⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 wzjh46.htm

📁 Delphi文摘精华.rar
💻 HTM
字号:
<html><head><meta NAME="GENERATOR" Content="Microsoft FrontPage 3.0"><meta HTTP-EQUIV="Content-Type" content="text/html; charset=gb2312"><meta HTTP-EQUIV="Expires" CONTENT="0"><title>用Delphi实现远程屏幕抓取</title><style type="text/css"><!--BODY {	BACKGROUND: white; FONT-FAMILY: 宋体; FONT-SIZE: 9pt}.font1 {	FONT-FAMILY: "宋体"; FONT-SIZE: 11pt; line-height: 130%}A {	COLOR: #000080; FONT-FAMILY: 宋体, "Arial"; FONT-SIZE: 9pt; TEXT-DECORATION: none; TEXT-TRANSFORM: none}A:hover {	COLOR: red; FONT-SIZE: 9pt}TD {	FONT-FAMILY: 宋体, "Arial", "Times New Roman"; line-height: 150%;  FONT-SIZE: 9pt}--></style><body><table width=100% cellspacing='0' cellpadding='0' align='center' border='0'>  <tr bgcolor="#f7f7f7">     <td class='tt2' bgcolor="#FFFFFF" >       <table border="0" cellpadding="2" cellspacing="1" width="100%" align="center">        <tr bgcolor="#FFFFFF">           <td  align="centr" valign="top" class="font1"><font color="#000000">             <br>            &nbsp;&nbsp;用Delphi实现远程屏幕抓取 <br>            &nbsp&nbsp <br>            &nbsp&nbsp <br>            &nbsp&nbsp山东巨力股份有限公司CAD中心 <br>            &nbsp&nbsp檀革勤 <br>            &nbsp&nbsp---- 在网络管理中,有时需要通过监视远程计算机屏幕来了解网上微机的使用情况。虽然,市面上有很多软件可以实现该功能,有些甚至可以进行远程控制,但在使用上缺乏灵活性,如无法指定远程计算机屏幕区域的大小和位置,进而无法在一屏上同时监视多个屏幕。其实,可以用Delphi自行编制一个灵活的远程屏幕抓取工具,简述如下。             <br>            &nbsp&nbsp <br>            &nbsp&nbsp---- 一、软硬件要求。 <br>            &nbsp&nbsp <br>            &nbsp&nbsp---- Windows95/98对等网,用来监视的计算机(以下简称主控机)和被监视的计算机(以下简称受控机)都必须装有TCP/IP             协议,并正确配置。如没有网络,也可以在一台计算机上进行调试。 <br>            &nbsp&nbsp <br>            &nbsp&nbsp---- 二、实现方法。 <br>            &nbsp&nbsp <br>            &nbsp&nbsp---- 编制两个应用程序,一个为VClient.exe,装在受控机上,另一个为VServer.exe,装在主控机上。VServer.exe指定要监视的受控机的IP地址和将要在受控机屏幕上抓取区域的大小和位置,并发出屏幕抓取指令给VClient.exe,VClient.exe得到指令后,在受控机屏幕上选取指定区域,生成数据流,将其发回主控机,并在主控机上显示出抓取区域的BMP图象。由以上过程可以看出,该方法的关键有二:一是如何在受控机上进行屏幕抓取,二是如何通过TCP/IP协议在两台计算机中传输数据。             <br>            &nbsp&nbsp <br>            &nbsp&nbsp---- UDP(User Datagram Protocol,意为用户报文协议)是Internet上广泛采用的通信协议之一。与TCP协议不同,它是一种非连接的传输协议,没有确认机制,可靠性不如TCP,但它的效率却比TCP高,用于远程屏幕监视还是比较适合的。同时,UDP控件不区分服务器端和客户端,只区分发送端和接收端,编程上较为简单,故选用UDP协议,使用Delphi             4.0提供的TNMUDP控件。 <br>            &nbsp&nbsp <br>            &nbsp&nbsp---- 三、创建演示程序。 <br>            &nbsp&nbsp <br>            &nbsp&nbsp---- 第一步,编制VClient.exe文件。新建Delphi工程,将默认窗体的Name属性设为"Client"。加入TNMUDP控件,Name属性设为"CUDP";LocalPort属性设为"1111",让控件CUDP监视受控机的1111端口,当有数据发送到该口时,触发控件CUDP的OnDataReceived事件;RemotePort属性设为"2222",当控件CUDP发送数据时,将数据发到主控机的2222口。             <br>            &nbsp&nbsp <br>            &nbsp&nbsp---- 在implementation后面加入变量定义 <br>            &nbsp&nbsp <br>            &nbsp&nbspconst BufSize=2048;{ 发送每一笔数据的缓冲区大小 } <br>            &nbsp&nbspvar <br>            &nbsp&nbspBmpStream:TMemoryStream; <br>            &nbsp&nbspLeftSize:Longint;{ 发送每一笔数据后剩余的字节数 } <br>            &nbsp&nbsp <br>            &nbsp&nbsp为Client的OnCreate事件添加代码: <br>            &nbsp&nbspprocedure TClient.FormCreate(Sender: TObject); <br>            &nbsp&nbspbegin <br>            &nbsp&nbspBmpStream:=TMemoryStream.Create; <br>            &nbsp&nbspend; <br>            &nbsp&nbsp <br>            &nbsp&nbsp为Client的OnDestroy事件添加代码: <br>            &nbsp&nbspprocedure TClient.FormDestroy(Sender: TObject); <br>            &nbsp&nbspbegin <br>            &nbsp&nbspBmpStream.Free; <br>            &nbsp&nbspend; <br>            &nbsp&nbsp <br>            &nbsp&nbsp为控件CUDP的OnDataReceived事件添加代码: <br>            &nbsp&nbspprocedure TClient.CUDPDataReceived(Sender: TComponent; <br>            &nbsp&nbspNumberBytes: Integer; FromIP: String); <br>            &nbsp&nbspvar <br>            &nbsp&nbspCtrlCode:array[0..29] of char; <br>            &nbsp&nbspBuf:array[0..BufSize-1] of char; <br>            &nbsp&nbspTmpStr:string; <br>            &nbsp&nbspSendSize,LeftPos,TopPos,RightPos,BottomPos:integer; <br>            &nbsp&nbspbegin <br>            &nbsp&nbspCUDP.ReadBuffer(CtrlCode,NumberBytes);{ 读取控制码 } <br>            &nbsp&nbspif CtrlCode[0]+CtrlCode[1]+CtrlCode[2]+CtrlCode[3]='show'             then <br>            &nbsp&nbspbegin { 控制码前4位为"show"表示主控机发出了抓屏指令 } <br>            &nbsp&nbspif BmpStream.Size=0 then { 没有数据可发,必须截屏生成数据 } <br>            &nbsp&nbspbegin <br>            &nbsp&nbspTmpStr:=StrPas(CtrlCode); <br>            &nbsp&nbspTmpStr:=Copy(TmpStr,5,Length(TmpStr)-4); <br>            &nbsp&nbspLeftPos:=StrToInt(Copy(TmpStr,1,Pos(':',TmpStr)-1)); <br>            &nbsp&nbspTmpStr:=Copy(TmpStr,Pos(':',TmpStr)+1,Length(TmpStr) <br>            &nbsp&nbsp-Pos(':',TmpStr)); <br>            &nbsp&nbspTopPos:=StrToInt(Copy(TmpStr,1,Pos(':',TmpStr)-1)); <br>            &nbsp&nbspTmpStr:=Copy(TmpStr,Pos(':',TmpStr)+1,Length(TmpStr)- <br>            &nbsp&nbspPos(':',TmpStr)); <br>            &nbsp&nbspRightPos:=StrToInt(Copy(TmpStr,1,Pos(':',TmpStr)-1)); <br>            &nbsp&nbspBottomPos:=StrToInt(Copy(TmpStr,Pos(':',TmpStr <br>            &nbsp&nbsp)+1,Length(TmpStr)-Pos(':',TmpStr))); <br>            &nbsp&nbspScreenCap(LeftPos,TopPos,RightPos,BottomPos); { <br>            &nbsp&nbsp截取屏幕 } <br>            &nbsp&nbspend; <br>            &nbsp&nbspif LeftSize&gt;BufSize then SendSize:=BufSize <br>            &nbsp&nbspelse SendSize:=LeftSize; <br>            &nbsp&nbspBmpStream.ReadBuffer(Buf,SendSize); <br>            &nbsp&nbspLeftSize:=LeftSize-SendSize; <br>            &nbsp&nbspif LeftSize=0 then BmpStream.Clear;{ 清空流 } <br>            &nbsp&nbspCUDP.RemoteHost:=FromIP; { FromIP为主控机IP地址 } <br>            &nbsp&nbspCUDP.SendBuffer(Buf,SendSize); { 将数据发到主控机的2222口 } <br>            &nbsp&nbspend; <br>            &nbsp&nbspend; <br>            &nbsp&nbsp <br>            &nbsp&nbsp其中ScreenCap是自定义函数,截取屏幕指定区域, <br>            &nbsp&nbsp代码如下: <br>            &nbsp&nbspprocedure TClient.ScreenCap(LeftPos,TopPos, <br>            &nbsp&nbspRightPos,BottomPos:integer); <br>            &nbsp&nbspvar <br>            &nbsp&nbspRectWidth,RectHeight:integer; <br>            &nbsp&nbspSourceDC,DestDC,Bhandle:integer; <br>            &nbsp&nbspBitmap:TBitmap; <br>            &nbsp&nbspbegin <br>            &nbsp&nbspRectWidth:=RightPos-LeftPos; <br>            &nbsp&nbspRectHeight:=BottomPos-TopPos; <br>            &nbsp&nbspSourceDC:=CreateDC('DISPLAY','','',nil); <br>            &nbsp&nbspDestDC:=CreateCompatibleDC(SourceDC); <br>            &nbsp&nbspBhandle:=CreateCompatibleBitmap(SourceDC, <br>            &nbsp&nbspRectWidth,RectHeight); <br>            &nbsp&nbspSelectObject(DestDC,Bhandle); <br>            &nbsp&nbspBitBlt(DestDC,0,0,RectWidth,RectHeight,SourceDC, <br>            &nbsp&nbspLeftPos,TopPos,SRCCOPY); <br>            &nbsp&nbspBitmap:=TBitmap.Create; <br>            &nbsp&nbspBitmap.Handle:=BHandle; <br>            &nbsp&nbspBitMap.SaveToStream(BmpStream); <br>            &nbsp&nbspBmpStream.Position:=0; <br>            &nbsp&nbspLeftSize:=BmpStream.Size; <br>            &nbsp&nbspBitmap.Free; <br>            &nbsp&nbspDeleteDC(DestDC); <br>            &nbsp&nbspReleaseDC(Bhandle,SourceDC); <br>            &nbsp&nbspend; <br>            &nbsp&nbsp存为"C:\VClient\ClnUnit.pas"和"C:\VClient\VClient.dpr", <br>            &nbsp&nbsp并编译。 <br>            &nbsp&nbsp <br>            &nbsp&nbsp <br>            &nbsp&nbsp---- 第二步,编制VServer.exe文件。新建Delphi工程,将窗体的Name属性设为"Server"。加入TNMUDP控件,Name属性设为"SUDP";LocalPort属性设为"2222",让控件SUDP监视主控机的2222端口,当有数据发送到该口时,触发控件SUDP的OnDataReceived事件;RemotePort属性设为"1111",当控件SUDP发送数据时,将数据发到受控机的1111口。加入控件Image1,Align属性设为"alClient";加入控件Button1,Caption属性设为"截屏";加入控件Label1,Caption属性设为"左:上:右:下";加入控件Edit1,Text属性设为"0:0:100:100";加入控件Label2,Caption属性设为"受控机IP地址";加入控件Edit2,Text属性设为"127.0.0.1";             <br>            &nbsp&nbsp在implementation后面加入变量定义 <br>            &nbsp&nbspconst BufSize=2048; <br>            &nbsp&nbspvar <br>            &nbsp&nbspRsltStream,TmpStream:TMemoryStream; <br>            &nbsp&nbsp <br>            &nbsp&nbsp为Server的OnCreate事件添加代码: <br>            &nbsp&nbspprocedure TServer.FormCreate(Sender: TObject); <br>            &nbsp&nbspbegin <br>            &nbsp&nbspRsltStream:=TMemoryStream.Create; <br>            &nbsp&nbspTmpStream:=TMemoryStream.Create; <br>            &nbsp&nbspend; <br>            &nbsp&nbsp <br>            &nbsp&nbsp为Client的OnDestroy事件添加代码: <br>            &nbsp&nbspprocedure TServer.FormDestroy(Sender: TObject); <br>            &nbsp&nbspbegin <br>            &nbsp&nbspRsltStream.Free; <br>            &nbsp&nbspTmpStream.Free; <br>            &nbsp&nbspend; <br>            &nbsp&nbsp <br>            &nbsp&nbsp为控件Button1的OnClick事件添加代码: <br>            &nbsp&nbspprocedure TServer.Button1Click(Sender: TObject); <br>            &nbsp&nbspvar ReqCode:array[0..29] of char;ReqCodeStr:string; <br>            &nbsp&nbspbegin <br>            &nbsp&nbspReqCodeStr:='show'+Edit1.Text; <br>            &nbsp&nbspStrpCopy(ReqCode,ReqCodeStr); <br>            &nbsp&nbspTmpStream.Clear; <br>            &nbsp&nbspRsltStream.Clear; <br>            &nbsp&nbspSUDP.RemoteHost:=Edit2.Text; <br>            &nbsp&nbspSUDP.SendBuffer(ReqCode,30); <br>            &nbsp&nbspend; <br>            &nbsp&nbsp <br>            &nbsp&nbsp为控件SUDP的OnDataReceived事件添加代码: <br>            &nbsp&nbspprocedure TServer.SUDPDataReceived(Sender: TComponent; <br>            &nbsp&nbspNumberBytes: Integer; FromIP: String); <br>            &nbsp&nbspvar ReqCode:array[0..29] of char;ReqCodeStr:string; <br>            &nbsp&nbspbegin <br>            &nbsp&nbspReqCodeStr:='show'+Edit1.text; <br>            &nbsp&nbspStrpCopy(ReqCode,ReqCodeStr); <br>            &nbsp&nbspSUDP.ReadStream(TmpStream); <br>            &nbsp&nbspRsltStream.CopyFrom(TmpStream,NumberBytes); <br>            &nbsp&nbspif NumberBytes&lt; BufSize then { 数据已读完 } <br>            &nbsp&nbspbegin <br>            &nbsp&nbspRsltStream.Position:=0; <br>            &nbsp&nbspImage1.Picture.Bitmap.LoadFromStream(RsltStream); <br>            &nbsp&nbspTmpStream.Clear; <br>            &nbsp&nbspRsltStream.Clear; <br>            &nbsp&nbspend <br>            &nbsp&nbspelse <br>            &nbsp&nbspbegin <br>            &nbsp&nbspTmpStream.Clear; <br>            &nbsp&nbspReqCode:='show'; <br>            &nbsp&nbspSUDP.RemoteHost:=Edit2.Text; <br>            &nbsp&nbspSUDP.SendBuffer(ReqCode,30); <br>            &nbsp&nbspend; <br>            &nbsp&nbspend; <br>            &nbsp&nbsp <br>            &nbsp&nbsp存为"C:\VServer\SvrUnit.pas"和 <br>            &nbsp&nbsp"C:\VServer\VServer.dpr",并编译。 <br>            &nbsp&nbsp <br>            &nbsp&nbsp---- 四、测试。 <br>            &nbsp&nbsp---- 1、本地机测试:在本地机同时运行Vserver.exe和VClient.exe,利用程序的默认设置,即可实现截屏。查看"控制面板"-"网络"-"TCP/IP"-"IP地址",将程序的"客户IP地址"设为该地址             ,同样正常运行。 <br>            &nbsp&nbsp <br>            &nbsp&nbsp---- 2、远程测试:选一台受控机,运行VClient.exe;另选一台主控机,运行VServer.exe,将"受控机IP地址"即Edit2的内容设为受控机的IP地址,"截屏"即可。以上简要介绍了远程屏幕抓取的实现方法,至于在主控机上一屏同时监视多个受控机,读者可自行完善。以上程序,在Windows98对等网、Delphi             4.0下调试通过 <br>            &nbsp&nbsp <br>            &nbsp&nbsp <br>            &nbsp&nbsp <br>            &nbsp&nbsp <br>            &nbsp&nbsp</font></td>        </tr>      </table>    </td>  </tr></table><br><hr SIZE="1" width="90%"></body></html>      

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -