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📄 dllentry.cpp

📁 游戏编程精粹2第一章源码
💻 CPP
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/**********************************************************************
 	MODULE: MRCexport
	
	DESCRIPTION: This module is the plugin for MAX 3 to export in MRC format
	
	Version:		1.22			

	DEVELOPED BY:		MARCO TOMBESI
	CONTACT:		e-mail:		baggior@libero.it		
					web-page:	digilander.iol.it/baggior

 *>	Copyright (c) Marco Tombesi, 2001
 **********************************************************************/

#include "MRCexport.h"

//====================================================================================
static MRCexportClassDesc MRCexportDesc;
static ClassDesc2* GetMRCexportDesc() {return &MRCexportDesc;}
//====================================================================================
HINSTANCE hInstance;
int controlsInit = FALSE;
//====================================================================================

// This function is called by Windows when the DLL is loaded.  This 
// function may also be called many times during time critical operations
// like rendering.  Therefore developers need to be careful what they
// do inside this function.  In the code below, note how after the DLL is
// loaded the first time only a few statements are executed.

BOOL WINAPI DllMain(HINSTANCE hinstDLL,ULONG fdwReason,LPVOID lpvReserved)
{
	hInstance = hinstDLL;				// Hang on to this DLL's instance handle.

	if (!controlsInit) {
		controlsInit = TRUE;
		//InitCustomControls(hInstance);	// Initialize MAX's custom controls
		InitCommonControls();			// Initialize Win95 controls
	}
			
	return (TRUE);
}

// This function returns a string that describes the DLL and where the user
// could purchase the DLL if they don't have it.
__declspec( dllexport ) const TCHAR* LibDescription()
{
	return GetString(IDS_LIBDESCRIPTION);
}

// This function returns the number of plug-in classes this DLL
//TODO: Must change this number when adding a new class
__declspec( dllexport ) int LibNumberClasses()
{
	return 1;
}

// This function returns the ClassDescriptor of plug-in classes
__declspec( dllexport ) ClassDesc* LibClassDesc(int i)
{
	switch(i) {
		case 0: return GetMRCexportDesc();
		default: return 0;
	}
}

// This function returns a pre-defined constant indicating the version of 
// the system under which it was compiled.  It is used to allow the system
// to catch obsolete DLLs.
__declspec( dllexport ) ULONG LibVersion()
{
	return VERSION_3DSMAX;
}

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