rfc896.txt

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Network Working Group                                  John Nagle
Request For Comments:  896                         6 January 1984
                    Ford Aerospace and Communications Corporation

           Congestion Control in IP/TCP Internetworks

This memo discusses some aspects of congestion control in  IP/TCP
Internetworks.   It  is intended to stimulate thought and further
discussion of this topic.   While some specific  suggestions  are
made for improved congestion  control  implementation,  this memo
does not specify any standards.

                          Introduction

Congestion control is a recognized problem in  complex  networks.
We have discovered that the Department of Defense's Internet Pro-
tocol (IP) , a pure datagram protocol, and  Transmission  Control
Protocol  (TCP),  a transport layer protocol, when used together,
are subject to unusual congestion problems caused by interactions
between  the  transport  and  datagram layers.  In particular, IP
gateways are vulnerable to a phenomenon we call  "congestion col-
lapse",  especially when such gateways connect networks of widely
different bandwidth.  We have developed  solutions  that  prevent
congestion collapse.

These problems are not generally recognized because these  proto-
cols  are used most often on networks built on top of ARPANET IMP
technology.  ARPANET IMP based networks traditionally  have  uni-
form  bandwidth and identical switching nodes, and are sized with
substantial excess capacity.  This excess capacity, and the abil-
ity  of the IMP system to throttle the transmissions of hosts has
for most IP / TCP hosts and  networks  been  adequate  to  handle
congestion.  With the recent split of the ARPANET into two inter-
connected networks and the growth of other networks with  differ-
ing properties connected to the ARPANET, however, reliance on the
benign properties of the IMP system is no longer enough to  allow
hosts  to  communicate rapidly and reliably. Improved handling of
congestion is now  mandatory  for  successful  network  operation
under load.

Ford Aerospace and Communications  Corporation,  and  its  parent
company,  Ford  Motor  Company,  operate  the only private IP/TCP
long-haul network in existence today.  This network connects four
facilities  (one  in Michigan, two in California, and one in Eng-
land) some with extensive local networks.  This net is cross-tied
to  the  ARPANET  but  uses  its  own long-haul circuits; traffic
between Ford  facilities  flows  over  private  leased  circuits,
including  a  leased  transatlantic  satellite  connection.   All
switching nodes are pure IP datagram switches  with  no  node-to-
node  flow  control, and all hosts run software either written or
heavily modified by Ford or Ford Aerospace.  Bandwidth  of  links
in  this  network varies widely, from 1200 to 10,000,000 bits per
second.  In general, we have not been able to afford  the  luxury
of excess long-haul bandwidth that the ARPANET possesses, and our
long-haul links are heavily loaded during peak periods.   Transit
times of several seconds are thus common in our network.


RFC 896    Congestion Control in IP/TCP Internetworks      1/6/84


Because of our pure datagram orientation, heavy loading, and wide
variation  in  bandwidth,  we have had to solve problems that the
ARPANET / MILNET community is just beginning to  recognize.   Our
network is sensitive to suboptimal behavior by host TCP implemen-
tations, both on and off our own net.  We have devoted  consider-
able  effort  to examining TCP behavior under various conditions,
and have solved some widely  prevalent  problems  with  TCP.   We
present  here  two problems and their solutions.  Many TCP imple-
mentations have these problems; if throughput is worse through an
ARPANET  /  MILNET  gateway  for  a given TCP implementation than
throughput across a single net, there is a high probability  that
the TCP implementation has one or both of these problems.

                       Congestion collapse

Before we proceed with a discussion of the two specific  problems
and  their  solutions,  a  description of what happens when these
problems are not addressed is in order.  In heavily  loaded  pure
datagram  networks  with  end to end retransmission, as switching
nodes become congested, the  round  trip  time  through  the  net
increases  and  the  count of datagrams in transit within the net
also increases.  This is normal behavior under load.  As long  as
there is only one copy of each datagram in transit, congestion is
under  control.   Once  retransmission  of  datagrams   not   yet
delivered begins, there is potential for serious trouble.

Host TCP  implementations  are  expected  to  retransmit  packets
several times at increasing time intervals until some upper limit
on the retransmit interval is reached.  Normally, this  mechanism
is  enough to prevent serious congestion problems.  Even with the
better adaptive host retransmission algorithms, though, a  sudden
load on the net can cause the round-trip time to rise faster than
the sending hosts measurements of round-trip time can be updated.
Such  a  load  occurs  when  a  new  bulk  transfer,  such a file
transfer, begins and starts filling a large window.   Should  the
round-trip  time  exceed  the maximum retransmission interval for
any host, that host will begin to introduce more and more  copies
of  the same datagrams into the net.  The network is now in seri-
ous trouble.  Eventually all available buffers in  the  switching
nodes  will  be full and packets must be dropped.  The round-trip
time for packets that are delivered is now at its maximum.  Hosts
are  sending  each packet several times, and eventually some copy
of each packet arrives at its destination.   This  is  congestion
collapse.

This condition is stable.  Once the  saturation  point  has  been
reached,  if the algorithm for selecting packets to be dropped is
fair, the network will continue to operate in a  degraded  condi-
tion.   In  this  condition  every  packet  is  being transmitted
several times and throughput is reduced to a  small  fraction  of
normal.   We  have pushed our network into this condition experi-
mentally and observed its stability.  It is possible  for  round-
trip  time to become so large that connections are broken because


RFC 896    Congestion Control in IP/TCP Internetworks      1/6/84


the hosts involved time out.

Congestion collapse and pathological congestion are not  normally
seen  in  the ARPANET / MILNET system because these networks have
substantial excess  capacity.   Where  connections  do  not  pass
through IP gateways, the IMP-to host flow control mechanisms usu-
ally prevent congestion collapse, especially since TCP  implemen-
tations  tend  to be well adjusted for the time constants associ-
ated with the pure ARPANET case.  However, other than ICMP Source
Quench  messages,  nothing fundamentally prevents congestion col-
lapse when TCP is run over the ARPANET / MILNET and  packets  are
being  dropped  at  gateways.  Worth  noting is that a few badly-
behaved hosts can by themselves congest the gateways and  prevent
other  hosts from passing traffic.  We have observed this problem
repeatedly with certain hosts (with whose administrators we  have
communicated privately) on the ARPANET.

Adding additional memory to the gateways will not solve the prob-
lem.   The  more  memory  added, the longer round-trip times must
become before packets are dropped.  Thus, the onset of congestion
collapse  will be delayed but when collapse occurs an even larger
fraction of the  packets  in  the  net  will  be  duplicates  and
throughput will be even worse.

                        The two problems

Two key problems with the engineering of TCP implementations have
been  observed;  we  call  these the small-packet problem and the
source-quench problem.  The second is being addressed by  several
implementors; the first is generally believed (incorrectly) to be
solved.  We have discovered that once  the  small-packet  problem
has  been  solved,  the  source-quench  problem becomes much more
tractable.  We thus present  the  small-packet  problem  and  our
solution to it first.

                    The small-packet problem

There is a special problem associated with small  packets.   When
TCP  is  used  for  the transmission of single-character messages
originating at a keyboard, the typical result  is  that  41  byte
packets  (one  byte  of data, 40 bytes of header) are transmitted
for each byte of useful data.  This 4000%  overhead  is  annoying
but tolerable on lightly loaded networks.  On heavily loaded net-
works, however, the congestion resulting from this  overhead  can
result  in  lost datagrams and retransmissions, as well as exces-
sive propagation time caused by congestion in switching nodes and
gateways.   In practice, throughput may drop so low that TCP con-
nections are aborted.

This classic problem is well-known and was first addressed in the
Tymnet network in the late 1960s.  The solution used there was to
impose a limit on the count of datagrams generated per unit time.
This limit was enforced by delaying transmission of small packets


RFC 896    Congestion Control in IP/TCP Internetworks      1/6/84


until a short (200-500ms) time had elapsed, in hope that  another
character  or two would become available for addition to the same
packet before the  timer  ran  out.   An  additional  feature  to
enhance  user  acceptability was to inhibit the time delay when a
control character, such as a carriage return, was received.

This technique has been used in NCP Telnet, X.25  PADs,  and  TCP
Telnet. It has the advantage of being well-understood, and is not
too difficult to implement.  Its flaw is that it is hard to  come
up  with  a  time limit that will satisfy everyone.  A time limit
short enough to provide highly responsive service over a 10M bits
per  second Ethernet will be too short to prevent congestion col-
lapse over a heavily loaded net with  a  five  second  round-trip
time;  and  conversely,  a  time  limit long enough to handle the
heavily loaded net will produce frustrated users on the Ethernet.

            The solution to the small-packet problem

Clearly an adaptive approach is desirable.  One  would  expect  a
proposal  for  an  adaptive  inter-packet time limit based on the
round-trip delay observed by TCP.  While such a  mechanism  could
certainly  be  implemented,  it  is  unnecessary.   A  simple and
elegant solution has been discovered.

The solution is to inhibit the sending of new TCP  segments  when
new  outgoing  data  arrives  from  the  user  if  any previously
transmitted data on the connection remains unacknowledged.   This
inhibition  is  to be unconditional; no timers, tests for size of
data received, or other conditions are required.   Implementation
typically requires one or two lines inside a TCP program.

At first glance, this solution seems to imply drastic changes  in
the  behavior of TCP.  This is not so.  It all works out right in
the end.  Let us see why this is so.

When a user process writes to a TCP connection, TCP receives some
data.   It  may  hold  that data for future sending or may send a
packet immediately.  If it refrains from  sending  now,  it  will
typically send the data later when an incoming packet arrives and
changes the state of the system.  The state changes in one of two
ways;  the incoming packet acknowledges old data the distant host
has received, or announces the availability of  buffer  space  in
the  distant  host  for  new  data.  (This last is referred to as
"updating the window").    Each time data arrives  on  a  connec-
tion,  TCP must reexamine its current state and perhaps send some
packets out.  Thus, when we omit sending data on arrival from the
user,  we  are  simply  deferring its transmission until the next
message arrives from the distant host.   A  message  must  always
arrive soon unless the connection was previously idle or communi-
cations with the other end have been lost.  In  the  first  case,
the  idle  connection,  our  scheme will result in a packet being
sent whenever the user writes to the TCP connection.  Thus we  do
not  deadlock  in  the idle condition.  In the second case, where


RFC 896    Congestion Control in IP/TCP Internetworks      1/6/84


the distant host has failed, sending more data is futile  anyway.
Note  that we have done nothing to inhibit normal TCP retransmis-
sion logic, so lost messages are not a problem.

Examination of the behavior of this scheme under  various  condi-
tions  demonstrates  that the scheme does work in all cases.  The
first case to examine is the one we wanted to solve, that of  the
character-oriented  Telnet  connection.   Let us suppose that the
user is sending TCP a new character every  200ms,  and  that  the
connection  is  via  an Ethernet with a round-trip time including
software processing of 50ms.  Without any  mechanism  to  prevent
small-packet congestion, one packet will be sent for each charac-
ter, and response will be optimal.  Overhead will be  4000%,  but
this  is  acceptable  on  an Ethernet.  The classic timer scheme,
with a limit of 2 packets per second, will  cause  two  or  three
characters to be sent per packet.  Response will thus be degraded
even though on a high-bandwidth  Ethernet  this  is  unnecessary.
Overhead  will  drop  to  1500%, but on an Ethernet this is a bad
tradeoff.  With our scheme, every character the user  types  will
find  TCP with an idle connection, and the character will be sent

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