📄 rfc955.txt
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Network Working Group R. Braden
Request for Comments: 955 UCLA OAC
September 1985
Towards a Transport Service for
Transaction Processing Applications
STATUS OF THIS MEMO
This RFC is concerned with the possible design of one or more new
protocols for the ARPA-Internet, to support kinds of applications
which are not well supported at present. The RFC is intended to spur
discussion in the Internet research community towards the development
of new protocols and/or concepts, in order to meet these unmet
application requirements. It does not represent a standard, nor even
a concrete protocol proposal. Distribution of this memo is
unlimited.
1. INTRODUCTION
The DoD Internet protocol suite includes two alternative transport
service [1] protocols, TCP and UDP, which provide virtual circuit and
datagram service, respectively [RFC-793, RFC-768]. These two
protocols represent points in the space of possible transport service
attributes which are quite "far apart". We want to examine an
important class of applications, those which perform what is often
called "transaction processing". We will see that the communication
needs for these applications fall into the gap "between" TCP and UDP
-- neither protocol is very appropriate.
We will then characterize the attributes of a possible new
transport-level protocol, appropriate for these ill-served
transaction-processing applications.
In writing this memo, the author had in mind several assumptions
about Internet protocol development.
* Assumption 1: The members of the Internet research community
now understand a great deal about protocols, and given a list
of consistent attributes we can probably generate a reasonable
protocol to meet that specification.
This is not to suggest that design of good protocols is easy.
It does reflect an assumption (perhaps wrong) that the set of
basic protocol techniques we have invented so far is sufficient
to give a good solution for any point in the attribute space,
and that we can forsee (at least in a general way) many of the
consequences of particular protocol design choices.
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Transaction Protocol
* Assumption 2: We need to develop appropriate service
requirements for a "transaction processing protocol".
The classifications "virtual circuit" and "datagram"
immediately define in our minds the most important attributes
of TCP and UDP. We have no such immediate agreement about the
services to be provided for transaction processing. The
existing and proposed transaction-oriented protocols show a
number of alternative choices [e.g., Cour81, BiNe84, Coop84,
Cher85, Crow85, Gurw85, Mill85].
Many of the ideas discussed here are not new. For example, Birrell
and Nelson [BiNe84] and Watson [Wats81] have described
transport-level protocols appropriate for transactions. Our purpose
here is to urge the solution of this problem within the Internet
protocol family.
2. TRANSACTION PROCESSING COMMUNICATIONS
We begin by listing the characteristics of the communication patterns
typical in "transaction processing" applications.
* Unsymmetrical Model
The two end points of the communication typically take
different roles, generally called "client" and "server". This
leads to an unsymmetrical communication pattern.
For example, the client always initiates a communication
sequence or "transaction". Furthermore, an important subclass
of applications uses only a simple exchange of messages, a
"request" to the server followed by a "reply" to the client.
Other applications may require a continuing exchange of
messages, a dialog or "conversation". For example, a request
to read a file from a file server might result in a series of
messages, one per file block, in reply. More complex patterns
may occur.
* Simplex Transfers
Regardless of the pattern, it always consists of a series of
SIMPLEX data transfers; at no time is it necessary to send data
in both directions simultaneously.
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* Short Duration
Transaction communication sequences generally have short
duration, typically 100's of milliseconds up to 10's of
seconds, but never hours.
* Low Delay
Some applications require minimal communication delay.
* Few Data Packets
In many applications, the data to be sent can be compressed
into one or a few IP packets. Applications which have been
designed with LAN's in mind are typically very careful to
minimize the number of data packets for each request/reply
sequence.
* Message Orientation
The natural unit of data which is passed in a transaction is an
entire message ("record"), not a stream of bytes.
3. EXAMPLE: NAME SERVERS
To focus our ideas, we will now discuss several particular types of
distributed applications which are of pressing concern to members of
the Internet research community, and which require
transaction-oriented communication.
First, consider the name server/name resolver system [RFC-882,
RFC-883] which is currently being introduced into the (research)
Internet. Name servers must use TCP and/or UDP as their transport
protocol. TCP is appropriate for the bulk transfers needed to update
a name server's data base. For this case, reliability is essential,
and virtual-circuit setup overhead is negligible compared to the data
transfer itself. However, the choice of a transport protocol for the
transaction traffic -- queries and responses -- is problematic.
* TCP would provide reliable and flow-controlled transfer of
arbitrary-sized queries and responses. However, TCP exacts a
high cost as a result of its circuit setup and teardown phases.
* UDP avoids the overhead of TCP connection setup. However, UDP
has two potentially-serious problems -- (1) unreliable
communication, so that packets may be lost, duplicated, and/or
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Transaction Protocol
reordered; and (2) the limitation of a data object
(query/response) to the 548-byte maximum in a single UDP
packet.
At present, name servers are being operated using UDP for transaction
communication. Note that name server requests have a special
property, idempotency; as a result, lost, duplicated, or reordered
queries do not prevent the name-server system from working. This
would seem to favor the use of UDP.
However, it seems quite likely that the defects of UDP will make it
unusable for an increasing fraction of queries.
* The average size of individual replies will certainly increase,
as the more esoteric mail lookup features are used, as the host
population explodes (resulting in a logarithmic increase in
domain name sizes), and as the number of alternate acceptable
answers increases. As a result, a single response will more
often overflow a single UDP packet.
* The average end-to-end reliability will decrease as some of the
flakier paths of the Internet are brought into use by name
resolvers.
This will lead to a serious problem of choosing an appropriate
retransmission timeout. A name resolver using UDP cannot
distinguish packet loss in the Internet from queueing delay in
the server. As a result, name servers we have seen have chosen
long fixed timeouts (e.g., 30 seconds or more). This will
result in long delays in name resolution when packets are lost.
One might think that delays in name resolution might not be an
issue since most name lookups are done by a mailer daemon.
However, ARPANET experience with user mail interfaces has shown
that it is always desirable to verify the correctness of each
host name as the user enters the "To:" and "CC:" addresses for
a message. Hence, delays due to lost UDP packets will be
directly visible to users.
More generally, the use of UDP violates sound communication system
design in two important ways:
* The name resolver/server applications have to provide timeouts
and retransmissions to protect against "errors" (losses) in the
communication system. This certainly violates network
transparency, and requires the application to make decisions
for which it is not well-equipped.
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As a general design principle, it seems that (Inter-) network
properties, especially bad properties, ought to a large extent
to be hidden below the transport-service boundary [2].
* The name resolver/server applications must know the maximum
size of a UDP datagram.
It is clearly wrong for an application program to contain
knowledge of the number 576 or 548! This does not imply that
there cannot be a limitation on the size of a message, but any
such limitation should be imposed by the particular
application-level protocol, not the transport or internetwork
level.
It seems that the TCP/UDP choice for name servers presents an ugly
dilemma. We suggest that the solution should be a new
transaction-oriented transport protocol with the following features:
* Reliable ("at-least-once") Delivery of Data;
* No Explicit Connection Setup or Teardown Phases;
* Fragmentation and Reassembly of Messages;
* Minimal Idle State in both Client and Server.
4. ANOTHER EXAMPLE: DISTRIBUTED OPERATING SYSTEMS
Distributed operating systems represent another potential application
for a transaction-oriented transport service. A number of examples
of distributed operating systems have been built using high-speed
local area networks (LAN's) for communication (e.g, Cronus, Locus,
V-System). Typically, these systems use private communication
protocols above the network layer, and the private transport-level
protocol is carefully designed to minimize latency across the LAN.
They make use of the inherent reliability of the LAN and of simple
transactions using single-packet exchanges.
Recently there have been efforts to extend these systems to operate
across the Internet [Cher85, Shel85]. Since these are not "open"
systems, there is no requirement that they use a standard transport
protocol. However, the availability of a suitable transport protocol
for transactions could considerably simplify development of future
distributed systems.
The essential requirement here seems to be packet economy. The same
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