📄 hge.h
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/*
** Haaf's Game Engine 1.4
** Copyright (C) 2003-2004, Relish Games
** hge.relishgames.com
**
** System layer API
*/
#ifndef HGE_H
#define HGE_H
#define HGE_VERSION 0x140
#ifdef HGEDLL
#define EXPORT __declspec(dllexport)
#else
#define EXPORT
#endif
#define CALL __stdcall
#if defined(WIN32) || defined(__BORLANDC__)
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#endif
#ifdef __BORLANDC__
#define sqrtf (float)sqrt
#define acosf (float)acos
#define atan2f (float)atan2
#define cosf (float)cos
#define sinf (float)sin
#define powf (float)pow
#endif
/*
** Common data types
*/
#ifndef DWORD
typedef unsigned long DWORD;
typedef unsigned short WORD;
typedef unsigned char BYTE;
#endif
/*
** Common math constants
*/
#ifndef M_PI
#define M_PI 3.14159265358979323846f
#define M_PI_2 1.57079632679489661923f
#define M_PI_4 0.785398163397448309616f
#define M_1_PI 0.318309886183790671538f
#define M_2_PI 0.636619772367581343076f
#endif
/*
** HGE Handle types
*/
typedef DWORD HTEXTURE;
typedef DWORD HTARGET;
typedef DWORD HEFFECT;
typedef DWORD HMUSIC;
typedef DWORD HCHANNEL;
/*
** Hardware color macros
*/
#define ARGB(a,r,g,b) ((DWORD(a)<<24) + (DWORD(r)<<16) + (DWORD(g)<<8) + DWORD(b))
#define GETA(col) ((col)>>24)
#define GETR(col) (((col)>>16) & 0xFF)
#define GETG(col) (((col)>>8) & 0xFF)
#define GETB(col) ((col) & 0xFF)
#define SETA(col,a) (((col) & 0x00FFFFFF) + (DWORD(a)<<24))
#define SETR(col,r) (((col) & 0xFF00FFFF) + (DWORD(r)<<16))
#define SETG(col,g) (((col) & 0xFFFF00FF) + (DWORD(g)<<8))
#define SETB(col,b) (((col) & 0xFFFFFF00) + DWORD(b))
/*
** HGE Blending constants
*/
#define BLEND_COLORADD 1
#define BLEND_COLORMUL 0
#define BLEND_ALPHABLEND 2
#define BLEND_ALPHAADD 0
#define BLEND_ZWRITE 4
#define BLEND_NOZWRITE 0
/*
** HGE System state constants
*/
typedef enum
{
HGE_FRAMEFUNC = 1, // bool*() frame function (default: NULL) (you MUST set this)
HGE_FOCUSLOSTFUNC = 2, // bool*() focus lost function (default: NULL)
HGE_FOCUSGAINFUNC = 3, // bool*() focus gain function (default: NULL)
HGE_EXITFUNC = 4, // bool*() exit function (default: NULL)
HGE_ICON = 6, // char* icon resource (default: NULL)
HGE_TITLE = 7, // char* window title (default: "HGE")
HGE_SCREENWIDTH = 8, // int screen width (default: 800)
HGE_SCREENHEIGHT = 9, // int screen height (default: 600)
HGE_SCREENBPP = 10, // int screen bitdepth (default: 32) (desktop bpp in windowed mode)
HGE_WINDOWED = 11, // bool run in window? (default: false)
HGE_ZBUFFER = 12, // bool use z-buffer? (default: false)
HGE_RESOURCEFILE = 14, // char* resource file (default: NULL) (meaning no file)
HGE_INIFILE = 15, // char* ini file (default: NULL) (meaning no file)
HGE_LOGFILE = 16, // char* log file (default: NULL) (meaning no file)
HGE_USESOUND = 18, // bool use BASS for sound? (default: true)
HGE_SAMPLERATE = 19, // int sample rate (default: 44100)
HGE_FXVOLUME = 20, // int global fx volume (default: 100)
HGE_MUSVOLUME = 21, // int global music volume (default: 100)
HGE_FPS = 23, // int fixed fps or 0 (default: 0)
HGE_DONTSUSPEND = 24 // bool focus lost:suspend? (default: false)
} hgeState;
/*
** HGE System state value class
*/
class hgeValue
{
public:
hgeValue(int value) { int_value = value; }
hgeValue(bool value) { bool_value = value; }
hgeValue(char *value) { string_value = value; }
hgeValue(bool (*value)()) { func_value = value; }
int int_value;
bool bool_value;
char *string_value;
bool (*func_value)();
};
/*
** HGE Vertex structure
*/
struct hgeVertex
{
float x, y; // screen position
float z; // Z-buffer depth
float reserved; // reciprocal homogeneous W
DWORD col; // color
float tx, ty; // texture coordinates
};
/*
** HGE Quad structure
*/
struct hgeQuad
{
hgeVertex v[4];
HTEXTURE tex;
int blend;
};
/*
** HGE Input Event structure
*/
struct hgeInputEvent
{
int type; // event type
int key; // key code
int flags; // event flags
int chr; // character code
int wheel; // wheel shift
float x; // mouse cursor x-coordinate
float y; // mouse cursor y-coordinate
};
/*
** HGE Input Event type constants
*/
#define INPUT_KEYDOWN 1
#define INPUT_KEYUP 2
#define INPUT_MBUTTONDOWN 3
#define INPUT_MBUTTONUP 4
#define INPUT_MOUSEMOVE 5
#define INPUT_MOUSEWHEEL 6
/*
** HGE Input Event flags
*/
#define HGEINP_SHIFT 1
#define HGEINP_CTRL 2
#define HGEINP_ALT 4
#define HGEINP_CAPSLOCK 8
#define HGEINP_SCROLLLOCK 16
#define HGEINP_NUMLOCK 32
#define HGEINP_REPEAT 64
/*
** HGE Interface class
*/
class HGE
{
public:
virtual void CALL Release() = 0;
virtual bool CALL System_Initiate() = 0;
virtual void CALL System_Shutdown() = 0;
virtual bool CALL System_Start() = 0;
virtual void CALL System_SetState(hgeState state, hgeValue value) = 0;
virtual hgeValue CALL System_GetState(hgeState state) = 0;
virtual char* CALL System_GetErrorMessage() = 0;
virtual void CALL System_Log(char *format, ...) = 0;
virtual float CALL System_Rand(float min, float max) = 0;
virtual void* CALL Resource_Load(char *filename, DWORD *size=0) = 0;
virtual void CALL Resource_Free(void *res) = 0;
virtual void CALL Ini_SetInt(char *section, char *name, int value) = 0;
virtual int CALL Ini_GetInt(char *section, char *name, int def_val) = 0;
virtual void CALL Ini_SetFloat(char *section, char *name, float value) = 0;
virtual float CALL Ini_GetFloat(char *section, char *name, float def_val) = 0;
virtual void CALL Ini_SetString(char *section, char *name, char *value) = 0;
virtual char* CALL Ini_GetString(char *section, char *name, char *def_val, char *dest, int dest_size) = 0;
virtual float CALL Timer_GetDelta() = 0;
virtual int CALL Timer_GetFPS() = 0;
virtual HEFFECT CALL Effect_Load(char *filename, DWORD size=0) = 0;
virtual void CALL Effect_Free(HEFFECT eff) = 0;
virtual HCHANNEL CALL Effect_Play(HEFFECT eff) = 0;
virtual HCHANNEL CALL Effect_PlayEx(HEFFECT eff, int volume=100, int pan=0, float pitch=1.0f, bool loop=false) = 0;
virtual HMUSIC CALL Music_Load(char *filename, DWORD size=0) = 0;
virtual void CALL Music_Free(HMUSIC mus) = 0;
virtual HCHANNEL CALL Music_Play(HMUSIC mus) = 0;
virtual void CALL Channel_SetPanning(HCHANNEL chn, int pan) = 0;
virtual void CALL Channel_SetVolume(HCHANNEL chn, int volume) = 0;
virtual void CALL Channel_SetPitch(HCHANNEL chn, float pitch) = 0;
virtual void CALL Channel_Pause(HCHANNEL chn) = 0;
virtual void CALL Channel_Resume(HCHANNEL chn) = 0;
virtual void CALL Channel_Stop(HCHANNEL chn) = 0;
virtual void CALL Channel_StopAll() = 0;
virtual void CALL Input_GetMousePos(float *x, float *y) = 0;
virtual void CALL Input_SetMousePos(float x, float y) = 0;
virtual int CALL Input_GetMouseWheel() = 0;
virtual bool CALL Input_GetKeyState(int key) = 0;
virtual char* CALL Input_GetKeyName(int key) = 0;
virtual int CALL Input_GetKey() = 0;
virtual int CALL Input_GetChar() = 0;
virtual bool CALL Input_GetEvent(hgeInputEvent *event) = 0;
virtual bool CALL Gfx_BeginScene(HTARGET target=0) = 0;
virtual void CALL Gfx_EndScene() = 0;
virtual void CALL Gfx_Clear(DWORD color) = 0;
virtual void CALL Gfx_RenderQuad(hgeQuad *quad) = 0;
virtual void CALL Gfx_RenderLine(float x1, float y1, float x2, float y2, DWORD color=0xFFFFFFFF, float z=0.5f) = 0;
virtual bool CALL Gfx_SetClipping(int x=0, int y=0, int w=0, int h=0) = 0;
virtual HTARGET CALL Target_Create(int width, int height, bool zbuffer) = 0;
virtual void CALL Target_Free(HTARGET target) = 0;
virtual HTEXTURE CALL Target_GetTexture(HTARGET target) = 0;
virtual HTEXTURE CALL Texture_Create(int width, int height) = 0;
virtual HTEXTURE CALL Texture_Load(char *filename, DWORD size=0) = 0;
virtual void CALL Texture_Free(HTEXTURE tex) = 0;
virtual int CALL Texture_GetWidth(HTEXTURE tex) = 0;
virtual int CALL Texture_GetHeight(HTEXTURE tex) = 0;
virtual DWORD* CALL Texture_Lock(HTEXTURE tex, bool bReadOnly=true, int left=0, int top=0, int width=0, int height=0) = 0;
virtual void CALL Texture_Unlock(HTEXTURE tex) = 0;
};
extern "C" { EXPORT HGE * CALL hgeCreate(int ver); }
/*
** HGE Virtual-key codes
*/
#define HGEK_LBUTTON 0x01
#define HGEK_RBUTTON 0x02
#define HGEK_MBUTTON 0x04
#define HGEK_ESCAPE 0x1B
#define HGEK_BACKSPACE 0x08
#define HGEK_TAB 0x09
#define HGEK_ENTER 0x0D
#define HGEK_SPACE 0x20
#define HGEK_SHIFT 0x10
#define HGEK_CTRL 0x11
#define HGEK_ALT 0x12
#define HGEK_LWIN 0x5B
#define HGEK_RWIN 0x5C
#define HGEK_APPS 0x5D
#define HGEK_PAUSE 0x13
#define HGEK_CAPSLOCK 0x14
#define HGEK_NUMLOCK 0x90
#define HGEK_SCROLLLOCK 0x91
#define HGEK_PGUP 0x21
#define HGEK_PGDN 0x22
#define HGEK_HOME 0x24
#define HGEK_END 0x23
#define HGEK_INSERT 0x2D
#define HGEK_DELETE 0x2E
#define HGEK_LEFT 0x25
#define HGEK_UP 0x26
#define HGEK_RIGHT 0x27
#define HGEK_DOWN 0x28
#define HGEK_0 0x30
#define HGEK_1 0x31
#define HGEK_2 0x32
#define HGEK_3 0x33
#define HGEK_4 0x34
#define HGEK_5 0x35
#define HGEK_6 0x36
#define HGEK_7 0x37
#define HGEK_8 0x38
#define HGEK_9 0x39
#define HGEK_A 0x41
#define HGEK_B 0x42
#define HGEK_C 0x43
#define HGEK_D 0x44
#define HGEK_E 0x45
#define HGEK_F 0x46
#define HGEK_G 0x47
#define HGEK_H 0x48
#define HGEK_I 0x49
#define HGEK_J 0x4A
#define HGEK_K 0x4B
#define HGEK_L 0x4C
#define HGEK_M 0x4D
#define HGEK_N 0x4E
#define HGEK_O 0x4F
#define HGEK_P 0x50
#define HGEK_Q 0x51
#define HGEK_R 0x52
#define HGEK_S 0x53
#define HGEK_T 0x54
#define HGEK_U 0x55
#define HGEK_V 0x56
#define HGEK_W 0x57
#define HGEK_X 0x58
#define HGEK_Y 0x59
#define HGEK_Z 0x5A
#define HGEK_GRAVE 0xC0
#define HGEK_MINUS 0xBD
#define HGEK_EQUALS 0xBB
#define HGEK_BACKSLASH 0xDC
#define HGEK_LBRACKET 0xDB
#define HGEK_RBRACKET 0xDD
#define HGEK_SEMICOLON 0xBA
#define HGEK_APOSTROPHE 0xDE
#define HGEK_COMMA 0xBC
#define HGEK_PERIOD 0xBE
#define HGEK_SLASH 0xBF
#define HGEK_NUMPAD0 0x60
#define HGEK_NUMPAD1 0x61
#define HGEK_NUMPAD2 0x62
#define HGEK_NUMPAD3 0x63
#define HGEK_NUMPAD4 0x64
#define HGEK_NUMPAD5 0x65
#define HGEK_NUMPAD6 0x66
#define HGEK_NUMPAD7 0x67
#define HGEK_NUMPAD8 0x68
#define HGEK_NUMPAD9 0x69
#define HGEK_MULTIPLY 0x6A
#define HGEK_DIVIDE 0x6F
#define HGEK_ADD 0x6B
#define HGEK_SUBTRACT 0x6D
#define HGEK_DECIMAL 0x6E
#define HGEK_F1 0x70
#define HGEK_F2 0x71
#define HGEK_F3 0x72
#define HGEK_F4 0x73
#define HGEK_F5 0x74
#define HGEK_F6 0x75
#define HGEK_F7 0x76
#define HGEK_F8 0x77
#define HGEK_F9 0x78
#define HGEK_F10 0x79
#define HGEK_F11 0x7A
#define HGEK_F12 0x7B
#endif
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