📄 masterx3d.h
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// MasterX3D.h written by Jared Bruni
// www.lostsidedead.com
// MasterX3D Engine v.01
// I love video games =]
#ifndef MASTERX3D
#define MASTERX3D
#define D3DFVF_MASTERVERTEX (D3DFVF_XYZRHW|D3DFVF_DIFFUSE)
#define XSTD __stdcall
#define XFC __fastcall
#include <d3d8.h>
typedef int MASTERSCREEN;
// Master3D structure
struct Master3D
{
LPDIRECT3D8 mD3D;
LPDIRECT3DDEVICE8 mDevice;
inline Master3D()
{
mDevice = NULL;
mD3D = NULL;
}
inline ~Master3D()
{
if(mDevice)
{
mDevice->Release();
mDevice = NULL;
}
if(mD3D)
{
mD3D->Release();
mD3D = NULL;
}
}
};
// MasterX3D class
class MasterX3DHWND
{
public:
HWND hwnd;
Master3D m3d;
bool CreateMaster3D(char* title,int x, int y, int width, int height,HICON icon,HCURSOR cur,WNDPROC proc,COLORREF back_color);
WPARAM InitLoop(void (*updatex)(MASTERSCREEN));
void Clear();
void SetScreen(MASTERSCREEN);
MASTERSCREEN GetScreen();
private:
void (*update)(MASTERSCREEN);
COLORREF bgcolor;
bool InitD3D();
MASTERSCREEN screenx;
};
// masterobject
struct MasterObject
{
MasterX3DHWND* mx3d;
MASTERSCREEN screen;
inline void init(MasterX3DHWND* m)
{
mx3d = m;
}
};
// MasterVertex
struct MasterVertex
{
float x, y, z, rhw;
DWORD color;
};
// MasterTriangle class
class MasterTriangle : public MasterObject
{
public:
LPDIRECT3DVERTEXBUFFER8 mVer;
bool InitVerBuffer(MasterX3DHWND* m);
void Render();
void SetVertices(MasterVertex* g_Vertices);
bool on;
inline MasterTriangle()
{
mVer = NULL;
on = false;
}
inline ~MasterTriangle()
{
if(mVer)
{
mVer->Release();
mVer = NULL;
}
}
};
int XSTD WinMain(HINSTANCE hInst,HINSTANCE hPrev,LPSTR line,int CmdShow);
int XSTD MasterMain(HINSTANCE hInst,LPSTR line);
#endif
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