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<h1 style="margin-top:0px">hgeResourceManager helper class</h1>
<p>
<b>hgeresourceManager</b> is a <b>HGE</b> helper class that automates creation of complex
resource objects and their management in the memory.
Like most of helper classes <b>hgeResourceManager</b> requires
a valid global pointer to <b>HGE</b> interface to exist somewhere in your code:
<pre>
HGE *hge;
</pre>
</p>
<h2>hgeResourceManager methods</h2>
<p>
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<td width=24%><a href="hgeresource_constructor.html">Constructor</a></td>
<td>Creates and initalizes <b>hgeResourceManager</b> object.</td>
</tr>
<tr><td> </td><td> </td></tr>
<tr>
<td><a href="hgeresource_changescript.html">ChangeScript</a></td>
<td>Changes the current resource script.</td>
</tr>
<tr>
<td><a href="hgeresource_precache.html">Precache</a></td>
<td>Creates all resources of the specified group in the memory.</td>
</tr>
<tr>
<td><a href="hgeresource_purge.html">Purge</a></td>
<td>Deletes all resources of the specified group from the memory.</td>
</tr>
<tr><td> </td><td> </td></tr>
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<td><a href="hgeresource_getresource.html">GetResource</a></td>
<td>Returns pointer to a named raw resource.</td>
</tr>
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<td><a href="hgeresource_gettexture.html">GetTexture</a></td>
<td>Returns handle to a named texture.</td>
</tr>
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<td><a href="hgeresource_geteffect.html">GetEffect</a></td>
<td>Returns handle to a named sound effect.</td>
</tr>
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<td><a href="hgeresource_getmusic.html">GetMusic</a></td>
<td>Returns handle to a named music.</td>
</tr>
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<td><a href="hgeresource_gettarget.html">GetTarget</a></td>
<td>Returns handle to a named render target.</td>
</tr>
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<td><a href="hgeresource_getsprite.html">GetSprite</a></td>
<td>Returns pointer to a named sprite.</td>
</tr>
<tr>
<td><a href="hgeresource_getanimation.html">GetAnimation</a></td>
<td>Returns pointer to a named animation.</td>
</tr>
<tr>
<td><a href="hgeresource_getfont.html">GetFont</a></td>
<td>Returns pointer to a named font.</td>
</tr>
<tr>
<td><a href="hgeresource_getparticlesystem.html">GetParticleSystem</a></td>
<td>Returns pointer to a named particle system.</td>
</tr>
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<td><a href="hgeresource_getdistortionmesh.html">GetDistortionMesh</a></td>
<td>Returns pointer to a named distortion mesh.</td>
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</p>
<h2>Related information</h2>
<p>
<a href="hgeresource_script.html">Resource script</a>
</p>
<h2>Requirements</h2>
<p>
<b>Header:</b> hgeresource.h<br>
<b>Import library:</b> hgehelp.lib
</p>
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