📄 board_io.cpp
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// ============================================================================
// Board IO functions (transfer between client and server)
//
// (c) 2003 Ken Reed
//
// This is free software. You can redistribute it and/or modify it under the
// terms of the GNU General Public License version 2 as published by the Free
// Software Foundation.
// ============================================================================
#include "stdafx.h"
#include "cell.h"
#include "board.h"
#include "universal.h"
// ============================================================================
// Update the board with a new cell and explore around it (if that option is
// enabled).
// ============================================================================
void Board::new_data(Socket * socket)
{
static Cell new_cell;
read_cell(*socket, new_cell);
int i(new_cell.i);
int j(new_cell.j);
Cell * cell = &(cells[j][i]);
cell->merge(new_cell);
cell->draw(window, hidden, player);
// If we are exploring, and the cell belongs to us, and we haven't explored
// from here before then explore.
if (!exploring || (cell->player != player) || cell->scanned)return;
cell->explored = true;
cell->scanned = true;
int start_i (i - 3);
int start_j (j - 2);
int end_i (i + 4);
int end_j (j + 3);
if (start_i < 0) start_i = 0;
if (start_j < 0) start_j = 0;
if (end_i > board_x_size) end_i = board_x_size;
if (end_j > board_y_size) end_j = board_y_size;
for (j = start_j; j < end_j; j++) {
for (i = start_i; i < end_i; i++) {
cell = &(cells[j][i]);
if (! cell->explored) {
cell->explored = true;
cell->draw(window, hidden, player);
}
}
}
}
// ============================================================================
// Transmit the board to a client
// ============================================================================
void Board::transmit(Socket * socket)
{
(*socket) << exploring << " " << hidden << "\n";
for (int j = 0; j < board_y_size; j++) {
for (int i = 0; i < board_x_size; i++) {
send_cell(*socket, cells[j][i]);
}
}
}
// ============================================================================
// Receive a new board
// ============================================================================
void Board::receive(Socket * socket)
{
(*socket) >> exploring >> hidden;
for (int j = 0; j < board_y_size; j++) {
for (int i = 0; i < board_x_size; i++) {
cells[j][i].reset(exploring);
read_cell(*socket, cells[j][i]);
}
}
}
// ============================================================================
// Send any changed cells
// ============================================================================
void Board::send_updates(Socket * socket)
{
int i, j;
int count(0);
for (j = 0; j < board_y_size; j++) {
for (i = 0; i < board_x_size; i++) {
if (cells[j][i].changed) count++;
}
}
(*socket) << count << "\n";
for (j = 0; j < board_y_size; j++) {
for (i = 0; i < board_x_size; i++) {
if (cells[j][i].changed) {
send_cell(*socket, cells[j][i]);
}
}
}
}
// ============================================================================
// Read any changed cells
// ============================================================================
void Board::get_updates(Socket * socket)
{
int count(0);
(*socket) >> count;
for (int k = 0; k < count; k++) {
new_data(socket);
}
}
// ============================================================================
// Reset all cell changed flags
// ============================================================================
void Board::end_of_updates()
{
for (int j = 0; j < board_y_size; j++) {
for (int i = 0; i < board_x_size; i++) {
cells[j][i].changed = false;
}
}
}
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