1dlg.cpp

来自「很好的一个游戏源代码」· C++ 代码 · 共 758 行 · 第 1/2 页

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void CMy1Dlg::OnPause() 
{
	// TODO: Add your control notification handler code here
	if(Start)
	{
		KillTimer(1);
		Start=FALSE;
	}
	else
	{
		SetTimer(1,m_time,NULL);
		Start=TRUE;
	}
	
}

void CMy1Dlg::OnMoveleft() 
{
	// TODO: Add your control notification handler code here
	if(Start&&!AttachBoard('l'))
	{
		for(int i=0;i<25;i++)
			for(int j=0;j<10;j++)
			{
				if(1==shape[i][j].hrect&&1==shape[i][j].active)
				{
					shape[i][j].hrect=0;
					shape[i][j-1].hrect =1;
					InvalidateRect(shape[i][j].rect);
					InvalidateRect(shape[i][j-1].rect);
				}
			}
	}
}
	

void CMy1Dlg::OnMoveright() 
{
	// TODO: Add your control notification handler code here
	if(Start&&!AttachBoard('r'))
	{
		for(int i=0;i<25;i++)
			for(int j=9;j>=0;j--)
			{
				if(1==shape[i][j].hrect&&1==shape[i][j].active)
				{
					shape[i][j].hrect=0;
					shape[i][j+1].hrect =1;
					InvalidateRect(shape[i][j].rect);
					InvalidateRect(shape[i][j+1].rect);
				}
			}
	}
	
}

void CMy1Dlg::OnCancel() 
{
	// TODO: Add extra cleanup here
	KillTimer(1);
	
	CDialog::OnCancel();
}

void CMy1Dlg::OnTimer(UINT nIDEvent) 
{
	// TODO: Add your message handler code here and/or call default
	if(!AttachBoard('d'))
	{
		for(int i=24;i>=0;i--)
			for(int j=0;j<10;j++)
			{
				if(1==shape[i][j].hrect&&1==shape[i][j].active)
				{
					shape[i][j].hrect=0;
					shape[i+1][j].hrect =1;
					InvalidateRect(shape[i][j].rect);
					InvalidateRect(shape[i+1][j].rect);
				}
			}
	}	
	else
		OnScore();
	CDialog::OnTimer(nIDEvent);
}

BOOL CMy1Dlg::AttachBoard(char cs)
{
	BOOL LBoard=FALSE;//是否已到左边界
	BOOL RBoard=FALSE;//是否已到右边界
	BOOL DBoard=FALSE;//是否已到底
	for(int i=0;i<25;i++)
		for(int j=0;j<10;j++)
			if(1==shape[i][j].active&&1==shape[i][j].hrect)
			{
				if(0==j||0==shape[i][j-1].active)  LBoard=TRUE;
				if(9==j||0==shape[i][j+1].active) RBoard=TRUE;
				if(0==shape[i+1][j].active||24==i)  DBoard=TRUE;
			}
	switch(cs)
	{
	case 'l':	return LBoard;
					break;
	case 'r':	return RBoard;
					break;
	case 'd':	return DBoard;
					break;
	}
}

void CMy1Dlg::OnScore()
{
	int number=0;
	int line=0;
	for(int i=24;i>=0;)
	{
		for(int j=0;j<10;j++)
			number+=shape[i][j].hrect;
		if(10==number)
		{
			for(int k=0;k<8;k++)
			{
				for(int j=0;j<10;j++)//让消失的一行闪烁
				{
					CClientDC dc(this);
					CBrush *oldBrush,newBrush1,newBrush2;
					newBrush1.CreateSolidBrush(RGB(255,255,0));
					newBrush2.CreateSolidBrush(RGB(255,0,0));
					if(k==0)
						oldBrush=dc.SelectObject(&newBrush1);
					else
						oldBrush=dc.SelectObject(&newBrush2);
					dc.FillRect(shape[i][j].rect,oldBrush);
					dc.SelectObject(&oldBrush);
					
				}
			}
			line++;
			number=0;
			for(j=0;j<10;j++)
				for(int k=i;k>0;k--)
				{
					shape[k][j].hrect=0;
					shape[k][j].active=1;
					if(1==shape[k-1][j].hrect)
					{
						shape[k-1][j].hrect=0;
						shape[k-1][j].active =1;
						shape[k][j].hrect=1;
						shape[k][j].active =0;
						InvalidateRect(shape[k-1][j].rect);
					}
					InvalidateRect(shape[k][j].rect);
				}
		}
		else
		{
			number=0;
			i--;
		}
	}
	for(i=0;i<25;i++)
		for(int j=0;j<10;j++)
			if(1==shape[i][j].hrect)
			    shape[i][j].active=0;
	m_lines+=line;
	switch(line)
	{
	case 1: m_score+=100;
			break;
	case 2: m_score+=400;
			break;
	case 3: m_score+=900;
			break;
	case 4: m_score+=1600;
			break;
	}
	switch(m_score/10000)
	{
	case 1:
		m_level=1;
		break;
	case 2:
		m_level=2;
		break;
	case 3:
		m_level=3;
		break;
	case 4:
		m_level=4;
		break;
	case 5:
		m_level=5;
		break;
	case 6:
		m_level=6;
		break;
	case 7:
		m_level=7;
		break;
	case 8:
		m_level=8;
		break;
	case 9:
		m_level=9;
		break;
	case 10:
		m_level=10;
		break;
	}
	m_time=1000-90*m_level;
	KillTimer(1);
	SetTimer(1,m_time,NULL);
	UpdateData(FALSE);
	OnGenerateShape();

}

void CMy1Dlg::OnGenerateShape()
{
	struct prect
	{
		int i;
		int j;
	};
	struct prect rect[4];
	int k=0;
	BOOL gover=FALSE;
	for(int i=0;i<PREVIEW;i++)
		for(int j=0;j<PREVIEW;j++)
			if(1==shapepreview[i][j].hrect)
			{
				shapepreview[i][j].hrect=0;
				rect[k].i=i;
				rect[k].j=j;
				k++;
				InvalidateRect(shapepreview[i][j].rect);
			}
	srand((unsigned)time(NULL));
	int n=rand()%7;
	switch(n)
	{
	case 0: shapepreview[1][1].hrect=1;
			shapepreview[1][2].hrect=1;
			shapepreview[1][3].hrect=1;
			shapepreview[1][4].hrect=1;
			InvalidateRect(shapepreview[1][1].rect);
			InvalidateRect(shapepreview[1][2].rect);
			InvalidateRect(shapepreview[1][3].rect);
			InvalidateRect(shapepreview[1][4].rect);
			break;
	case 1:	shapepreview[1][2].hrect =1;
			shapepreview[2][2].hrect =1;
			shapepreview[2][3].hrect =1;
			shapepreview[3][3].hrect =1;
			InvalidateRect(shapepreview[1][2].rect);
			InvalidateRect(shapepreview[2][2].rect);
			InvalidateRect(shapepreview[2][3].rect);
			InvalidateRect(shapepreview[3][3].rect);
			break;
	case 2: shapepreview[1][2].hrect=1;
			shapepreview[1][3].hrect=1;
			shapepreview[2][2].hrect=1;
			shapepreview[2][3].hrect=1;
			InvalidateRect(shapepreview[1][2].rect);
			InvalidateRect(shapepreview[1][3].rect);
			InvalidateRect(shapepreview[2][2].rect);
			InvalidateRect(shapepreview[2][3].rect);
			break;
	case 3:	shapepreview[1][2].hrect =1;
			shapepreview[1][3].hrect =1;
			shapepreview[2][2].hrect =1;
			shapepreview[3][2].hrect =1;
			InvalidateRect(shapepreview[1][2].rect);
			InvalidateRect(shapepreview[1][3].rect);
			InvalidateRect(shapepreview[2][2].rect);
			InvalidateRect(shapepreview[3][2].rect);
			break;
	case 4: shapepreview[1][3].hrect =1;
			shapepreview[2][3].hrect =1;
			shapepreview[2][2].hrect =1;
			shapepreview[3][2].hrect =1;
			InvalidateRect(shapepreview[1][3].rect);
			InvalidateRect(shapepreview[2][3].rect);
			InvalidateRect(shapepreview[2][2].rect);
			InvalidateRect(shapepreview[3][2].rect);
			break;
	case 5: shapepreview[1][2].hrect =1;
			shapepreview[1][3].hrect =1;
			shapepreview[2][3].hrect =1;
			shapepreview[3][3].hrect =1;
			InvalidateRect(shapepreview[1][2].rect);
			InvalidateRect(shapepreview[1][3].rect);
			InvalidateRect(shapepreview[2][3].rect);
			InvalidateRect(shapepreview[3][3].rect);
			break;
	case 6:	shapepreview[1][2].hrect=1;
			shapepreview[1][3].hrect=1;
			shapepreview[1][4].hrect=1;
			shapepreview[2][3].hrect=1;
			InvalidateRect(shapepreview[1][2].rect);
			InvalidateRect(shapepreview[1][3].rect);
			InvalidateRect(shapepreview[1][4].rect);
			InvalidateRect(shapepreview[2][3].rect);
			break;
	}
	for(k=3;k>=0;k--)
	{
		if(shape[rect[k].i-1][rect[k].j+2].hrect==0)
		{
			shape[rect[k].i-1][rect[k].j+2].hrect=1;
			InvalidateRect(shape[rect[k].i-1][rect[k].j+2].rect);
		}
		else
			GameOver();
	}
}


void CMy1Dlg::OnDown() 
{
	// TODO: Add your control notification handler code here

	BOOL  board=FALSE;
	if(Start)
	{
		for(int i=0;i<25;i++)
			for(int j=0;j<10;j++)
				if(1==shape[i][j].active&&1==shape[i][j].hrect)
				{
					if(0==shape[i+2][j].active||(i+2)>24||0==shape[i+1][j].active)  board=TRUE;
				}
		if(!board)
		{
			for(int i=24;i>=0;i--)
				for(int j=0;j<10;j++)
				{
					if(1==shape[i][j].hrect&&1==shape[i][j].active)
					{
						shape[i][j].hrect=0;
						shape[i+2][j].hrect =1;
						InvalidateRect(shape[i][j].rect);
						InvalidateRect(shape[i+2][j].rect);
					}
				}
		}
	}
	
}

void CMy1Dlg::GameOver()
{
	KillTimer(1);
	MessageBox("Game Over!");
}

BOOL CMy1Dlg::PreTranslateMessage(MSG* pMsg) 
{
	// TODO: Add your specialized code here and/or call the base class
    if(pMsg->message == WM_KEYDOWN)
	{
		switch(pMsg->wParam)
		{
		case VK_LEFT:	OnMoveleft();
						return TRUE;
		case VK_RIGHT:	OnMoveright();
						return TRUE;
		case VK_DOWN:	OnDown();
						return TRUE;
		case VK_SPACE:	OnRotate();
						return TRUE;
		}
	}
	
	return CDialog::PreTranslateMessage(pMsg);
}
 

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