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📄 inetserver.cpp

📁 一个SMTP邮件发送的源代码
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// InetServer.cpp : Defines the class behaviors for the application.
//

#include "stdafx.h"
#include "InetServer.h"
#include "InetServerDlg.h"
#include "wrap2cmc.h"           //- MAPI use
#include "tools.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif


Wrap2CMC       CMCObject ;      //- MAPI use

/////////////////////////////////////////////////////////////////////////////
// CInetServerApp

BEGIN_MESSAGE_MAP(CInetServerApp, CWinApp)
	//{{AFX_MSG_MAP(CInetServerApp)
		// NOTE - the ClassWizard will add and remove mapping macros here.
		//    DO NOT EDIT what you see in these blocks of generated code!
	//}}AFX_MSG
	ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CInetServerApp construction

CInetServerApp::CInetServerApp()
{

	char tempstr1[255];
	sprintf(tempstr1,"%s",GetReg("Software\\InetServ","MapiEnabled"));
	if (strcmpi(tempstr1,"TRUE")== 0)
	{
	MAPILoadSuccess = true;
    if ( CMCObject.CMCInit() == FALSE )  //- MAPI initialisation
	{
		
		MAPILoadSuccess = false;

	}
	}
}

/////////////////////////////////////////////////////////////////////////////
// The one and only CInetServerApp object

CInetServerApp theApp;

/////////////////////////////////////////////////////////////////////////////
// CInetServerApp initialization

BOOL CInetServerApp::InitInstance()
{
	if (!AfxSocketInit())
	{
		AfxMessageBox(IDP_SOCKETS_INIT_FAILED);
		return FALSE;
	}

	// Standard initialization
	// If you are not using these features and wish to reduce the size
	//  of your final executable, you should remove from the following
	//  the specific initialization routines you do not need.

#ifdef _AFXDLL
	Enable3dControls();			// Call this when using MFC in a shared DLL
#else
	Enable3dControlsStatic();	// Call this when linking to MFC statically
#endif

	CInetServerDlg dlg;
	m_pMainWnd = &dlg;


	dlg.MAPILoadSuccess = MAPILoadSuccess;
	int nResponse = dlg.DoModal();
	if (nResponse == IDOK)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with OK
	}
	else if (nResponse == IDCANCEL)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with Cancel
	}

	// Since the dialog has been closed, return FALSE so that we exit the
	//  application, rather than start the application's message pump.
	return FALSE;
}

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