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📁 2D游戏引擎hge的代码
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<h1 style="margin-top:0px">hgeParticleManager helper class</h1>
<p>
<b>hgeParticleManager</b> is a <b>HGE</b> helper class that takes care of all
your particle systems and automates their creation, updating and removing.
Like most of helper classes <b>hgeParticleManager</b> requires
a valid global pointer to <b>HGE</b> interface to exist somewhere in your code:
<pre>
HGE *hge;
</pre>
</p>
<h2>hgeParticleManager methods</h2>
<p>
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<td><a href="hgepmanager_constructor.html">Constructor</a></td>
<td>Creates and initalizes <b>hgeParticleManager</b> object.</td>
</tr>
<tr><td>&nbsp;</td><td>&nbsp;</td></tr>
<tr>
<td><a href="hgepmanager_update.html">Update</a></td>
<td>Updates all active particle systems.</td>
</tr>
<tr>
<td><a href="hgepmanager_render.html">Render</a></td>
<td>Renders all active particle systems.</td>
</tr>
<tr><td>&nbsp;</td><td>&nbsp;</td></tr>
<tr>
<td><a href="hgepmanager_spawnps.html">SpawnPS</a></td>
<td>Creates a particle system instance.</td>
</tr>
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<td><a href="hgepmanager_ispsalive.html">IsPSAlive</a></td>
<td>Tests if the specified particle system is alive.</td>
</tr>
<tr>
<td><a href="hgepmanager_killps.html">KillPS</a></td>
<td>Removes the specified particle system.</td>
</tr>
<tr>
<td><a href="hgepmanager_killall.html">KillAll</a></td>
<td>Removes all active particle systems.</td>
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</p>
<h2>Requirements</h2>
<p>
<b>Header:</b> hgeparticle.h<br>
<b>Import library:</b> hgehelp.lib
</p>
<h2>See also</h2>
<p>
<a href="hgeparticle__main.html">hgeParticleSystem</a>,
<a href="peditor__main.html">HGE Particle Systems Editor</a>
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