📄 hgefunc_inputgetmousepos.html
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<h1 style="margin-top:0px">HGE::Input_GetMousePos</h1>
<p>
Returns current mouse cursor position.
</p>
<pre>
void Input_GetMousePos(
float *<i><b>x</b></i>,
float *<i><b>y</b></i>
);
</pre>
<h2>Parameters</h2>
<dl>
<dt><i>x</i>
<dd>Pointer to a <b>float</b> to store the mouse cursor X-coordinate to.
<dt><i>y</i>
<dd>Pointer to a <b>float</b> to store the mouse cursor Y-coordinate to.
</dl>
<h2>Remarks</h2>
<p>
Use <a href="hgefunc_inputgetkeystate.html">Input_GetKeyState</a> or
<a href="hgefunc_inputgetkey.html">Input_GetKey</a>
with <b>HGEK_LBUTTON</b>, <b>HGEK_RBUTTON</b> and <b>HGEK_MBUTTON</b>
virtual-key codes to obtain mouse buttons state.
</p>
<h2>Requirements</h2>
<p>
<b>Header:</b> hge.h<br>
<b>Import library:</b> hge.lib
</p>
<h2>See also</h2>
<p>
<a href="hgefunc_inputsetmousepos.html">Input_SetMousePos</a>,
<a href="hgefunc_inputgetmousewheel.html">Input_GetMouseWheel</a>,
<a href="hgefunc_inputgetkeystate.html">Input_GetKeyState</a>,
<a href="hgefunc_inputgetkey.html">Input_GetKey</a>
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