📄 rfc2133.txt
字号:
Network Working Group R. Gilligan
Request for Comments: 2133 Freegate
Category: Informational S. Thomson
Bellcore
J. Bound
Digital
W. Stevens
Consultant
April 1997
Basic Socket Interface Extensions for IPv6
Status of this Memo
This memo provides information for the Internet community. This memo
does not specify an Internet standard of any kind. Distribution of
this memo is unlimited.
Abstract
The de facto standard application program interface (API) for TCP/IP
applications is the "sockets" interface. Although this API was
developed for Unix in the early 1980s it has also been implemented on
a wide variety of non-Unix systems. TCP/IP applications written
using the sockets API have in the past enjoyed a high degree of
portability and we would like the same portability with IPv6
applications. But changes are required to the sockets API to support
IPv6 and this memo describes these changes. These include a new
socket address structure to carry IPv6 addresses, new address
conversion functions, and some new socket options. These extensions
are designed to provide access to the basic IPv6 features required by
TCP and UDP applications, including multicasting, while introducing a
minimum of change into the system and providing complete
compatibility for existing IPv4 applications. Additional extensions
for advanced IPv6 features (raw sockets and access to the IPv6
extension headers) are defined in another document [5].
Table of Contents
1. Introduction ................................................ 2
2. Design Considerations ....................................... 3
2.1. What Needs to be Changed .................................. 3
2.2. Data Types ................................................ 5
2.3. Headers ................................................... 5
2.4. Structures ................................................ 5
3. Socket Interface ............................................ 5
3.1. IPv6 Address Family and Protocol Family ................... 5
3.2. IPv6 Address Structure .................................... 6
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RFC 2133 IPv6 Socket Interface Extensions April 1997
3.3. Socket Address Structure for 4.3BSD-Based Systems ......... 6
3.4. Socket Address Structure for 4.4BSD-Based Systems ......... 7
3.5. The Socket Functions ...................................... 8
3.6. Compatibility with IPv4 Applications ...................... 9
3.7. Compatibility with IPv4 Nodes ............................. 9
3.8. IPv6 Wildcard Address ..................................... 10
3.9. IPv6 Loopback Address ..................................... 11
4. Interface Identification .................................... 12
4.1. Name-to-Index ............................................. 13
4.2. Index-to-Name ............................................. 13
4.3. Return All Interface Names and Indexes .................... 14
4.4. Free Memory ............................................... 14
5. Socket Options .............................................. 14
5.1. Changing Socket Type ...................................... 15
5.2. Unicast Hop Limit ......................................... 16
5.3. Sending and Receiving Multicast Packets ................... 17
6. Library Functions ........................................... 19
6.1. Hostname-to-Address Translation ........................... 19
6.2. Address To Hostname Translation ........................... 22
6.3. Protocol-Independent Hostname and Service Name Translation 22
6.4. Socket Address Structure to Hostname and Service Name ..... 25
6.5. Address Conversion Functions .............................. 27
6.6. Address Testing Macros .................................... 28
7. Summary of New Definitions .................................. 29
8. Security Considerations ..................................... 31
9. Acknowledgments ............................................. 31
10. References ................................................. 31
11. Authors' Addresses ......................................... 32
1. Introduction
While IPv4 addresses are 32 bits long, IPv6 interfaces are identified
by 128-bit addresses. The socket interface make the size of an IP
address quite visible to an application; virtually all TCP/IP
applications for BSD-based systems have knowledge of the size of an
IP address. Those parts of the API that expose the addresses must be
changed to accommodate the larger IPv6 address size. IPv6 also
introduces new features (e.g., flow label and priority), some of
which must be made visible to applications via the API. This memo
defines a set of extensions to the socket interface to support the
larger address size and new features of IPv6.
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RFC 2133 IPv6 Socket Interface Extensions April 1997
2. Design Considerations
There are a number of important considerations in designing changes
to this well-worn API:
- The API changes should provide both source and binary
compatibility for programs written to the original API. That is,
existing program binaries should continue to operate when run on
a system supporting the new API. In addition, existing
applications that are re-compiled and run on a system supporting
the new API should continue to operate. Simply put, the API
changes for IPv6 should not break existing programs.
- The changes to the API should be as small as possible in order to
simplify the task of converting existing IPv4 applications to
IPv6.
- Where possible, applications should be able to use this API to
interoperate with both IPv6 and IPv4 hosts. Applications should
not need to know which type of host they are communicating with.
- IPv6 addresses carried in data structures should be 64-bit
aligned. This is necessary in order to obtain optimum
performance on 64-bit machine architectures.
Because of the importance of providing IPv4 compatibility in the API,
these extensions are explicitly designed to operate on machines that
provide complete support for both IPv4 and IPv6. A subset of this
API could probably be designed for operation on systems that support
only IPv6. However, this is not addressed in this memo.
2.1. What Needs to be Changed
The socket interface API consists of a few distinct components:
- Core socket functions.
- Address data structures.
- Name-to-address translation functions.
- Address conversion functions.
The core socket functions -- those functions that deal with such
things as setting up and tearing down TCP connections, and sending
and receiving UDP packets -- were designed to be transport
independent. Where protocol addresses are passed as function
arguments, they are carried via opaque pointers. A protocol-specific
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RFC 2133 IPv6 Socket Interface Extensions April 1997
address data structure is defined for each protocol that the socket
functions support. Applications must cast pointers to these
protocol-specific address structures into pointers to the generic
"sockaddr" address structure when using the socket functions. These
functions need not change for IPv6, but a new IPv6-specific address
data structure is needed.
The "sockaddr_in" structure is the protocol-specific data structure
for IPv4. This data structure actually includes 8-octets of unused
space, and it is tempting to try to use this space to adapt the
sockaddr_in structure to IPv6. Unfortunately, the sockaddr_in
structure is not large enough to hold the 16-octet IPv6 address as
well as the other information (address family and port number) that
is needed. So a new address data structure must be defined for IPv6.
The name-to-address translation functions in the socket interface are
gethostbyname() and gethostbyaddr(). These must be modified to
support IPv6 and the semantics defined must provide 100% backward
compatibility for all existing IPv4 applications, along with IPv6
support for new applications. Additionally, the POSIX 1003.g work in
progress [4] specifies a new hostname-to-address translation function
which is protocol independent. This function can also be used with
IPv6.
The address conversion functions -- inet_ntoa() and inet_addr() --
convert IPv4 addresses between binary and printable form. These
functions are quite specific to 32-bit IPv4 addresses. We have
designed two analogous functions that convert both IPv4 and IPv6
addresses, and carry an address type parameter so that they can be
extended to other protocol families as well.
Finally, a few miscellaneous features are needed to support IPv6.
New interfaces are needed to support the IPv6 flow label, priority,
and hop limit header fields. New socket options are needed to
control the sending and receiving of IPv6 multicast packets.
The socket interface will be enhanced in the future to provide access
to other IPv6 features. These extensions are described in [5].
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RFC 2133 IPv6 Socket Interface Extensions April 1997
2.2. Data Types
The data types of the structure elements given in this memo are
intended to be examples, not absolute requirements. Whenever
possible, POSIX 1003.1g data types are used: u_intN_t means an
unsigned integer of exactly N bits (e.g., u_int16_t) and u_intNm_t
means an unsigned integer of at least N bits (e.g., u_int32m_t). We
also assume the argument data types from 1003.1g when possible (e.g.,
the final argument to setsockopt() is a size_t value). Whenever
buffer sizes are specified, the POSIX 1003.1 size_t data type is used
(e.g., the two length arguments to getnameinfo()).
2.3. Headers
When function prototypes and structures are shown we show the headers
that must be #included to cause that item to be defined.
2.4. Structures
When structures are described the members shown are the ones that
must appear in an implementation. Additional, nonstandard members
may also be defined by an implementation.
The ordering shown for the members of a structure is the recommended
ordering, given alignment considerations of multibyte members, but an
implementation may order the members differently.
3. Socket Interface
This section specifies the socket interface changes for IPv6.
3.1. IPv6 Address Family and Protocol Family
A new address family name, AF_INET6, is defined in <sys/socket.h>.
The AF_INET6 definition distinguishes between the original
sockaddr_in address data structure, and the new sockaddr_in6 data
structure.
A new protocol family name, PF_INET6, is defined in <sys/socket.h>.
Like most of the other protocol family names, this will usually be
defined to have the same value as the corresponding address family
name:
#define PF_INET6 AF_INET6
The PF_INET6 is used in the first argument to the socket() function
to indicate that an IPv6 socket is being created.
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RFC 2133 IPv6 Socket Interface Extensions April 1997
3.2. IPv6 Address Structure
A new data structure to hold a single IPv6 address is defined as
follows:
#include <netinet/in.h>
struct in6_addr {
u_int8_t s6_addr[16]; /* IPv6 address */
}
This data structure contains an array of sixteen 8-bit elements,
which make up one 128-bit IPv6 address. The IPv6 address is stored
in network byte order.
3.3. Socket Address Structure for 4.3BSD-Based Systems
In the socket interface, a different protocol-specific data structure
is defined to carry the addresses for each protocol suite. Each
protocol-specific data structure is designed so it can be cast into a
protocol-independent data structure -- the "sockaddr" structure.
Each has a "family" field that overlays the "sa_family" of the
sockaddr data structure. This field identifies the type of the data
structure.
The sockaddr_in structure is the protocol-specific address data
structure for IPv4. It is used to pass addresses between
applications and the system in the socket functions. The following
structure is defined to carry IPv6 addresses:
#include <netinet/in.h>
struct sockaddr_in6 {
u_int16m_t sin6_family; /* AF_INET6 */
u_int16m_t sin6_port; /* transport layer port # */
u_int32m_t sin6_flowinfo; /* IPv6 flow information */
struct in6_addr sin6_addr; /* IPv6 address */
};
This structure is designed to be compatible with the sockaddr data
structure used in the 4.3BSD release.
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