📄 usocket.h
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#if !defined(AFX_USOCKET_H__6EB93F5D_657B_4C2D_A930_B42997913A3A__INCLUDED_)
#define AFX_USOCKET_H__6EB93F5D_657B_4C2D_A930_B42997913A3A__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// USocket.h : header file
//
class CTransmission;
/////////////////////////////////////////////////////////////////////////////
// CUSocket command target
class CUSocket : public CSocket
{
// Attributes
public:
CTransmission * m_pTrans;
// Operations
public:
CUSocket();
CUSocket(CTransmission * pTrans);
virtual ~CUSocket();
// Overrides
public:
BOOL DropGroup(LPCTSTR lpszHostAddress);
BOOL JoinGroup(LPCTSTR lpszHostAddress);
int Multicast(const void* lpBuf, int nBufLen, UINT nHostPort, LPCTSTR lpszHostAddress, int nFlags=0 );
int PtoP(const void* lpBuf, int nBufLen, UINT nHostPort, LPCTSTR lpszHostAddress, int nFlags=0 );
int Broadcast(const void* lpBuf, int nBufLen, UINT nHostPort, LPCTSTR lpszHostAddress = NULL, int nFlags = 0 );
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CUSocket)
public:
virtual void OnReceive(int nErrorCode);
//}}AFX_VIRTUAL
// Generated message map functions
//{{AFX_MSG(CUSocket)
// NOTE - the ClassWizard will add and remove member functions here.
//}}AFX_MSG
// Implementation
protected:
private:
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_USOCKET_H__6EB93F5D_657B_4C2D_A930_B42997913A3A__INCLUDED_)
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