📄 childview.h
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// ChildView.h : interface of the CChildView class
//
/////////////////////////////////////////////////////////////////////////////
#if !defined(AFX_CHILDVIEW_H__789CED0B_482F_11D4_9BDF_F4538D6D2613__INCLUDED_)
#define AFX_CHILDVIEW_H__789CED0B_482F_11D4_9BDF_F4538D6D2613__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
/////////////////////////////////////////////////////////////////////////////
// CChildView window
enum GAMESTATE{ GS_ACTIVE, GS_GAMEOVER, GS_WIN };
class CChildView : public CWnd
{
// Construction
public:
CChildView();
// Attributes
public:
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CChildView)
protected:
virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
//}}AFX_VIRTUAL
// Implementation
public:
virtual ~CChildView();
void DrawFrame( CDC *pDC );
void DrawLCD( CDC *pDC, int x, int y, int num );
void DrawCell( CDC *pDC, int row, int col, int cell=-1 );
void DrawAdjacentCells( CDC *pDC, int row, int col, int cell );
void DrawBoard( CDC *pDC );
void DrawButton( CDC *pDC, int face );
BOOL InBound( int row, int col );
void OnBothButtonUp( int row, int col );
void OnBothButtonDown( int row, int col );
void Expand( CDC *pDC, int row, int col );
void GameOver( int row, int col );
BOOL CheckForWin();
void Win();
private:
CBitmap m_bmCells;
CBitmap m_bmFaces;
CBitmap m_bmNumber;
int m_board[24][30];
int m_mines[24][30];
BOOL m_graph[24][30];
int m_width, m_height;
int m_nMines;
int m_nMinesLeft;
int m_nDug;
CRect m_rcButton;
BOOL m_bButtonPressed;
BOOL m_bFirst;
int m_lastrow, m_lastcol;
int m_level;
int m_time;
BOOL m_bMark;
GAMESTATE m_gameState;
int m_recordTime[3];
CString m_recordName[3];
// Generated message map functions
protected:
//{{AFX_MSG(CChildView)
afx_msg void OnPaint();
afx_msg void OnGameNew();
afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
afx_msg void OnRButtonDown(UINT nFlags, CPoint point);
afx_msg void OnLButtonUp(UINT nFlags, CPoint point);
afx_msg void OnMouseMove(UINT nFlags, CPoint point);
afx_msg void OnRButtonUp(UINT nFlags, CPoint point);
afx_msg void OnTimer(UINT nIDEvent);
afx_msg void OnGameCustomize();
afx_msg void OnGameMark();
afx_msg void OnUpdateGameMark(CCmdUI* pCmdUI);
afx_msg void OnGameRecord();
afx_msg void OnHelpTopics();
//}}AFX_MSG
afx_msg void OnGameLevel( UINT nID );
afx_msg void OnUpdateGameLevel( CCmdUI *pCmdUI );
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_CHILDVIEW_H__789CED0B_482F_11D4_9BDF_F4538D6D2613__INCLUDED_)
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