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📄 server_handler.cpp

📁 通用网络游戏开发框架
💻 CPP
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// ============================================================================
// Handle messages received from the server
//
// (c) 2003 Ken Reed
//
// This is free software. You can redistribute it and/or modify it under the
// terms of the GNU General Public License version 2 as published by the Free
// Software Foundation.
// ============================================================================

#include "stdafx.h"

#include "global.h"
#include "report_error.h"
#include "socket.h"

#include <string>

using namespace std;

struct Command {
   char  * command;
   void (* function)();
};

static void process_commands  ();
static void shut_down         ();
static void new_board         ();
static void update_board      ();

namespace {
   Socket inbound(0);

   Command command_list[] = {
      {"new-board",      new_board},
      {"update-board",   update_board},
      {"shut-down",      shut_down}
   };

   const int num_commands (sizeof(command_list) / sizeof(Command));
}


// ============================================================================
// Entry point (New Thread)
// ============================================================================

DWORD WINAPI server_handler(LPVOID parameter)
{
   try {
      enable_fp_exceptions();

      port_number = inbound.get_number();
      PostMessage(main_window, MY_THREAD_RUNNING, 0, 0);

      inbound.listen();
      process_commands();
   }
   catch (Exception & e) {
      report_text(e.get_error().c_str());
   }
   catch (...) {
      report_text("Exception thrown from server handler");
   }

   return 0;
}


// ============================================================================
// Process server commands
// ============================================================================

static void process_commands()
{
   while (true) {
      string input;
      inbound >> input;
      if (inbound.fail() || inbound.bad()) {
         Sock_exception e("Lost socket IO stream");
         RAISE(e);
      }

      for (int i = 0; i < num_commands; i++) {
         if (input == command_list[i].command) {
            command_list[i].function();
         }
      }
   }
}


// ============================================================================
// New board arriving, reset our copy of the board
// ============================================================================

static void new_board()
{
   board.receive(&inbound);
   PostMessage(main_window, WM_PAINT, 0, 0);
}



// ============================================================================
// An update to the game has arrived
// ============================================================================

static void update_board()
{
   board.get_updates(&inbound);
}


// ============================================================================
// Shut down this handler
// ============================================================================

static void shut_down()
{
   port_number = 0;
   ExitThread(1);
}


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