📄 simpleterrain.plg
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<h1>Build Log</h1>
<h3>
--------------------Configuration: SimpleTerrain - Win32 Debug--------------------
</h3>
<h3>Command Lines</h3>
Creating command line "rc.exe /l 0x409 /fo"Debug/winmain.res" /d "_DEBUG" "C:\WINDOWS\Desktop\Gems2 CD\SourceCode\04 Geometry Management\02 Snook\winmain.rc""
Creating temporary file "C:\WINDOWS\TEMP\RSPA010.TMP" with contents
[
/nologo /MLd /W3 /Gm /GX /ZI /Od /I ".\common\include" /I "..\common\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /Fo"Debug/" /Fd"Debug/" /FD /GZ /c
"C:\WINDOWS\Desktop\Gems2 CD\SourceCode\04 Geometry Management\02 Snook\Common\src\d3dapp.cpp"
"C:\WINDOWS\Desktop\Gems2 CD\SourceCode\04 Geometry Management\02 Snook\Common\src\d3dfont.cpp"
"C:\WINDOWS\Desktop\Gems2 CD\SourceCode\04 Geometry Management\02 Snook\Common\src\d3dutil.cpp"
"C:\WINDOWS\Desktop\Gems2 CD\SourceCode\04 Geometry Management\02 Snook\Common\src\dxutil.cpp"
"C:\WINDOWS\Desktop\Gems2 CD\SourceCode\04 Geometry Management\02 Snook\SimpleTerrain.cpp"
]
Creating command line "cl.exe @C:\WINDOWS\TEMP\RSPA010.TMP"
Creating temporary file "C:\WINDOWS\TEMP\RSPA011.TMP" with contents
[
kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib d3dx8dt.lib d3d8.lib winmm.lib dxguid.lib d3dxof.lib /nologo /subsystem:windows /incremental:yes /pdb:"Debug/SimpleTerrain.pdb" /debug /machine:I386 /out:"Debug/SimpleTerrain.exe" /pdbtype:sept
".\Debug\d3dapp.obj"
".\Debug\d3dfont.obj"
".\Debug\d3dutil.obj"
".\Debug\dxutil.obj"
".\Debug\SimpleTerrain.obj"
".\Debug\winmain.res"
]
Creating command line "link.exe @C:\WINDOWS\TEMP\RSPA011.TMP"
<h3>Output Window</h3>
Compiling resources...
Compiling...
d3dapp.cpp
d3dfont.cpp
d3dutil.cpp
dxutil.cpp
SimpleTerrain.cpp
Generating Code...
Linking...
<h3>Results</h3>
SimpleTerrain.exe - 0 error(s), 0 warning(s)
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