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Network Working Group R. Braden
Request for Comments: 1379 ISI
November 1992
Extending TCP for Transactions -- Concepts
Status of This Memo
This memo provides information for the Internet community. It does
not specify an Internet standard. Distribution of this memo is
unlimited.
Abstract
This memo discusses extension of TCP to provide transaction-oriented
service, without altering its virtual-circuit operation. This
extension would fill the large gap between connection-oriented TCP
and datagram-based UDP, allowing TCP to efficiently perform many
applications for which UDP is currently used. A separate memo
contains a detailed functional specification for this proposed
extension.
This work was supported in part by the National Science Foundation
under Grant Number NCR-8922231.
TABLE OF CONTENTS
1. INTRODUCTION .................................................. 2
2. TRANSACTIONS USING STANDARD TCP ............................... 3
3. BYPASSING THE 3-WAY HANDSHAKE ................................. 6
3.1 Concept of TAO ........................................... 6
3.2 Cache Initialization ..................................... 10
3.3 Accepting <SYN,ACK> Segments ............................. 11
4. SHORTENING TIME-WAIT STATE .................................... 13
5. CHOOSING A MONOTONIC SEQUENCE ................................. 15
5.1 Cached Timestamps ........................................ 16
5.2 Current TCP Sequence Numbers ............................. 18
5.3 64-bit Sequence Numbers .................................. 20
5.4 Connection Counts ........................................ 20
5.5 Conclusions .............................................. 21
6. CONNECTION STATES ............................................. 24
7. CONCLUSIONS AND ACKNOWLEDGMENTS ............................... 32
APPENDIX A: TIME-WAIT STATE AND THE 2-PACKET EXCHANGE ............ 34
REFERENCES ....................................................... 37
Security Considerations .......................................... 38
Author's Address ................................................. 38
Braden [Page 1]
RFC 1379 Transaction TCP -- Concepts November 1992
1. INTRODUCTION
The TCP protocol [STD-007] implements a virtual-circuit transport
service that provides reliable and ordered data delivery over a
full-duplex connection. Under the virtual circuit model, the life of
a connection is divided into three distinct phases: (1) opening the
connection to create a full-duplex byte stream; (2) transferring data
in one or both directions over this stream; and (3) closing the
connection. Remote login and file transfer are examples of
applications that are well suited to virtual-circuit service.
Distributed applications, which are becoming increasingly numerous
and sophisticated in the Internet, tend to use a transaction-oriented
rather than a virtual circuit style of communication. Currently, a
transaction-oriented Internet application must choose to suffer the
overhead of opening and closing TCP connections or else build an
application-specific transport mechanism on top of the connectionless
transport protocol UDP. Greater convenience, uniformity, and
efficiency would result from widely-available kernel implementations
of a transport protocol supporting a transaction service model [RFC-
955].
The transaction service model has the following features:
* The fundamental interaction is a request followed by a response.
* An explicit open or close phase would impose excessive overhead.
* At-most-once semantics is required; that is, a transaction must
not be "replayed" by a duplicate request packet.
* In favorable circumstances, a reliable request/response
handshake can be performed with exactly one packet in each
direction.
* The minimum transaction latency for a client is RTT + SPT, where
RTT is the round-trip time and SPT is the server processing
time.
We use the term "transaction transport protocol" for a transport-
layer protocol that follows this model [RFC-955].
The Internet architecture allows an arbitrary collection of transport
protocols to be defined on top of the minimal end-to-end datagram
service provided by IP [Clark88]. In practice, however, production
systems implement only TCP and UDP at the transport layer. It has
proven difficult to leverage a new transport protocol into place, to
be widely enough available to be useful for application builders.
Braden [Page 2]
RFC 1379 Transaction TCP -- Concepts November 1992
This memo explores an alternative approach to providing a transaction
transport protocol: extending TCP to implement the transaction
service model, while continuing to support the virtual circuit model.
Each transaction will then be a single instance of a TCP connection.
The proposed transaction extension is effectively implementable
within current TCPs and operating systems, and it should also scale
to the much faster networks, interfaces, and CPUs of the future.
The present memo explains the theory behind the extension, in
somewhat exquisite detail. Despite the length and complexity of this
memo, the TCP extensions required for transactions are in fact quite
limited and simple. Another memo [TTCP-FS] provides a self-contained
functional specification of the extensions.
Section 2 of this memo describes the limitations of standard TCP for
transaction processing, to motivate the extensions. Sections 3, 4,
and 5 explore the fundamental extensions that are required for
transactions. Section 6 discusses the changes required in the TCP
connection state diagram. Finally, Section 7 presents conclusions
and acknowledgments. Familiarity with the standard TCP protocol
[STD-007] is assumed.
2. TRANSACTIONS USING STANDARD TCP
Reliable transfer of data depends upon sequence numbers. Before data
transfer can begin, both parties must "synchronize" the connection,
i.e, agree on common sequence numbers. The synchronization procedure
must preserve at-most-once semantics, i.e., be free from replay
hazards due to duplicate packets. The TCP developers adopted a
synchronization mechanism known as the 3-way handshake.
Consider a simple transaction in which client host A sends a single-
segment request to server host B, and B returns a single-segment
response. Many current TCP implementations use at least ten segments
(i.e., packets) for this sequence: three for the 3-way handshake
opening the connection, four to send and acknowledge the request and
response data, and three for TCP's full-duplex data-conserving close
sequence. These ten segments represent a high relative overhead for
two data-bearing segments. However, a more important consideration
is the transaction latency seen by the client: 2*RTT + SPT, larger
than the minimum by one RTT. As CPU and network speeds increase, the
relative significance of this extra transaction latency also
increases.
Proposed transaction transport protocols have typically used a
"timer-based" approach to connection synchronization [Birrell84]. In
this approach, once end-to-end connection state is established in the
client and server hosts, a subset of this state is maintained for
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RFC 1379 Transaction TCP -- Concepts November 1992
some period of time. A new request before the expiration of this
timeout period can then reestablish the full state without an
explicit handshake. Watson pointed out that the timer-based approach
of his Delta-T protocol [Watson81] would encompass both virtual
circuits and transactions. However, the TCP group adopted the 3-way
handshake (because of uncertainty about the robustness of enforcing
the packet lifetime bounds required by Delta-T, within a general
Internet environment). More recently, Liskov, Shrira, and Wroclawski
[Liskov90] have proposed a different timer-based approach to
connection synchronization, requiring loosely-synchronized clocks in
the hosts.
The technique proposed in this memo, suggested by Clark [Clark89],
depends upon cacheing of connection state but not upon clocks or
timers; it is described in Section 3 below. Garlick, Rom, and Postel
also proposed a connection synchronization mechanism using cached
state [Garlick77]. Their scheme required each host to maintain
connection records containing the highest sequence number on each
connection. The technique suggested here retains only per-host
state, not per-connection state.
During TCP development, it was suggested that TCP could support
transactions with data segments containing both SYN and FIN bits.
(These "Kamikaze" segments were not supported as a service; they were
used mainly to crash other experimental TCPs!) To illustrate this
idea, Figure 1 shows a plausible application of the current TCP rules
to create a minimal transaction. (In fact, some minor adjustments in
the standard TCP spec would be required to make Figure 1 fully legal
[STD-007]).
Figure 1, like many of the examples shown in this memo, uses an
abbreviated form to illustrate segment sequences. For clarity and
brevity, it omits explicit sequence and acknowledgment numbers,
assuming that these will follow the well-known TCP rules. The
notation "ACK(x)" implies a cumulative acknowledgment for the control
bit or data "x" and everything preceding "x" in the sequence space.
The referent of "x" should be clear from the context. Also, host A
will always be the client and host B will be the server in these
diagrams.
The first three segments in Figure 1 implement the standard TCP
three-way handshake. If segment #1 had been an old duplicate, the
client side would have sent an RST (Reset) bit in segment #3,
terminating the sequence. The request data included on the initial
SYN segment cannot be delivered to user B until segment #3 completes
the 3-way handshake. Loading control bits onto the segments has
reduced the total number of segments to 5, but the client still
observes a transaction latency of 2*RTT + SPT. The 3-way handshake
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RFC 1379 Transaction TCP -- Concepts November 1992
thus precludes high-performance transaction processing.
TCP A (Client) TCP B (Server)
_______________ ______________
CLOSED LISTEN
(Client sends request)
1. SYN-SENT --> <SYN,data1,FIN> --> SYN-RCVD
(data1 queued)
2. ESTABLISHED <-- <SYN,ACK(SYN)> <-- SYN-RCVD
3. FIN-WAIT-1 --> <ACK(SYN),FIN> --> CLOSE-WAIT
(data1 to server)
(Server sends reply)
4. TIME-WAIT <-- <ACK(FIN),data2,FIN> <-- LAST-ACK
(data2 to client)
5. TIME-WAIT --> <ACK(FIN)> --> CLOSED
(timeout)
CLOSED
Figure 1: Transaction Sequence: RFC-793 TCP
The TCP close sequence also poses a performance problem for
transactions: one or both end(s) of a closed connection must remain
in "TIME-WAIT" state until a 4 minute timeout has expired [STD-007].
The same connection (defined by the host and port numbers at both
ends) cannot be reopened until this delay has expired. Because of
TIME-WAIT state, a client program should choose a new local port
number (i.e., a different connection) for each successive
transaction. However, the TCP port field of 16 bits (less the
"well-known" port space) provides only 64512 available user ports.
This limits the total rate of transactions between any pair of hosts
to a maximum of 64512/240 = 268 per second. This is much too low a
rate for low-delay paths, e.g., high-speed LANs. A high rate of
short connections (i.e., transactions) could also lead to excessive
consumption of kernel memory by connection control blocks in TIME-
WAIT state.
In summary, to perform efficient transaction processing in TCP, we
need to suppress the 3-way handshake and to shorten TIME-WAIT state.
Braden [Page 5]
RFC 1379 Transaction TCP -- Concepts November 1992
Protocol mechanisms to accomplish these two goals are discussed in
Sections 3 and 4, respectively. Both require the choice of a
monotonic sequence-like space; Section 5 analyzes the choices and
makes a selection for this space. Finally, the TCP connection state
machine must be extended as described in Section 6.
Transaction processing in TCP raises some other protocol issues,
which are discussed in the functional specification memo [TTCP-FS].
These include:
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