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📄 w3dhke.htm

📁 flash教学光盘包括了好多好多的实例
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<p><font face="Arial, Helvetica, sans-serif" size="4">Using W3D and HKE files</font></p>
<blockquote> 
  <blockquote>
    <p><font face="Arial, Helvetica, sans-serif" size="2">We will assume that 
      a scene has been constructed in an external 3D modeler and both a W3D and 
      HKE file exported representing the 3D data and physics data respectively. 
      For more information on this process consult the Shockwave3D Exporter and 
      Havok Exporter documentation.</font></p>
    <p><font face="Arial, Helvetica, sans-serif" size="2">First import the 3D 
      world:</font></p>
    <ol>
      <li><font face="Arial, Helvetica, sans-serif" size="2"> Click the <b>File 
        </b>menu. </font></li>
      <li><font face="Arial, Helvetica, sans-serif" size="2"> Select <b>Import 
        </b>from the File menu. </font></li>
      <li><font face="Arial, Helvetica, sans-serif" size="2"> Select required 
        Shockwave 3D (W3D) file from the dialog window. </font></li>
    </ol>
    <p><font face="Arial, Helvetica, sans-serif" size="2">This adds the 3D cast 
      member to the cast. This may then be dragged onto the stage. Now import 
      the required Havok cast member:</font></p>
    <ol>
      <li><font face="Arial, Helvetica, sans-serif" size="2"> Click the <b>File 
        </b>menu. </font></li>
      <li><font face="Arial, Helvetica, sans-serif" size="2"> Select <b>Import</b> 
        from the <b>File </b>menu. </font></li>
      <li><font face="Arial, Helvetica, sans-serif" size="2"> Select required 
        Havok Export (HKE) file from the dialog window. </font></li>
    </ol>
    <p><font face="Arial, Helvetica, sans-serif" size="2">This adds the Havok 
      cast member to the cast. Playing the movie at this stage will show a static 
      world. In order to make the world dynamic the Havok simulation must be initialized 
      and linked to the 3D world. </font></p>
    <p><font face="Arial, Helvetica, sans-serif" size="2">Dragging the <b>Physics 
      (HKE) </b>behavior (located in the <b>Havok &gt; Setup </b>behavior library) 
      onto the sprite representing a view of the 3D world will do this - ensure 
      that the <b>Which Havok Cast Member </b>parameter is set to the Havok Physics 
      Scene member name. This behavior initializes the Havok simulation (links 
      3D objects from the W3D file to rigid bodies in the HKE file). It also advances 
      time in the physics simulation after each step of the movie and updates 
      the positions and orientations of the 3D objects currently under physics 
      control. You can supply other parameters when the behavior is dragged onto 
      the stage, but the defaults will usually be fine.</font></p>
    <p><font face="Arial, Helvetica, sans-serif" size="2">At this point other 
      behaviors may be dragged onto the stage for additional physical results. 
      For example, drag the <b>Move Model </b>behavior (found in the <b>Havok 
      &gt; Control </b>behavior library) onto the stage and select &quot;<b>Any 
      Model</b>&quot; for the <b>Which Model </b>parameter. Next drop a <b>Mouse 
      Left </b>trigger onto the stage (from the <b>3D &gt; Triggers </b>behavior 
      library) and associate the trigger with the <b>Move Model </b>behavior (selectable 
      in the <b>Select a Group and its Action </b>parameter). </font></p>
    <p><font face="Arial, Helvetica, sans-serif" size="2">Now it should be possible 
      to pick up the 3D models in the scene a move them around with the mouse 
      pointer and the left mouse button. </font></p>
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