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   The structure in6_addr above is usually implemented with an embedded
   union with extra fields that force the desired alignment level in a
   manner similar to BSD implementations of "struct in_addr". Those
   additional implementation details are omitted here for simplicity.

   An example is as follows:











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RFC 2553       Basic Socket Interface Extensions for IPv6     March 1999


   struct in6_addr {
        union {
            uint8_t  _S6_u8[16];
            uint32_t _S6_u32[4];
            uint64_t _S6_u64[2];
        } _S6_un;
   };
   #define s6_addr _S6_un._S6_u8

3.3 Socket Address Structure for 4.3BSD-Based Systems

   In the socket interface, a different protocol-specific data structure
   is defined to carry the addresses for each protocol suite.  Each
   protocol- specific data structure is designed so it can be cast into a
   protocol- independent data structure -- the "sockaddr" structure.
   Each has a "family" field that overlays the "sa_family" of the
   sockaddr data structure.  This field identifies the type of the data
   structure.

   The sockaddr_in structure is the protocol-specific address data
   structure for IPv4.  It is used to pass addresses between applications
   and the system in the socket functions.  The following sockaddr_in6
   structure holds IPv6 addresses and is defined as a result of including
   the <netinet/in.h> header:

struct sockaddr_in6 {
    sa_family_t     sin6_family;    /* AF_INET6 */
    in_port_t       sin6_port;      /* transport layer port # */
    uint32_t        sin6_flowinfo;  /* IPv6 traffic class & flow info */
    struct in6_addr sin6_addr;      /* IPv6 address */
    uint32_t        sin6_scope_id;  /* set of interfaces for a scope */
};

   This structure is designed to be compatible with the sockaddr data
   structure used in the 4.3BSD release.

   The sin6_family field identifies this as a sockaddr_in6 structure.
   This field overlays the sa_family field when the buffer is cast to a
   sockaddr data structure.  The value of this field must be AF_INET6.

   The sin6_port field contains the 16-bit UDP or TCP port number.  This
   field is used in the same way as the sin_port field of the
   sockaddr_in structure.  The port number is stored in network byte
   order.







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RFC 2553       Basic Socket Interface Extensions for IPv6     March 1999


   The sin6_flowinfo field is a 32-bit field that contains two pieces of
   information: the traffic class and the flow label.  The contents and
   interpretation of this member is specified in [1].  The sin6_flowinfo
   field SHOULD be set to zero by an implementation prior to using the
   sockaddr_in6 structure by an application on receive operations.

   The sin6_addr field is a single in6_addr structure (defined in the
   previous section).  This field holds one 128-bit IPv6 address.  The
   address is stored in network byte order.

   The ordering of elements in this structure is specifically designed
   so that when sin6_addr field is aligned on a 64-bit boundary, the
   start of the structure will also be aligned on a 64-bit boundary.
   This is done for optimum performance on 64-bit architectures.

   The sin6_scope_id field is a 32-bit integer that identifies a set of
   interfaces as appropriate for the scope of the address carried in the
   sin6_addr field.  For a link scope sin6_addr sin6_scope_id would be
   an interface index.  For a site scope sin6_addr, sin6_scope_id would
   be a site identifier.  The mapping of sin6_scope_id to an interface
   or set of interfaces is left to implementation and future
   specifications on the subject of site identifiers.

   Notice that the sockaddr_in6 structure will normally be larger than
   the generic sockaddr structure.  On many existing implementations the
   sizeof(struct sockaddr_in) equals sizeof(struct sockaddr), with both
   being 16 bytes.  Any existing code that makes this assumption needs
   to be examined carefully when converting to IPv6.

3.4 Socket Address Structure for 4.4BSD-Based Systems

   The 4.4BSD release includes a small, but incompatible change to the
   socket interface.  The "sa_family" field of the sockaddr data
   structure was changed from a 16-bit value to an 8-bit value, and the
   space saved used to hold a length field, named "sa_len".  The
   sockaddr_in6 data structure given in the previous section cannot be
   correctly cast into the newer sockaddr data structure.  For this
   reason, the following alternative IPv6 address data structure is
   provided to be used on systems based on 4.4BSD.  It is defined as a
   result of including the <netinet/in.h> header.











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RFC 2553       Basic Socket Interface Extensions for IPv6     March 1999


struct sockaddr_in6 {
    uint8_t         sin6_len;       /* length of this struct */
    sa_family_t     sin6_family;    /* AF_INET6 */
    in_port_t       sin6_port;      /* transport layer port # */
    uint32_t        sin6_flowinfo;  /* IPv6 flow information */
    struct in6_addr sin6_addr;      /* IPv6 address */
    uint32_t        sin6_scope_id;  /* set of interfaces for a scope */
};

   The only differences between this data structure and the 4.3BSD
   variant are the inclusion of the length field, and the change of the
   family field to a 8-bit data type.  The definitions of all the other
   fields are identical to the structure defined in the previous
   section.

   Systems that provide this version of the sockaddr_in6 data structure
   must also declare SIN6_LEN as a result of including the
   <netinet/in.h> header.  This macro allows applications to determine
   whether they are being built on a system that supports the 4.3BSD or
   4.4BSD variants of the data structure.

3.5 The Socket Functions

   Applications call the socket() function to create a socket descriptor
   that represents a communication endpoint.  The arguments to the
   socket() function tell the system which protocol to use, and what
   format address structure will be used in subsequent functions.  For
   example, to create an IPv4/TCP socket, applications make the call:

      s = socket(PF_INET, SOCK_STREAM, 0);

   To create an IPv4/UDP socket, applications make the call:

      s = socket(PF_INET, SOCK_DGRAM, 0);

   Applications may create IPv6/TCP and IPv6/UDP sockets by simply using
   the constant PF_INET6 instead of PF_INET in the first argument.  For
   example, to create an IPv6/TCP socket, applications make the call:

      s = socket(PF_INET6, SOCK_STREAM, 0);

   To create an IPv6/UDP socket, applications make the call:

      s = socket(PF_INET6, SOCK_DGRAM, 0);







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RFC 2553       Basic Socket Interface Extensions for IPv6     March 1999


   Once the application has created a PF_INET6 socket, it must use the
   sockaddr_in6 address structure when passing addresses in to the
   system.  The functions that the application uses to pass addresses
   into the system are:

      bind()
      connect()
      sendmsg()
      sendto()

   The system will use the sockaddr_in6 address structure to return
   addresses to applications that are using PF_INET6 sockets.  The
   functions that return an address from the system to an application
   are:

      accept()
      recvfrom()
      recvmsg()
      getpeername()
      getsockname()

   No changes to the syntax of the socket functions are needed to
   support IPv6, since all of the "address carrying" functions use an
   opaque address pointer, and carry an address length as a function
   argument.

3.6 Compatibility with IPv4 Applications

   In order to support the large base of applications using the original
   API, system implementations must provide complete source and binary
   compatibility with the original API.  This means that systems must
   continue to support PF_INET sockets and the sockaddr_in address
   structure.  Applications must be able to create IPv4/TCP and IPv4/UDP
   sockets using the PF_INET constant in the socket() function, as
   described in the previous section.  Applications should be able to
   hold a combination of IPv4/TCP, IPv4/UDP, IPv6/TCP and IPv6/UDP
   sockets simultaneously within the same process.

   Applications using the original API should continue to operate as
   they did on systems supporting only IPv4.  That is, they should
   continue to interoperate with IPv4 nodes.

3.7 Compatibility with IPv4 Nodes

   The API also provides a different type of compatibility: the ability
   for IPv6 applications to interoperate with IPv4 applications.  This
   feature uses the IPv4-mapped IPv6 address format defined in the IPv6
   addressing architecture specification [2].  This address format



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RFC 2553       Basic Socket Interface Extensions for IPv6     March 1999


   allows the IPv4 address of an IPv4 node to be represented as an IPv6
   address.  The IPv4 address is encoded into the low-order 32 bits of
   the IPv6 address, and the high-order 96 bits hold the fixed prefix
   0:0:0:0:0:FFFF.  IPv4- mapped addresses are written as follows:

      ::FFFF:<IPv4-address>

   These addresses can be generated automatically by the
   getipnodebyname() function when the specified host has only IPv4
   addresses (as described in Section 6.1).

   Applications may use PF_INET6 sockets to open TCP connections to IPv4
   nodes, or send UDP packets to IPv4 nodes, by simply encoding the
   destination's IPv4 address as an IPv4-mapped IPv6 address, and
   passing that address, within a sockaddr_in6 structure, in the
   connect() or sendto() call.  When applications use PF_INET6 sockets
   to accept TCP connections from IPv4 nodes, or receive UDP packets
   from IPv4 nodes, the system returns the peer's address to the
   application in the accept(), recvfrom(), or getpeername() call using
   a sockaddr_in6 structure encoded this way.

   Few applications will likely need to know which type of node they are
   interoperating with.  However, for those applications that do need to
   know, the IN6_IS_ADDR_V4MAPPED() macro, defined in Section 6.7, is
   provided.

3.8 IPv6 Wildcard Address

   While the bind() function allows applications to select the source IP
   address of UDP packets and TCP connections, applications often want
   the system to select the source address for them.  With IPv4, one
   specifies the address as the symbolic constant INADDR_ANY (called the
   "wildcard" address) in the bind() call, or simply omits the bind()
   entirely.

   Since the IPv6 address type is a structure (struct in6_addr), a
   symbolic constant can be used to initialize an IPv6 address variable,
   but cannot be used in an assignment.  Therefore systems provide the
   IPv6 wildcard address in two forms.

   The first version is a global variable named "in6addr_any" that is an
   in6_addr structure.  The extern declaration for this variable is
   defined in <netinet/in.h>:

      extern const struct in6_addr in6addr_any;






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RFC 2553       Basic Socket Interface Extensions for IPv6     March 1999


   Applications use in6addr_any similarly to the way they use INADDR_ANY
   in IPv4.  For example, to bind a socket to port number 23, but let
   the system select the source address, an application could use the
   following code:

      struct sockaddr_in6 sin6;
       . . .
      sin6.sin6_family = AF_INET6;
      sin6.sin6_flowinfo = 0;
      sin6.sin6_port = htons(23);
      sin6.sin6_addr = in6addr_any;  /* structure assignment */
       . . .
      if (bind(s, (struct sockaddr *) &sin6, sizeof(sin6)) == -1)
              . . .

   The other version is a symbolic constant named IN6ADDR_ANY_INIT and

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