📄 lottery.java
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// Applet to generate lottery entries
import javax.swing.*;
import javax.swing.border.*; // For component borders
import java.util.Random; // For random number generator
import java.awt.*;
import java.awt.event.*;
public class Lottery extends JApplet
{
// Generate numberCount random selections from the values array
static int[] getNumbers()
{
int[] numbers = new int[numberCount]; // Store for the numbers to be returned
int candidate = 0; // Stores a candidate selection
for(int i = 0; i < numberCount; i++) // Loop to find the selections
{
search:
for(;;) // Loop to find a new selection
{ // different from any found so far
candidate = values[choice.nextInt(values.length)];
for(int j = 0 ; j<i ; j++) // Check against existing selections
if(candidate==numbers[j]) // If it is the same
continue search; // get another random selection
numbers[i] = candidate; // Store the selection in numbers array
break; // and go to find the next
}
}
return numbers; // Return the selections
}
// Initialize the applet
public void init()
{
// Set up the selection buttons
Container content = getContentPane();
content.setLayout(new GridLayout(0,1)); // Set the layout for the applet
// Add the pane containing control buttons
JPanel controlPane = new JPanel(new FlowLayout(FlowLayout.CENTER, 5, 10));
// Add the two control buttons
Dimension buttonSize = new Dimension(100,20);
pickButton.setPreferredSize(buttonSize);
pickButton.setBorder(BorderFactory.createRaisedBevelBorder());
colorButton.setPreferredSize(buttonSize);
colorButton.setBorder(BorderFactory.createRaisedBevelBorder());
pickButton.addActionListener(new ActionListener()
{
public void actionPerformed(ActionEvent e)
{
int[] numbers = getNumbers();
for(int i = 0; i < numberCount; i++)
luckyNumbers[i].setValue(numbers[i]);
}
});
colorButton.addActionListener(new ActionListener()
{
public void actionPerformed(ActionEvent e)
{
Color color = new Color(
flipColor.getRGB()^luckyNumbers[0].getBackground().getRGB());
for(int i = 0; i < numberCount; i++)
luckyNumbers[i].setBackground(color);
}
});
controlPane.add(pickButton);
controlPane.add(colorButton);
content.add(controlPane);
// Set up the panel to hold the lucky number buttons
JPanel buttonPane = new JPanel(); // Add the pane containing numbers
// Let's have a fancy panel border
buttonPane.setBorder(BorderFactory.createTitledBorder(
BorderFactory.createEtchedBorder(Color.cyan,
Color.blue),
"Every One a Winner!"));
int[] choices = getNumbers(); // Get initial set of numbers
for(int i = 0 ; i<numberCount ; i++)
{
luckyNumbers[i] = new Selection(choices[i]);
buttonPane.add(luckyNumbers[i]);
}
content.add(buttonPane);
// Set up the control buttons...
}
// Custom button showing lottery selection
// Each button listens for its own events
class Selection extends JButton
implements ActionListener
{
// Constructor
public Selection(int value)
{
super(Integer.toString(value)); // Call base constructor and set the label
this.value = value; // Save the value
setBackground(startColor);
setBorder(BorderFactory.createRaisedBevelBorder()); // Add button border
setPreferredSize(new Dimension(80,20));
addActionListener(this); // Button listens for itself
}
// Handle selection button event
public void actionPerformed(ActionEvent e)
{
// Change this selection to a new selection
int candidate = 0;
for(;;) // Loop to find a different selection
{
candidate = values[choice.nextInt(values.length)];
if(isCurrentSelection(candidate)) // If it is not different
continue; // find another
setValue(candidate); // We have one so set the button value
return;
}
}
// Set the value for the selection
public void setValue(int value)
{
setText(Integer.toString(value)); // Set value as the button label
this.value = value; // Save the value
}
// Check the value for the selection
boolean hasValue(int possible)
{
return value==possible; // Return true if equals current value
}
// Check the current choices
boolean isCurrentSelection(int possible)
{
for(int i = 0; i < numberCount; i++) // For each button
if(luckyNumbers[i].hasValue(possible)) // check against possible
return true; // Return true for any =
return false; // Otherwise return false
}
private int value; // Value for the selection button
}
// Class defining a handler for a control button
class HandleControlButton implements ActionListener
{
// Handle button click
public void actionPerformed(ActionEvent e)
{
Object source = e.getSource(); // Get source object reference
if(source == pickButton) // Is it the pick button?
{
int[] numbers = getNumbers(); // Get maxCount random numbers
for(int i = 0; i < numberCount; i++)
luckyNumbers[i].setValue(numbers[i]); // Set the button values
}
else if(source == colorButton) // Is it the color button?
{
Color color = new Color(
flipColor.getRGB()^luckyNumbers[0].getBackground().getRGB());
for(int i = 0; i < numberCount; i++)
luckyNumbers[i].setBackground(color); // Set the button colors
}
}
}
final static int numberCount = 6; // Number of lucky numbers
final static int minValue = 1; // Minimum in range
final static int maxValue = 49; // Maximum in range
static int[] values = new int[maxValue-minValue+1]; // Array of possible values
static // Initialize array
{
for(int i = 0 ; i<values.length ; i++)
values[i] = i + minValue;
}
// An array of custom buttons for the selected numbers
private Selection[] luckyNumbers = new Selection[numberCount];
final public static int PICK_LUCKY_NUMBERS = 1; // Select button ID
final public static int COLOR = 2; // Color button ID
JButton pickButton = new JButton("Lucky Numbers!");
JButton colorButton = new JButton("Color");
Color flipColor = new Color(
Color.yellow.getRGB()^Color.red.getRGB()); // swap colors
Color startColor = new Color(Color.yellow.getRGB()); // start color
private static Random choice = new Random(); // Random number generator
}
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