rfc1914.txt
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Network Working Group P. Faltstrom
Request for Comments: 1914 Bunyip Information Systems, Inc.
Category: Standards Track R. Schoultz
KTHNOC
C. Weider
Bunyip Information Systems, Inc.
February 1996
How to Interact with a Whois++ Mesh
Status of this Memo
This document specifies an Internet standards track protocol for the
Internet community, and requests discussion and suggestions for
improvements. Please refer to the current edition of the "Internet
Official Protocol Standards" (STD 1) for the standardization state
and status of this protocol. Distribution of this memo is unlimited.
1. Overview
In the Whois++ architecture [Deutsch94],[Weider94], mesh traversal is
done by the client, since each server 'refers' the client to the next
appropriate server(s). The protocol is simple. The client opens a
connection to a server, sends a query, receives a reply, closes the
connection, and after parsing the response the client decides which
server to contact next, if necessary.
So, the client needs to have an algorithm to follow when it interacts
with the Whois++ mesh so that referral loops can be detected, cost is
minimised, and appropriate servers are rapidly and effectively
contacted.
Faltstrom, et al Standards Track [Page 1]
RFC 1914 How to Interact with a Whois++ Mesh February 1996
2. Basic functionality
Each Whois++ client should be configured to automatically send
queries to a specific Whois++ server. The deault Whois++ server can
vary depending on which template is desired, and the location of the
client with respect to the WHOIS++ index mesh, but as a rule the
server should be as local as possible.
A
/ \
B C
/ \ \
Z -----> D E F
/ \
G H
Fig 1: The client Z is configured to first query server D
After getting responses from a server, the client can act in several
ways. If the number of hits is greater than zero, the response is
just presented to the user. If the client gets one or many servers-
to-ask answers, the client should be able to automatically resolve
these pointers, i.e. query these servers in turn.
A
/ \
B C
/ \ \
Z <----- D E F
\ / \
--> G H
Fig 2: The client Z gets a "servers-to-ask G" response from D and
therefore may automatically queries server G.
3. How to navigate in the mesh
A client can use several different strategies when traversing or
navigating around in the mesh. The automatic way of doing this is to
just "expand the search" (described in 3.1) and a second method is to
use the "Directory of Servers" (described in 3.2).
3.1. Expansion of searches
If the number of hits is zero, or if the user in some way wants to
expand the search, it is recommended for the client to issue a
'polled-by' and 'polled-for' query to the server. The client can then
repeat the original query to the new servers indicated.
Faltstrom, et al Standards Track [Page 2]
RFC 1914 How to Interact with a Whois++ Mesh February 1996
A
/ \
/-----> B C
/ / \ \
Z <----- D E F
/ \
G H
Fig 3: The client Z gets a "polled-by B" response from D and therefore
queries server B.
The client must always keep track of which servers it has queried
because it must itself detect loops in the mesh by not querying the
same server more than once.
A
/ \
/- B C
/ / \ \
Z <---/ D E F
/ \
G H
Fig 4: The client Z gets a "servers-to-ask D" response from B but Z
does not query D because the server D has already been queried.
So, the default expansion of a query by a client causes increasingly
more comprenhensive index servers to be queried; the forward
knowledge contained in the index server mesh allows rapid pruning of
these larger trees.
All loop detection and elimination is done in the client, rather than
in the server mesh. This decision was made because loop detection and
elimination are quite difficult to build into the mesh if we are to
continue to allow each server to participate in multiple hierarchies
within the mesh.
3.1.1. Optimising the mesh
If organization A tends to use organization B's WHOIS++ server
frequently, for example if A is cooperating in a project with B, A
may wish to make B's server locally available by creating a local
index server which retrieves the centroid for both organizations.
When A's client then expands a query which is looking for someone at
B, the client can much more rapidly resolve the query, as it does not
have to find the top level servers for the tree to which A and B both
belong.
Faltstrom, et al Standards Track [Page 3]
RFC 1914 How to Interact with a Whois++ Mesh February 1996
A
/ \
B C
/ \ \
Z D --> F
/ \
G H
Fig 5: The server B gets a centroid from server F
A
/ \
B C
/ \ \
Z <----> D --- F
/ \
G H
Fig 6: The client queries server D, gets zero hits back, expands the
search and gets a "polled-by B" response back.
A
/ \
/--> B C
/ / \ \
Z <-/ D --- F
/ \
G H
Fig 7: The client Z queries server B and gets "servers-to-ask F"
response back.
A
/ \
B C
/ \ \
D --- F <-----> Z
/ \
G H
Fig 8: The client Z queries server F and gets the answer.
The example given in Fig 5-8 shows that the algorithm works even
though the Whois++ mesh is not a tree. There are many reasons why a
given index server mesh might be 'short-circuited'. For example, in
the case of a multinational company, the Swedish branch of Acme Inc.,
is polled both by the national server in Sweden and the headquarters
server in the USA. By querying the Swedish server, one finds all
Faltstrom, et al Standards Track [Page 4]
RFC 1914 How to Interact with a Whois++ Mesh February 1996
persons working at the Swedish branch of Acme Inc., but by querying
the Acme Inc. server in the USA, you will find all employees in the
company, including those in Sweden.
Note that the location of a server does not implicitly narrow the
search, i.e. you have to specify all information when sending a query
to a server. In the example above, one can see that by just querying
a server for companies in the USA, you will not implicitly only get
hits from records in the states, because the Acme Inc. server in the
states has polled a server in Sweden. So, in this case you have to
explicitly include "country=USA" in the query if you are only
interested in those records.
Although the WHOIS++ index service has been designed to make searches
at any location in the index mesh quite effective and efficient,
blindly expanding the query can incur an exponentially growing cost
in resources, and, as charging for responses is implemented in parts
of the WHOIS++ index service mesh, growing cost, automatic expansion
is not recommended. More sophisticated clients should also be
configurable to "cut off" some servers from a search, i.e. a
blacklist of servers. This might be needed when searching for records
and one server might have a very high cost (in dollars) so one might
want to explicitly forbid the client to send queries to that server.
3.1.2. The algorithm used by the client
By following this algorithm a client finds all records in a mesh
which the first Whois++ server queried belongs to.
The algorithm for the client follows:
Query := data to search for;
QueriedServers := {};
AnswerList := {};
OriginalServers := { known servers to this client };
while OriginalServers is not empty do:
ServerList = OriginalServers;
while ServerList is not empty do:
Server := ServerList[1];
if Server is not in QueriedServers then do:
send Query to Server;
Answer := answer from Server;
append ServersToAsk to ServerList;
remove Server from ServerList;
append Answers to AnswerList;
end;
done;
if query should be expanded then do:
Faltstrom, et al Standards Track [Page 5]
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