📄 netconnect.h
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//-----------------------------------------------------------------------------
// File: NetConnect.h
//
// Desc:
//
// Copyright (C) 2000 Microsoft Corporation. All Rights Reserved.
//-----------------------------------------------------------------------------
#ifndef NETCONNECT_H
#define NETCONNECT_H
#include <windows.h>
#include <dplay8.h>
#include <dpaddr.h>
#include <tchar.h>
//-----------------------------------------------------------------------------
// Defines, structures, and error codes
//-----------------------------------------------------------------------------
#define DISPLAY_REFRESH_RATE 250
#define TIMERID_DISPLAY_HOSTS 1
#define TIMERID_CONNECT_COMPLETE 2
#define NCW_S_FORWARD 0x01000001 // Dialog success, so go forward
#define NCW_S_BACKUP 0x01000002 // Dialog canceled, show previous dialog
#define NCW_S_QUIT 0x01000003 // Dialog quit, close app
#define NCW_S_LOBBYCONNECT 0x01000004 // Dialog connected from lobby, connect success
class CNetConnectWizard
{
public:
CNetConnectWizard( HINSTANCE hInst, TCHAR* strAppName, GUID* pGuidApp );
virtual ~CNetConnectWizard();
HRESULT WINAPI MessageHandler( PVOID pvUserContext, DWORD dwMessageId, PVOID pMsgBuffer );
HRESULT WINAPI LobbyMessageHandler( PVOID pvUserContext, DWORD dwMessageId, PVOID pMsgBuffer );
VOID Init( IDirectPlay8Peer* pDP, IDirectPlay8LobbiedApplication* pLobbiedApp );
VOID Shutdown();
HRESULT DoConnectWizard( BOOL bBackTrack );
HRESULT ConnectUsingLobbySettings();
void SetMaxPlayers( DWORD dwMaxPlayers ) { m_dwMaxPlayers = dwMaxPlayers; }
void SetPlayerName( TCHAR* strPlayerName ) { _tcscpy( m_strLocalPlayerName, strPlayerName ); }
void SetSessionName( TCHAR* strSessionName ) { _tcscpy( m_strSessionName, strSessionName ); }
void SetPreferredProvider( TCHAR* strPreferredProvider ) { _tcscpy( m_strPreferredProvider, strPreferredProvider ); }
TCHAR* GetPlayerName() { return m_strLocalPlayerName; }
TCHAR* GetSessionName() { return m_strSessionName; }
TCHAR* GetPreferredProvider() { return m_strPreferredProvider; }
BOOL IsHostPlayer() { return m_bHostPlayer; }
BOOL IsMigrateHost() { return m_bMigrateHost; }
BOOL HaveConnectionSettingsFromLobby() { return m_bHaveConnectionSettingsFromLobby; }
protected:
struct DPHostEnumInfo
{
DWORD dwRef;
DPN_APPLICATION_DESC* pAppDesc;
IDirectPlay8Address* pHostAddr;
IDirectPlay8Address* pDeviceAddr;
TCHAR szSession[MAX_PATH];
DWORD dwLastPollTime;
BOOL bValid;
DPHostEnumInfo* pNext;
};
static INT_PTR CALLBACK StaticConnectionsDlgProc( HWND, UINT, WPARAM, LPARAM );
static INT_PTR CALLBACK StaticSessionsDlgProc( HWND, UINT, WPARAM, LPARAM );
static INT_PTR CALLBACK StaticCreateSessionDlgProc( HWND, UINT, WPARAM, LPARAM );
static INT_PTR CALLBACK StaticLobbyWaitDlgProc( HWND, UINT, WPARAM, LPARAM );
INT_PTR CALLBACK ConnectionsDlgProc( HWND, UINT, WPARAM, LPARAM );
INT_PTR CALLBACK SessionsDlgProc( HWND, UINT, WPARAM, LPARAM );
INT_PTR CALLBACK CreateSessionDlgProc( HWND, UINT, WPARAM, LPARAM );
INT_PTR CALLBACK LobbyWaitDlgProc( HWND, UINT, WPARAM, LPARAM );
HRESULT ConnectionsDlgFillListBox( HWND hDlg );
HRESULT ConnectionsDlgOnOK( HWND hDlg );
VOID ConnectionsDlgCleanup( HWND hDlg );
VOID SessionsDlgInitListbox( HWND hDlg );
HRESULT SessionsDlgEnumHosts( HWND hDlg );
HRESULT SessionsDlgNoteEnumResponse( PDPNMSG_ENUM_HOSTS_RESPONSE pEnumHostsResponse );
VOID SessionsDlgExpireOldHostEnums();
HRESULT SessionsDlgDisplayEnumList( HWND hDlg );
HRESULT SessionsDlgJoinGame( HWND hDlg );
HRESULT SessionsDlgCreateGame( HWND hDlg );
VOID SessionsDlgEnumListCleanup();
IDirectPlay8Peer* m_pDP;
IDirectPlay8LobbiedApplication* m_pLobbiedApp;
CRITICAL_SECTION m_csHostEnum;
GUID m_guidApp;
HRESULT m_hrDialog;
HWND m_hDlg;
HINSTANCE m_hInst;
DWORD m_dwMaxPlayers;
TCHAR m_strAppName[MAX_PATH];
TCHAR m_strPreferredProvider[MAX_PATH];
TCHAR m_strSessionName[MAX_PATH];
TCHAR m_strLocalPlayerName[MAX_PATH];
BOOL m_bSearchingForSessions;
BOOL m_bMigrateHost;
IDirectPlay8Address* m_pDeviceAddress;
IDirectPlay8Address* m_pHostAddress;
DPHostEnumInfo m_DPHostEnumHead;
BOOL m_bEnumListChanged;
DPNHANDLE m_hEnumAsyncOp;
BOOL m_bHostPlayer;
DWORD m_dwEnumHostExpireInterval;
BOOL m_bConnecting;
DPNHANDLE m_hConnectAsyncOp;
HANDLE m_hConnectCompleteEvent;
HANDLE m_hLobbyConnectionEvent;
HRESULT m_hrConnectComplete;
BOOL m_bHaveConnectionSettingsFromLobby;
DPNHANDLE m_hLobbyClient;
};
#endif // NETCONNECT_H
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