📄 rfc2502.txt
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(ACK) or negative acknowledgments (NAK). In any event, its seems
clear that there is not likely to be a single solution for reliable
multicast, but rather a number of solutions tailored to different
application domains. Approaches involving distributed logging seem
to hold particular promise for the distributed simulation
application.
In the DIS/HLA environment, five different transmission needs can be
identified:
(1) best-effort low-latency multicast of object attributes that often
change continuously, for example position of mobile objects;
(2) low-latency reliable multicast of object attributes that do not
change continuously but may change at arbitrary times during the
simulation, for example object appearance (An important
characteristic of this category is that only the latest value of
any attribute is needed by the receiver.);
(3) low-latency, reliable unicast of occasional data among arbitrary
members of the multicast group (This form of transmission was
specified for DIS "collisions"; it is not in the current HLA
specification but might profitably be included there. The
requirement is for occasional transaction-like exchange of data
between two arbitrary hosts in the multicast group, with a low
latency that makes TCP connection impractical.);
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(4) reliable but not necessarily real-time multicast distribution of
supporting bulk data such as terrain databases and object
enumerations; and
(5) reliable unicast of control information between individual RTI
components (this requirement is met by TCP).
All of these transmissions take place within the same large-scale
multicasting environment. The value of integrating categories (1) and
(2) into a single selectively reliable protocol was proposed by Cohen
[Cohe94]. Pullen and Laviano implemented this concept [PuLa95] and
demonstrated it within the HLA framework [PLM97] as the Selectively
Reliable Transmission Protocol (SRTP) for categories (1) through (3).
Category (4) could be supported by a reliable multicast protocol such
as the commercial multicast FTP offering from Starburst [MRTW97],
however adequate congestion control has not been demonstrated in any
such protocol. There has been some discussion of using the Real-Time
Streaming Protocol, RTSP, for this purpose, however as the databases
must be transmitted reliably and RTSP uses a best-effort model, it
does not appear to be applicable.
In summary, it is clear that a hybrid of best-effort and reliable
multicast (not necessarily all in the same protocol) is needed to
support DIS and HLA, and that the low-latency, reliable part of this
hybrid is not available in the Internet protocol suite.
3.4 Network management for distributed simulation systems
Coordinated, integrated network management is one of the more
difficult aspects of a large distributed simulation exercise. The
network management techniques that have been used successfully to
support the growth of the Internet for the past several years could
be expanded to fill this need. The technique is based on a primitive
called a Management Information Base (MIB) being polled periodically
at very low data rates. The receiver of the poll is called an Agent
and is collocated with the remote process being monitored. The agent
is simple so as to not absorb very many resources. The requesting
process is called a Manager, and is typically located elsewhere on a
separate workstation. The Manager communicates to all of the agents
in a given domain using the Simple Network Management Protocol
(SNMP). It appears that SNMP is well adapted to the purpose of
distributed simulation management, in addition to managing the
underlying simulation network resources. Creating a standard
distributed simulation MIB format would make it possible for the
simulation community to make use of the collection of powerful, off-
the-shelf network management tools that have been created around
SNMP.
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3.5 A session protocol to start, pause, and stop a distributed
simulation exercise
Coordinating start, stop, and pause of large distributed exercises is
a complex and difficult task. The Session Initiation Protocol (SIP)
recently proposed by the Multiparty Multimedia Session Control
(MMUSIC) working group serves a similar purpose for managing large
scale multimedia conferences. As proposed, SIP appears to offer
sufficient extensibility to be used for exercise session control, if
standardized by the IETF.
3.6 An integrated security architecture
It appears that this requirement will be met by IPv6 deployment. A
shortcoming of the current Internet Protocol (IPv4) implementation is
the lack of integrated security. The new IPv6 protocol requires
implementers to follow an integrated security architecture that
provides the required integrity, authenticity, and confidentiality
for use of the Internet by communities with stringent security
demands, such as the financial community. The possibility that the
IPv6 security architecture may meet military needs, when combined
either with military cryptography or government-certified commercial
cryptography, merits further study.
3.7 Low-latency multicast naming service
Name-to-address mapping in the Internet is performed by the Domain
Name Service (DNS). DNS has a distributed architecture tuned to the
needs of unicast networking with reliable transmission (TCP) that is
not considered problematic if its latency is on the order of a second
or more. The requirement of distributed simulation for agile movement
among multicast groups implies a need for name-to-multicast-address
mapping with latency of under one second for the name resolution and
group join combined. This problem has been circumvented in military
simulations by using group IP addresses rather than names. While
military simulations may be satisfied to communicate using a known
mapping from grid squares to multicast groups, growth of distributed
simulation into commercial entertainment cannot be based on such a
simple capability. The players in distributed entertainment
simulations will want to be organized symbolically by virtual world
and role. A low-latency multicast naming service will be required.
3.8 Inter-Domain Multicast Routing for LSMA
While military LSMAs typically take place within a single
administrative domain, future entertainment LSMAs can be expected to
involve heavy inter-domain multicast traffic so that players can be
supported by multiple service providers. Standardized protocols able
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to support large numbers of multicast flows across domain boundaries
will be needed for this purpose. Current work to create a Border
Gateway Multicast Protocol (BGMP) shows promise of meeting this need.
4. References
[CSTH95] Calvin, J., et. al., "STOW Realtime Information Transfer
and Networking Architecture," 12th DIS Workshop on
Standards for the Interoperability Distributed Simulations,
March 1995.
[Cohe94] Cohen, D., "Back to Basics," Proceedings of the 11th
Workshop on Standards for Distributed Interactive
Simulation, Orlando, FL, September 1994.
[DIS94] DIS Steering Committee, "The DIS Vision," Institute for
Simulation and Training, University of Central Florida, May
1994.
[DMSO96] Defense Modeling and Simulation Office, High Level
Architecture Rules Version 1.0, U.S. Department of Defense,
August 1996.
[IEEE95a] IEEE 1278.1-1995, Standard for Distributed Interactive
Simulation - Application Protocols
[IEEE95b] IEEE 1278.2-1995, Standard for Distributed Interactive
Simulation - Communication services and Profiles
[MRTW97] Miller, K., et. al. "StarBurst Multicast File Transfer
Protocol (MFTP) Specification", Work in Progress.
[Mont97] Montgomery, T., Reliable Multicast Links webpage,
http://research.ivv.nasa.gov/RMP/links.html
[PuLa95] Pullen, M. and V. Laviano, "A Selectively Reliable
Transport Protocol for Distributed Interactive Simulation",
Proceedings of the 13th Workshop on Standards for
Distributed Interactive Simulation, Orlando, FL, September
1995.
[PuWh95] Pullen, M. and E. White, "Dual-Mode Multicast: A New
Multicasting Architecture for Distributed Interactive
Simulation," 12th DIS Workshop on Standards for the
Interoperability of Distributed Simulations, Orlando, FL,
March 1995.
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[PLM97] Pullen, M., Laviano, V. and M. Moreau, "Creating A Light-
Weight RTI As An Evolution Of Dual-Mode Multicast Using
Selectively Reliable Transmission," Proceedings of the
Second Simulation Interoperability Workshop, Orlando, FL,
September 1997.
[SPW94] Symington, S., Pullen, M. and D. Wood, "Modeling and
Simulation Requirements for IPng", RFC 1667, August 1994.
[SSM96] Seidensticker, S., Smith, W. and M. Myjak, "Scenarios and
Appropriate Protocols for Distributed Interactive
Simulation", Work in Progress.
[ZSSC97] Zhang, Z., et. al., "Quality of Service Path First Routing
Protocol", Work in Progress.
4. Security Considerations
Security issues are discussed in section 3.6.
5. Authors' Addresses
J. Mark Pullen
Computer Science/C3I Center
MS 4A5
George Mason University
Fairfax, VA 22032
EMail: mpullen@gmu.edu
Michael Myjak
The Virtual Workshop
P.O. Box 98
Titusville, FL 32781
EMail: mmyjak@virtualworkshop.com
Christina Bouwens
ASSET Group, SAIC Inc.
Orlando, FL
EMail: christina.bouwens@cpmx.mail.saic.com
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6. Full Copyright Statement
Copyright (C) The Internet Society (1999). All Rights Reserved.
This document and translations of it may be copied and furnished to
others, and derivative works that comment on or otherwise explain it
or assist in its implementation may be prepared, copied, published
and distributed, in whole or in part, without restriction of any
kind, provided that the above copyright notice and this paragraph are
included on all such copies and derivative works. However, this
document itself may not be modified in any way, such as by removing
the copyright notice or references to the Internet Society or other
Internet organizations, except as needed for the purpose of
developing Internet standards in which case the procedures for
copyrights defined in the Internet Standards process must be
followed, or as required to translate it into languages other than
English.
The limited permissions granted above are perpetual and will not be
revoked by the Internet Society or its successors or assigns.
This document and the information contained herein is provided on an
"AS IS" basis and THE INTERNET SOCIETY AND THE INTERNET ENGINEERING
TASK FORCE DISCLAIMS ALL WARRANTIES, EXPRESS OR IMPLIED, INCLUDING
BUT NOT LIMITED TO ANY WARRANTY THAT THE USE OF THE INFORMATION
HEREIN WILL NOT INFRINGE ANY RIGHTS OR ANY IMPLIED WARRANTIES OF
MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
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