAT GetSysTime();
void WinInit(void);void WinSwapBuffers(void);void WinDestroy(void);typedef struct WinKey_Str {	unsigned int down[64];	int downCnt;	unsigned int up[64];	int upCnt;} WinKey;extern WinKey winKey;// Output Window Handleextern HANDLE outputWinHandle;extern HANDLE inputWinHandle;//#ifdef __cplusplus//}//#endif#endif

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