rfc935.txt
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Network Working Group J. Robinson
Request for Comments: 935 BBN
January 1985
RELIABLE LINK LAYER PROTOCOLS
Status of This Memo
This RFC discusses protocols proposed recently in RFCs 914 and 916,
and suggests a proposed protocol that could meet the same needs
addressed in those memos. The stated need is reliable communication
between two programs over a full-duplex, point-to-point communication
link, and in particular the RFCs address the need for such
communication over an asynchronous link at relatively low speeds.
The suggested protocol uses the methods of existing national and
international data link layer standards. This RFC suggests a
proposed protocol for the ARPA-Internet community, and requests
discussion and suggestions for improvements. Distribution of this
memo is unlimited.
Introduction
This RFC is motivated by recent RFCs 914 and 916, which propose new
standards for protocols that transfer serial data reliably over
asynchronous communication lines. In this note, I summarize
widely-used standards that have been in existence for some time that
might be appropriate for this environment. I hope that the existing
standards will be found to meet the needs the new proposals seek to
address.
In both the US and international standards areas, there are two major
categories of serial data communication standards for the link layer.
These categories are character-oriented and bit-oriented. The first
is the older class; it is standardized in the US standard ANSI
X3.28-1976 (which superseded the original version of 1971), and in
the ISO standards IS 1745, IS 2111, IS 2628 and IS 2629. Although
frequently used in synchronous environments, wherein the name binary
synchronous (or bisynch) is used, these standards use the term "basic
mode" to describe their procedures. The latter class is standardized
in the US standard ADCCP (Advanced Data Communication Control
Procedures), ANSI X3.66- 1979, and in the ISO standard HDLC
(High-level Data Link Control procedures), in IS 3309, IS 4335 and IS
7809.
Other international standards, draft standards and vendor standards
follow the ADCCP/HDLC procedures. Among these are SDLC (IBM), X.25
LAPB (CCITT), IEEE 802.2/ISO 8802.2 LLC (LAN Logical Link Control)
and ISDN LAPD (CCITT). Many vendors have built equipment which meets
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RFC 935 January 1985
Reliable Link Layer Protocols
the character-oriented standards, in both synchronous and
asynchronous environments, including all the major US mainframe
manufacturers.
The only other serial link layer protocol known to the author in as
wide use as these is DEC's DDCMP (Digital Data Communications Message
Protocol). This protocol uses a character count instead of framing
characters, but is in other respects a character-oriented protocol.
The next sections of this note will compare the three protocols above
on several bases, paying particular attention to the characteristics
that make particular aspects of the protocol appropriate to the
low-speed, asynchronous, serial environment.
Frame Structure
All serial protocols divide the data to be transmitted into units
known as frames. A frame is typically one to several hundred
characters in length. The frame structure is the major difference
used above to divide the protocols into three classes.
Character-Oriented Framing
Character-oriented protocols use two techniques for defining a frame.
First, it is necessary to determine where characters start and stop.
The technique used for this purpose is to transmit a number of unique
characters prior to the start of a frame. The character generally
used for this is the SYN character.
Note that this is not required when using asynchronous transmission.
Since each character is itself framed by start and stop bits, there
is never a question of where characters begin and end.
The main technique for structuring a frame is the use of special
framing characters to delineate the start and end of a frame, and to
delineate portions of the frame (such as header and text). Some uses
of character-oriented protocols require that these characters never
appear in the header or text of the frame, while others allow
"transparent" transmission. Transparency is obtained by preceding
each framing character by a unique control character, typically DLE.
In this way, all characters may be sent as header or text, except for
DLE. In order to allow DLE to be sent in the header or text, the DLE
is doubled.
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Reliable Link Layer Protocols
Bit-Oriented Framing
Bit-oriented protocols also use a unique character (technically, it
is just an arbitrary bit-string) for frame delineation, which is the
FLAG. This character provides frame synchronization. All bits
between two occurrences of FLAGs constitute a frame. The FLAG is a 0
bit, followed by six 1 bits, followed by another 0 bit. In order
that the FLAG character not appear mistakenly in the data of the
message, the sender inserts (and the receiver removes) an extra 0 bit
after any five successive 1 bits in the data stream.
Because this insertion of bits ("stuffing") results in arbitrary
frame bit-lengths, bit-oriented protocols are generally useful only
in synchronous transmission environments. Although it has never been
attempted, however, one could imagine an asynchronous environment
where each FLAG character that appears in the data is translated into
a two- character sequence that avoids FLAGs, and at least one other
character is similarly translated. For example, one could frame data
with FLAGS, and send DLE-F to mean FLAG and DLE-DLE to mean DLE when
these characters occur within the frame.
Note that bit-oriented procedures do not require that the number of
bits between FLAGs be an exact number of 8-bit characters, in
distinction to character-oriented protocols and DDCMP. The necessity
for character-alignment may be imposed at higher layers, as it is,
for example, in X.25 Network Layer.
Frame Structure in DDCMP
DDCMP uses a third approach to frame structure. Like
character-oriented protocols, it uses a SYN character to achieve
character synchronization prior to starting a frame, but one cannot
dispense with this over asynchronous lines (see below). Contained
within the fixed-length header portion of the frame is a count field,
which reports how many characters are contained in the
variable-length text portion. Since no framing characters are
required at all, transparency is not a problem. However, because the
count must be received properly for the sender and receiver to stay
in frame synchronization, the header is protected with a separate
error control checksum, which is typically two characters long (see
below). Also, once a header error has been detected, the count field
must be assumed to be invalid, and so there must be a unique
character sequence that introduces the next header in order that the
receiver can regain synchronization with the sender.
Therefore, the SYN characters preceding a frame are required even on
asynch lines.
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Error Detection
Several types of error control may be used, and the various protocols
above are similar. Most synchronous uses require a cyclic redundancy
check sequence be attached to each frame. This is a 16-bit sequence
which can be easily generated and checked in hardware using a shift
register, and can be somewhat more tediously done in software with
about 5-6 instructions per character sent or received, and a 256 by
16-bit lookup table. DDCMP and Bit-oriented protocols all require
use of such a sequence. As noted above, DDCMP uses a check sequence
twice, once for the header and once for the data.
In some environments, weaker checks are used on character-oriented
links. These take two forms. If the the number of significant bits
per character is only 7, then the parity bit can be set to achieve
either odd or even parity. ANSI standard X3.16-1976 specifies that
odd parity should be used on synchronous links and even parity on
asynchronous links. The second type of check is "longitudinal
parity", wherein one character is added to the frame so that the
number of 1 bits in each bit position summed over all the characters
of the message and the check character is even. In other words, the
exclusive-or of all the characters is 0. Character parity and
longitudinal parity may be used together.
Note also that most character-oriented control messages, such as
those that poll, select, and acknowledge, are sent with only parity
for error control.
Sequence Control
All these protocol provide reliable transmission by sequencing the
frames and providing positive and (in some cases) negative
acknowledgments. Senders can ask the receiver for status if a reply
is late.
In character-oriented protocols, frames are implicitly numbered
(typically) and only one may be outstanding at a time.
Acknowledgments are explicitly numbered. One variant allows each
block (frame) to be explicitly numbered as well; in this case up to 7
may be outstanding.
In bit-oriented protocols, frames are explicitly numbered and up to 7
may be outstanding at a time. Optional control field extension
allows for up to 127 outstanding. An alternate procedure that has
been defined for use both in the ISDN LAPD environment and in IEEE
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Reliable Link Layer Protocols
802 LAN environments uses, in effect, a one-bit sequence number and
one outstanding frame. Also, unsequenced, unacknowledged information
frames can be used when frames need not be sent reliably.
In DDCMP, the frames are explicitly numbered and up to 255 may be
outstanding.
Addressing
All of these protocols allow for addressing stations on a multipoint
link separately. In LAN environments, both a sending and receiving
address are required, whereas multipoint environments use a single
address and assume one master station communicating with multiple
addressed slave stations. In bit-oriented protocols, the address
provides extra information in that frames can be categorized as
commands or responses; in this sense, the address provides another
control bit per frame. However, it is possible to operate without
needing this distinction.
Addresses are typically one character long; bit-oriented protocols
allow for extension of this field to arbitrary length.
Character-oriented protocols use two-character (controller and
terminal) addresses.
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