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characteristics, and states. Later, in Section III, we explain why
these two classes of elements are unnecessary for the
communication protocol we need. As the CGI evolves, it will
undergo significant changes, and, in the future, it may become a
very suitable kernel for the graphics protocol we seek. As a
matter of fact, the CGI will be the communication protocol between
graphical application hosts and graphics terminals. At SRI we are
tracking its evolution, and we are interested in defining a format
based on the CGI.
Finally, the Initial Graphics Exchange Specification [11] is not
aimed at our primary area of interest. The IGES defines standard
file and language formats for storing and transmitting
product-definition data that can be used, in part, to generate
engineering drawings and other graphical representations of
engineering products. Besides the CAD orientation of IGES, the
graphical output function may be secondary to other goals like
transmitting numerical-control machine instructions.
II. OPERATIONAL REQUIREMENTS AND USABILITY
The main goal of this paper is to lay the groundwork for the
development of a vector graphics format to be used as a basis for an
on-line graphical communication protocol. We call such a format an
"interactive graphical communication format," or IGCF. In this
section we describe some operational requirements and usable
characteristics for an IGCF.
A. Interoperation of Heterogeneous Systems
A first functional requirement is that an IGCF must permit
communication among heterogeneous graphical systems differing both
in the hardware used and in the software of their graphics
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A Format for a Graphical Communication Protocol
application interfaces. This is a fundamental for attaining
communication among similar graphical application programs running
on dissimilar hardware and using dissimilar graphics interface
packages. Some examples of such application programs are graphics
editors, CAD systems, and graphical database retrieval programs
communicating with other editors, CAD programs, and graphical
databases, respectively.
B. Picture Capture
A required characteristic of an IGCF is that it must be usable for
the exchange of static graphic pictures, i.e. for picture capture;
yet, it must not be restricted to final picture recording only.
There will be picture exchanges as part of the interactive
communication, and we anticipate the need to record the state of a
picture at some points during the on-line graphics engagement. We
foresee the creation of graphical IGCF libraries containing object
definitions and pictures for inclusion in new pictures. Since
metafiles have been used for a long time to capture pictures,
there is a strong motivation to base an IGCF on a metafile
standard in order to secure compatibility with a large number of
metafile sources and consumers.
C. Prompt Transmission
In some forms of interactive graphical communication, like
audiographics conferencing, it is critical to convey across users
the real-time nature of the interaction. This dictates that object
creations and manipulations be transmitted as they happen rather
than as a final result since a substantial part of the information
may be transmitted concurrently with the construction or operation
of an object, possibly through associated media like voice. Since
both construction and manipulation processes have to be
transmitted, there is a limit to the number of intermediate states
that can be economically transmitted.
A third requirement is, therefore, that the IGCF elements provide
fine "granularity" to convey the dynamics of the constructions and
manipulations. We believe that it is sufficient that the IGCF have
basic construction elements like polygons, markers, polylines, and
text strings and that it transmit them only when they are
completed; i.e., it is not necessary to transmit partial
constructions of such elements.
The problem for manipulations extends beyond an IGCF. Whereas we
know that an IGCF should include segment transformations, segment
highlighting and segment visibility on/off, the transmitter must
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A Format for a Graphical Communication Protocol
decide how often to sample an on-going transformation and transmit
its current state. The choice of a sampling frequency will depend
on the available transmission bandwidth.
D. Low Traffic Volume
In many of the applications we envision, coordinate graphics will
be transmitted over narrow bandwidth channels, and thus it is
essential to minimize traffic. Accordingly, several requirements
are imposed on an IGCF to take advantage of the characteristics of
the graphics communication intercourse and architecture in order
to minimize traffic.
An IGCF can help reduce traffic by including the basic geometric
objects from which so many other objects are built. Moreover, an
IGCF should permit the use of objects for the creation of more
complex objects; since reuse is very common, the result is a
reduction of traffic and storage cost.
E. Preservation of Application Semantic Units
A related requirement is that an IGCF must include elements to
represent graphical objects corresponding to real world entities
of the intended applications. For example, in a Navy application,
the entities of interest are carriers, submarines, planes, and the
like. We want to communicate such semantic units across systems
and to treat them as unitary objects because, in many
applications, communication is based on creating and operating
such units. If an IGCF has elements to represent such semantic
units, the communication traffic decreases because the entity
definitions can be transmitted only once and then reused, and
because the entities are manipulated as units rather than
separately manipulating their components.
It turns out that there is a small set of primary operations that
can be applied to a graphical object, and an IGCF must have
elements representing such operations. In contrast to dumb
graphics terminals receiving screen refresh information from a
host, we foresee graphical communication taking place among
intelligent workstations that can exchange encoded operations,
interpret them, and apply them to objects stored locally.
F. Transmission Batching
We previously indicated the desirability of conveying to the human
users the real-time tempo of interactive graphics exchanges.
However, it is possible to do so without having to transmit
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A Format for a Graphical Communication Protocol
immediately all IGCF elements. As a matter of fact, IGCF elements
should be divided into those causing a change on a displayed
picture and those that do not, although both classes may cause
changes to the stored graphical data structures.
It is only necessary to transmit immediately those elements
causing a visible change on a displayed picture because they are
the ones whose reception and interpretation delivers information
to a human user. The second class of elements can be batched and
queued for transmission until one element of the first class is
submitted. We call the first class update Group-1, and the second,
update Group-2.
The aforesaid division is quite important for packet
communications because each packet contains a hefty amount of
overhead control traffic. It is therefore mandatory to batch, into
a packet, as much client data as possible in order to reduce total
traffic. The batching units can be varied in size according to the
network traffic and response time of conference hosts. During
congested periods, the units may have to be increased, thus
lowering the number of messages, and then reduced when congestion
eases, thus increasing the number of messages.
G. Simple Translation Between IGCF and User Interface
According to the first requirement, an IGCF must permit the
interoperation of related heterogeneous graphics applications.
Such interoperation has, as an objective, the communication
between human users or between a human and a database.
Correspondingly, the interoperation involves a mapping between the
user interface commands and the IGCF elements. It is not advisable
to use the commands themselves as the IGCF elements; otherwise the
exchange would depend on the communicating systems, and every pair
of communicating systems would require an ad-hoc protocol.
An additional usability characteristic is that there must be a
simple mapping between IGCF elements and the actions represented
by the user interface commands employed for graphical
communications. This simplicity is a must because every
communicating graphical system must have a translator that ideally
should be very simple. It seems that the inclusion of command
sequence delimiters in the IGCF helps the simplicity since the
delimiters permit keeping a smaller amount of state information
for processing an IGCF stream.
We have verified the mapping from one set of commands for
audiographics conferencing to the IGCF proposed in this paper. The
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A Format for a Graphical Communication Protocol
mapping from user interface commands to IGCF can be done in a
direct and efficient manner; on the other hand, the reverse
mapping, from IGCF to user interface commands, is a more difficult
task. We anticipate that, in order to improve performance, we will
have to map the IGCF elements to calls to lower level subroutines
implementing the user interface actions. Whereas such mapping is
conceptually no more complex than translating IGCF to the commands
themselves, it will require considerably more programming.
III. ELEMENTS OF AN IGCF
IGCF Element Classes
In this section we list the classes of elements that we believe an
IGCF should have in order to exchange vector graphics under the
requirements of the previous section. The classes correspond to
the common function classes in computer graphics interfaces, and
each contains elements corresponding to interface primitives and
attributes. We do not list the elements for each class because
they are exemplified by the elements in the proposed IGCF.
In the following list, two categories of functions are missing:
functions used to query the status of a graphics system, and input
functions. As a matter of fact, an IGCF only needs to have
elements representing actions that cause a change in the state of
the communicating graphical systems, and the inquire functions
obviously do not change their state. Even though an input function
executed at the transmitting end causes a local change, it is not
necessary to transmit the input command itself. The receivers only
need to get the data input, in IGCF representation, and they can
process the data in any manner, maybe simulating local input
actions.
Control
Elements for workstation: initialization, control and
transformation; and elements for normalization transformation.
(The normalization and workstation transformations can be used
to implement zooming.)
Primitive attributes
Elements for primitive, segment, and workstation attributes.
Output primitives
Elements for output primitives.
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A Format for a Graphical Communication Protocol
Segmentation
Elements for basic segmentation and workstation independent
segment storage.
Object manipulations can be implemented with segment
transformations. Object insertion can be implemented using
segment recall and segment visibility. Object deletion can be
implemented using segment deletion and segment visibility.
Object selection can use segment highlighting as feedback to
the user.
Dynamics
A considerable part of the graphical information exchanged
through an IGCF will be in the form of pointer movements over a
background picture. Pointer tracking is used to transmit points
sampled from a graphical pointer trace in order to reproduce,
at the receivers, the movement of the pointer at the sender
site. This can be done either by just moving the cursor or by
tracing its movement with a line. Rubber band echoes are used
to signal areas, routes, and scopes in a highly dynamic way.
These are indicated by an echo reference point and a feedback
point.
Hierarchical object definitions
The requirement for preserving application semantics dictated that
an IGCF include the means to represent objects that stand for
application entities, and to manipulate such entities as graphical
units. Furthermore, the low-traffic-volume requirement called for
the use of already existing objects for the creation of new ones.
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