📄 hgeanim_constructor.html
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<h1 style="margin-top:0px">hgeAnimation Constructor</h1>
<p>
To create and initalize a <b>hgeAnimation</b> object you may use this constructor:
</p>
<pre>
hgeAnimation(
HTEXTURE <i><b>tex</b></i>,
int <i><b>nframes</b></i>,
float <i><b>FPS</b></i>,
float <i><b>x</b></i>,
float <i><b>y</b></i>,
float <i><b>w</b></i>,
float <i><b>h</b></i>
);
</pre>
<h2>Parameters</h2>
<dl>
<dt><i>tex</i>
<dd>Handle of the texture holding animation frames.
<dt><i>nframes</i>
<dd>Number of animation frames.
<dt><i>FPS</i>
<dd>Animation playback speed in frames per second.
<dt><i>x</i>
<dd>Texture x-coordinate of the first animation frame in texels.
<dt><i>y</i>
<dd>Texture y-coordinate of the first animation frame in texels.
<dt><i>w</i>
<dd>Animation frame width.
<dt><i>h</i>
<dd>Animation frame height.
</dl>
<h2>Remarks</h2>
<p>
The animation frames are expected to be placed in texture
consecutively left-to-right, top-to-bottom. If there is no space
for the next frame to the right from the current one, the next
frame is expected to be found one row lower, starting
at x-coordinate = 0.
</p>
<h2>Requirements</h2>
<p>
<b>Header:</b> hgeanim.h<br>
<b>Import library:</b> hgehelp.lib<br>
</p>
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