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<title>Haaf's Game Engine - Hardware accelerated 2D games engine</title>
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<h1 style="margin-top:0px">Package contents</h1>
<p>
<b>HGE 1.4</b> archive should contain these files:
</p>
<pre>
hge.dll HGE 1.4 library DLL
bass.dll BASS 2.0 library DLL
license.txt HGE licensing information
readme.txt Brief HGE overview
<b>doc\ HGE online documentation</b>
<b>html\</b> Documentation files
index.html Documentation index
<b>include\ HGE headers</b>
hge.h System layer header
hgeanim.h hgeAnimation class header
hgecolor.h hgeColor class header
hgedistort.h hgeDistortionMesh class header
hgefont.h hgeFont class header
hgegui.h hgeGUI and hgeGUIObject classes header
hgeguictrls.h Default GUI controls header
hgehelpers.h Common header used by helper classes
hgeparticle.h hgeParticleSystem class header
hgerect.h hgeRect class header
hgeresource.h hgeResourceManager class header
hgesprite.h hgeSprite class header
hgevector.h hgeVector class header
<b>lib\ HGE import libraries</b>
<b>bc\</b> Libraries for Borland C++/C++ Builder
hge.lib HGE system layer library
hgehelp.lib HGE helper classes library
<b>gcc\</b> Libraries for MinGW (GCC 3.2.3)
hge.a HGE system layer library
hgehelp.a HGE helper classes library
<b>vc\</b> Libraries for VC++/Intel C++/Codewarrior
hge.lib HGE system layer library
hgehelp.lib HGE helper classes library
<b>tools\ HGE tools</b>
<b>particleed\</b> HGE Particle Systems Editor
hge.dll HGE 1.4 library DLL
particle1.psi Default preset #1
particle2.psi Default preset #2
particle3.psi Default preset #3
particle4.psi Default preset #4
particle5.psi Default preset #5
particle6.psi Default preset #6
particle7.psi Default preset #7
particle8.psi Default preset #8
particle9.psi Default preset #9
particleed.exe PS Editor executable
particleed.ini PS Editor initialization file
particleed.paq PS Editor resource pack
particles.png Particle textures
readme.txt Brief PS Editor overview
<b>tutorials\ HGE code examples</b>
<b>precompiled\</b> Precompiled tutorials and the media files
hge_tut01.exe Precompiled Tutorial 01
hge_tut02.exe Precompiled Tutorial 02
hge_tut03.exe Precompiled Tutorial 03
hge_tut04.exe Precompiled Tutorial 04
hge_tut05.exe Precompiled Tutorial 05
hge_tut06.exe Precompiled Tutorial 06
hge.dll HGE 1.4 library DLL
bass.dll BASS 2.0 library DLL
bg.png Background tile
cursor.png Mouse cursor image
font1.fnt Font description file
font1.png Font bitmap file
particles.png A set of sprites
texture.jpg An image used for distortion
trail.psi Particle system preset
menu.wav A sound effect
<b>tutorial01\</b> Tutorial 01 - Minimal HGE application
hge_tut01.cpp Source code
hge_tut01.dsp VC6 Project file
hge_tut01.dsw VC6 Workspace
<b>tutorial02\</b> Tutorial 02 - Input, sound and rendering
hge_tut02.cpp Source code
hge_tut02.dsp VC6 Project file
hge_tut02.dsw VC6 Workspace
<b>tutorial03\</b> Tutorial 03 - Using helper classes
hge_tut03.cpp Source code
hge_tut03.dsp VC6 Project file
hge_tut03.dsw VC6 Workspace
<b>tutorial04\</b> Tutorial 04 - Using render targets
hge_tut04.cpp Source code
hge_tut04.dsp VC6 Project file
hge_tut04.dsw VC6 Workspace
<b>tutorial05\</b> Tutorial 05 - Using distortion mesh
hge_tut05.cpp Source code
hge_tut05.dsp VC6 Project file
hge_tut05.dsw VC6 Workspace
<b>tutorial06\</b> Tutorial 06 - Creating menus
hge_tut06.cpp Source code
hge_tut06.dsp VC6 Project file
hge_tut06.dsw VC6 Workspace
menuitem.cpp Custom GUI control implementation
menuitem.h Custom GUI control header
</pre>
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