rfc1187.txt
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Network Working Group M. Rose
Request for Comments: 1187 Performance Systems International, Inc.
K. McCloghrie
Hughes LAN Systems
J. Davin
MIT Laboratory for Computer Science
October 1990
Bulk Table Retrieval with the SNMP
1. Status of this Memo
This memo reports an interesting family of algorithms for bulk table
retrieval using the Simple Network Management Protocol (SNMP). This
memo describes an Experimental Protocol for the Internet community,
and requests discussion and suggestions for improvements. This memo
does not specify a standard for the Internet community. Please refer
to the current edition of the "IAB Official Protocol Standards" for
the standardization state and status of this protocol. Distribution
of this memo is unlimited.
Table of Contents
1. Status of this Memo .................................. 1
2. Abstract ............................................. 1
3. Bulk Table Retrieval with the SNMP ................... 2
4. The Pipelined Algorithm .............................. 3
4.1 The Maximum Number of Active Threads ................ 4
4.2 Retransmissions ..................................... 4
4.3 Some Definitions .................................... 4
4.4 Top-Level ........................................... 5
4.5 Wait for Events ..................................... 6
4.6 Finding the Median between two OIDs ................. 8
4.7 Experience with the Pipelined Algorithm ............. 10
4.8 Dynamic Range of Timeout Values ..................... 10
4.9 Incorrect Agent Implementations ..................... 10
5. The Parallel Algorithm ............................... 11
5.1 Experience with the Parallel Algorithm .............. 11
6. Acknowledgements ..................................... 11
7. References ........................................... 12
Security Considerations.................................. 12
Authors' Addresses....................................... 12
2. Abstract
This memo reports an interesting family of algorithms for bulk table
retrieval using the Simple Network Management Protocol (RFC 1157) [1].
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RFC 1187 Bulk Table Retrieval with the SNMP October 1990
The reader is expected to be familiar with both the Simple Network
Management Protocol and SNMP's powerful get-next operator. Please
send comments to: Marshall T. Rose <mrose@psi.com>.
3. Bulk Table Retrieval with the SNMP
Empirical evidence has shown that SNMP's powerful get-next operator is
effective for table traversal, particularly when the management
station is interested in well-defined subsets of a particular table.
There has been some concern that bulk table retrieval can not be
efficiently accomplished using the powerful get-next operator. Recent
experience suggests otherwise.
In the simplest case, using the powerful get-next operator, one can
traverse an entire table by retrieving one object at a time. For
example, to traverse the entire ipRoutingTable, the management station
starts with:
get-next (ipRouteDest)
which might return
ipRouteDest.0.0.0.0
The management station then continues invoking the powerful get-next
operator, using the value provided by the previous response, e.g.,
get-next (ipRouteDest.0.0.0.0)
As this sequence continues, each column of the ipRoutingTable can be
retrieved, e.g.,
get-next (ipRouteDest.192.33.4.0)
which might return
ipRouteIfIndex.0.0.0.0
Eventually, a response is returned which is outside the table, e.g.,
get-next (ipRouteMask.192.33.4.0)
which might return
ipNetToMediaIfIndex.192.33.4.1
So, using this scheme, O(rows x columns) management operations are
required to retrieve the entire table.
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RFC 1187 Bulk Table Retrieval with the SNMP October 1990
This approach is obviously sub-optimal as the powerful get-next
operator can be given several operands. Thus, the first step is to
retrieve an entire row of the table with each operation, e.g.,
get-next (ipRouteDest, ipRouteIfIndex, ..., ipRouteMask)
which might return
ipRouteDest.0.0.0.0
ipRouteIfIndex.0.0.0.0
ipRouteMask.0.0.0.0
The management station can then continue invoking the powerful get-
next operator, using the results of the previous operation as the
operands to the next operation. Using this scheme O(rows) management
operations are required to retrieve the entire table.
Some have suggested that this is a weakness of the SNMP, in that
O(rows) serial operations is time-expensive. The problem with such
arguments however is that implicit emphasis on the word "serial". In
fact, there is nothing to prevent a clever management station from
invoking the powerful get-next operation several times, each with
different operands, in order to achieve parallelism and pipelining in
the network. Note that this approach requires no changes in the
SNMP, nor does it add any significant burden to the agent.
4. The Pipelined Algorithm
Let us now consider an algorithm for bulk table retrieval with the
SNMP. In the interests of brevity, the "pipelined algorithm" will
retrieve only a single column from the table; without loss of
generality, the pipelined algorithm can be easily extended to
retrieve all columns.
The algorithm operates by adopting a multi-threaded approach: each
thread generates its own stream of get-next requests and processes
the resulting stream of responses. For a given thread, a request
will correspond to a different row in the table.
Overall retrieval efficiency is improved by being able to keep
several transactions in transit, and by having the agent and
management station process transactions simultaneously.
The algorithm will adapt itself to varying network conditions and
topologies as well as varying loads on the agent. It does this both
by varying the number of threads that are active (i.e., the number of
transactions that are being processed and in transit) and by varying
the retransmission timeout. These parameters are varied based on the
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RFC 1187 Bulk Table Retrieval with the SNMP October 1990
transaction round-trip-time and on the loss/timeout of transactions.
4.1. The Maximum Number of Active Threads
One part of the pipelined algorithm which must be dynamic to get best
results is the determination of how many threads to have active at a
time. With only one thread active, the pipelined algorithm
degenerates to the serial algorithm mentioned earlier. With more
threads than necessary, there is a danger of overrunning the agent,
whose only recourse is to drop requests, which is wasteful. The
ideal number is just enough to have the next request arrive at the
agent, just as it finishes processing the previous request. This
obviously depends on the round-trip time, which not only varies
dynamically depending on network topology and traffic-load, but can
also be different for different tables in the same agent.
With too few threads active, the round-trip time barely increases
with each increase in the number of active threads; with too many,
the round-trip time increases by the amount of time taken by the
agent to process one request. The number is dynamically estimated by
calculating the round-trip-time divided by the number of active
threads; whenever this value takes on a new minimum value, the limit
on the number of threads is adjusted to be the number of threads
active at the time the corresponding request was sent (plus one to
allow for loss of requests).
4.2. Retransmissions
When there are no gateways between the manager and agent, the
likelihood of in-order arrival of requests and responses is quite
high. At present, the decision to retransmit is based solely on the
timeout. One possible optimization is for the manager to remember
the order in which requests are sent, and correlate this to incoming
responses. If one thread receives a response before another thread
which sent an earlier request, then lossage could be assumed, and a
retransmission made immediately.
4.3. Some Definitions
To begin, let us define a "thread" as some state information kept in
the management station which corresponds to a portion of the table to
be retrieved. A thread has several bits of information associated
with it:
(1) the range of SNMP request-ids which this thread can use,
along with the last request-id used;
(2) last SNMP message sent, the number of times it has been
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RFC 1187 Bulk Table Retrieval with the SNMP October 1990
(re)sent, the time it was (re)sent;
(3) the inclusive lower-bound and exclusive upper-bound of
the object-instance for the portion of the table that
this thread will retrieve, along with the current
object-instance being used;
(4) the number of threads which were active at the time it
was last sent;
When a thread is created, it automatically sends a get-next message
using its inclusive lower-bound OID. Further, it is placed at the
end of the "thread queue".
Let us also define an OID as a concrete representation of an object
identifier which contains two parts:
(1) the number of sub-identifiers present, "nelem";
(2) the sub-identifiers themselves in an array, "elems",
indexed from 1 up to (and including) "nelem".
4.4. Top-Level
The top-level consists of starting three threads, and then entering a
loop. As long as there are existing threads, the top-level waits for
events (described next), and then acts upon the incoming messages.
For each thread which received a response, a check is made to see if
the OID of the response is greater than or equal to the exclusive
upper-bound of the thread. If so, the portion of the table
corresponding to the thread has been completely retrieved, so the
thread is destroyed.
Otherwise, the variable bindings in the response are stored.
Following this, if a new thread should be created, then the portion
of the table corresponding to the thread is split accordingly.
Regardless, another powerful get-next operator is issued on behalf of
the thread.
The initial starting positions (column, column.127, and column.192),
were selected to form optimal partitions for tables which are indexed
by IP addresses. The algorithm could easily be modified to choose
other partitions; however, it must be stressed that the current
choices work for any tabular object.
pipelined_algorithm (column)
OID column;
{
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RFC 1187 Bulk Table Retrieval with the SNMP October 1990
timeout ::= some initial value;
start new thread for [column, column.127);
start new thread for [column.127, column.192);
start new thread for [column.192, column+1);
while (threads exist) {
wait for events;
foreach (thread that has an incoming message,
examined in order from the thread queue) {
OID a;
if (message's OID >= thread's upper-bound) {
destroy thread;
continue;
}
store variable-bindings from message;
if (number of simultaneous threads does NOT
exceed a maximum number
&& NOT backoff
&& (a ::= oid_median (message's OID,
thread's
upper-bound))) {
start new thread for [a, thread's upper-bound);
thread's upper-bound ::= a;
place thread at end of thread queue;
backoff ::= TRUE;
}
do another get-next for thread;
}
}
}
4.5. Wait for Events
Waiting for events consists of waiting a small amount of time or
until at least one message is received.
Any messages encountered are then collated with the appropriate
thread. In addition, the largest round-trip time for
request/responses is measured, and the maximum number of active
threads is calculated.
Next, the timeout is adjusted: if no responses were received, then
the timeout is doubled; otherwise, a timeout-adjustment is calculated
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