📄 tutorials_tut01.html
字号:
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<!-- http://hge.relishgames.com -->
<html>
<head>
<meta name="Keywords" content="game engine, 2d, hardware accelerated, hge, engine, relish games, game development">
<meta name="Description" content="Haaf's Game Engine - Hardware accelerated 2D games engine">
<title>Haaf's Game Engine - Hardware accelerated 2D games engine</title>
<link rel=stylesheet type=text/css href=hge.css>
<script language="JavaScript" src="hge.js"></script>
</head>
<body onload="setContents('cnt_tutorials.html');" bgcolor=#ffffff text=#000000 link=#7F0000 vlink=#7F0000 alink=#7F0000 marginwidth=0 marginheight=0 leftmargin=0 topmargin=0>
<table height=100% cellspacing=0 cellpadding=0 border=0><tr>
<td valign=top>
<table width=566 cellspacing=0 cellpadding=20 border=0><tr><td>
<h1 style="margin-top:0px">Tutorial 01 - Minimal HGE application</h1>
<p>
<b>F</b>irst, we include <b>hge.h</b> header and declare a variable to store the <b>HGE</b> interface pointer to:
</p>
<pre>
#include <hge.h>
HGE *hge = 0;
</pre>
<p>
Then we create our frame function. The frame function is a user-defined function
that will be called by <b>HGE</b> once per frame: put your game loop code here.
When the frame function returns <b>true</b>, the <b>HGE</b> stops execution of game loop.
<br><br>
In this example we just check whether ESC key has been pressed:
</p>
<pre>
bool FrameFunc()
{
if (hge->Key_GetState(HGEK_ESCAPE)) return true;
return false;
}
</pre>
<p>
The <b>WinMain</b> function is a standard windows application entry point.
Here we'll obtain a pointer to <b>HGE</b> interface to access <b>HGE</b> functions.
In this example we use global pointer to <b>HGE</b> interface.
Instead you may use <a href="hgefunc_interfaceget.html">hgeCreate</a>
function every time you need access to <b>HGE</b>. Just be sure to
have a corresponding <a href="hgefunc_interfacerelease.html">Release</a>
call for each call to <a href="hgefunc_interfaceget.html">hgeCreate</a>.
</p>
<pre>
int WINAPI WinMain(HINSTANCE, HINSTANCE, LPSTR, int)
{
hge = hgeCreate();
</pre>
<p>
Then we set some internal <b>HGE</b> system states to configure the environment.
Although most of the system states have appropriate defaults, at least
<a href="hgeconst_systemstate.html#HGE_FRAMEFUNC">HGE_FRAMEFUNC</a> must be set before calling <a href="hgefunc_systemstart.html">System_Start</a>.
</p>
<pre>
hge->System_SetState(HGE_FRAMEFUNC, FrameFunc);
hge->System_SetState(HGE_WINDOWED, true);
hge->System_SetState(HGE_USESOUND, false);
hge->System_SetState(HGE_TITLE,
"HGE Tutorial 01 - Minimal HGE application");
</pre>
<p>
Now we initiate <b>HGE</b> with the states set.
If something goes wrong, the <a href="hgefunc_systeminitiate.html">System_Initiate</a>
function returns <b>false</b> and more specific description of what have
happened can be read with <a href="hgefunc_systemgeterror.html">System_GetErrorMessage</a>.
<br><br>
Having <b>HGE</b> initiated we start the game loop with call to the <a href="hgefunc_systemstart.html">System_Start</a> function.
The execution "stops" here until <b>true</b> is returned from the frame function.
</p>
<pre>
if(hge->System_Initiate())
{
hge->System_Start();
}
else
{
MessageBox(NULL, hge->System_GetErrorMessage(), "Error",
MB_OK | MB_ICONERROR | MB_SYSTEMMODAL);
}
</pre>
<p>
Now <b>ESC</b> has been pressed or the user has closed the window by other means.
We should restore video mode and free all allocated resources.
Also we should release the <b>HGE</b> interface:
</p>
<pre>
hge->System_Shutdown();
hge->Release();
return 0;
}
</pre>
<p>
Voila! Just about 20 lines of code and we have fully functional and running environment for a
game!
<br><br>
The complete source code with detailed comments for this tutorial you may find in the folder
<b>tutorials\tutorial01</b>.
</p>
<br>
</td></tr></table>
</td>
</tr></table>
</body>
</html>
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -