📄 inetserver.cpp
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// InetServer.cpp : Defines the class behaviors for the application.
//
#include "stdafx.h"
#include "InetServer.h"
#include "InetServerDlg.h"
#include "wrap2cmc.h" //- MAPI use
#include "tools.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
Wrap2CMC CMCObject ; //- MAPI use
/////////////////////////////////////////////////////////////////////////////
// CInetServerApp
BEGIN_MESSAGE_MAP(CInetServerApp, CWinApp)
//{{AFX_MSG_MAP(CInetServerApp)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG
ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CInetServerApp construction
CInetServerApp::CInetServerApp()
{
char tempstr1[255];
sprintf(tempstr1,"%s",GetReg("Software\\InetServ","MapiEnabled"));
if (strcmpi(tempstr1,"TRUE")== 0)
{
MAPILoadSuccess = true;
if ( CMCObject.CMCInit() == FALSE ) //- MAPI initialisation
{
MAPILoadSuccess = false;
}
}
}
/////////////////////////////////////////////////////////////////////////////
// The one and only CInetServerApp object
CInetServerApp theApp;
/////////////////////////////////////////////////////////////////////////////
// CInetServerApp initialization
BOOL CInetServerApp::InitInstance()
{
if (!AfxSocketInit())
{
AfxMessageBox(IDP_SOCKETS_INIT_FAILED);
return FALSE;
}
// Standard initialization
// If you are not using these features and wish to reduce the size
// of your final executable, you should remove from the following
// the specific initialization routines you do not need.
#ifdef _AFXDLL
Enable3dControls(); // Call this when using MFC in a shared DLL
#else
Enable3dControlsStatic(); // Call this when linking to MFC statically
#endif
CInetServerDlg dlg;
m_pMainWnd = &dlg;
dlg.MAPILoadSuccess = MAPILoadSuccess;
int nResponse = dlg.DoModal();
if (nResponse == IDOK)
{
// TODO: Place code here to handle when the dialog is
// dismissed with OK
}
else if (nResponse == IDCANCEL)
{
// TODO: Place code here to handle when the dialog is
// dismissed with Cancel
}
// Since the dialog has been closed, return FALSE so that we exit the
// application, rather than start the application's message pump.
return FALSE;
}
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